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Fix the inliner to always delete any edges from the external call node to
a function being deleted. Due to optimizations done while inlining, there can be edges from the external call node to a function node that were not apparent any longer. This fixes the compiler crash while compiling 175.vpr llvm-svn: 16399
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@ -168,22 +168,21 @@ bool Inliner::doFinalization(CallGraph &CG) {
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for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
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CallGraphNode *CGN = I->second;
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if (Function *F = CGN ? CGN->getFunction() : 0) {
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// If the only remaining users of the function are dead constants,
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// remove them.
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bool HadDeadConstantUsers = !F->use_empty();
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// If the only remaining users of the function are dead constants, remove
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// them.
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F->removeDeadConstantUsers();
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if ((F->hasLinkOnceLinkage() || F->hasInternalLinkage()) &&
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F->use_empty()) {
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// Remove any call graph edges from the function to its callees.
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while (CGN->begin() != CGN->end())
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CGN->removeCallEdgeTo(*(CGN->end()-1));
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// If the function has external linkage (basically if it's a linkonce
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// function) remove the edge from the external node to the callee
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// node.
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if (!F->hasInternalLinkage() || HadDeadConstantUsers)
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CG.getExternalCallingNode()->removeCallEdgeTo(CGN);
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// Remove any edges from the external node to the function's call graph
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// node. These edges might have been made irrelegant due to
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// optimization of the program.
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CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
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// Removing the node for callee from the call graph and delete it.
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FunctionsToRemove.insert(CGN);
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