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[JumpThreading] Don't select an edge that we know we can't thread

In r312664 (D36404), JumpThreading stopped threading edges into
loop headers. Unfortunately, I observed a significant performance
regression as a result of this change. Upon further investigation,
the problematic pattern looked something like this (after
many high level optimizations):

while (true) {
    bool cond = ...;
    if (!cond) {
        <body>
    }
    if (cond)
        break;
}

Now, naturally we want jump threading to essentially eliminate the
second if check and hook up the edges appropriately. However, the
above mentioned change, prevented it from doing this because it would
have to thread an edge into the loop header.

Upon further investigation, what is happening is that since both branches
are threadable, JumpThreading picks one of them at arbitrarily. In my
case, because of the way that the IR ended up, it tended to pick
the one to the loop header, bailing out immediately after. However,
if it had picked the one to the exit block, everything would have
worked out fine (because the only remaining branch would then be folded,
not thraded which is acceptable).

Thus, to fix this problem, we can simply eliminate loop headers from
consideration as possible threading targets earlier, to make sure that
if there are multiple eligible branches, we can still thread one of
the ones that don't target a loop header.

Patch by Keno Fischer!
Differential Revision: https://reviews.llvm.org/D42260

llvm-svn: 328798
This commit is contained in:
Haicheng Wu 2018-03-29 16:01:26 +00:00
parent bd57f5d5a7
commit 139c3be6db
2 changed files with 115 additions and 1 deletions

View File

@ -1499,6 +1499,9 @@ FindMostPopularDest(BasicBlock *BB,
if (PredToDest.second)
DestPopularity[PredToDest.second]++;
if (DestPopularity.empty())
return nullptr;
// Find the most popular dest.
DenseMap<BasicBlock*, unsigned>::iterator DPI = DestPopularity.begin();
BasicBlock *MostPopularDest = DPI->first;
@ -1679,8 +1682,20 @@ bool JumpThreadingPass::ProcessThreadableEdges(Value *Cond, BasicBlock *BB,
// threadable destination (the common case) we can avoid this.
BasicBlock *MostPopularDest = OnlyDest;
if (MostPopularDest == MultipleDestSentinel)
if (MostPopularDest == MultipleDestSentinel) {
// Remove any loop headers from the Dest list, ThreadEdge conservatively
// won't process them, but we might have other destination that are eligible
// and we still want to process.
erase_if(PredToDestList,
[&](const std::pair<BasicBlock *, BasicBlock *> &PredToDest) {
return LoopHeaders.count(PredToDest.second) != 0;
});
if (PredToDestList.empty())
return false;
MostPopularDest = FindMostPopularDest(BB, PredToDestList);
}
// Now that we know what the most popular destination is, factor all
// predecessors that will jump to it into a single predecessor.

View File

@ -0,0 +1,99 @@
; RUN: opt -S -jump-threading < %s | FileCheck %s
; Check that the heuristic for avoiding accidental introduction of irreducible
; loops doesn't also prevent us from threading simple constructs where this
; isn't a problem.
declare void @opaque_body()
define void @jump_threading_loopheader() {
; CHECK-LABEL: @jump_threading_loopheader
top:
br label %entry
entry:
%ind = phi i32 [0, %top], [%nextind, %latch]
%nextind = add i32 %ind, 1
%cmp = icmp ule i32 %ind, 10
; CHECK: br i1 %cmp, label %latch, label %exit
br i1 %cmp, label %body, label %latch
body:
call void @opaque_body()
; CHECK: br label %entry
br label %latch
latch:
%cond = phi i2 [1, %entry], [2, %body]
switch i2 %cond, label %unreach [
i2 2, label %entry
i2 1, label %exit
]
unreach:
unreachable
exit:
ret void
}
; We also need to check the opposite order of the branches, in the switch
; instruction because jump-threading relies on that to decide which edge to
; try to thread first.
define void @jump_threading_loopheader2() {
; CHECK-LABEL: @jump_threading_loopheader2
top:
br label %entry
entry:
%ind = phi i32 [0, %top], [%nextind, %latch]
%nextind = add i32 %ind, 1
%cmp = icmp ule i32 %ind, 10
; CHECK: br i1 %cmp, label %exit, label %latch
br i1 %cmp, label %body, label %latch
body:
call void @opaque_body()
; CHECK: br label %entry
br label %latch
latch:
%cond = phi i2 [1, %entry], [2, %body]
switch i2 %cond, label %unreach [
i2 1, label %entry
i2 2, label %exit
]
unreach:
unreachable
exit:
ret void
}
; Check if we can handle undef branch condition.
define void @jump_threading_loopheader3() {
; CHECK-LABEL: @jump_threading_loopheader3
top:
br label %entry
entry:
%ind = phi i32 [0, %top], [%nextind, %latch]
%nextind = add i32 %ind, 1
%cmp = icmp ule i32 %ind, 10
; CHECK: br i1 %cmp, label %latch, label %exit
br i1 %cmp, label %body, label %latch
body:
call void @opaque_body()
; CHECK: br label %entry
br label %latch
latch:
%phi = phi i32 [undef, %entry], [0, %body]
%cmp1 = icmp eq i32 %phi, 0
br i1 %cmp1, label %entry, label %exit
exit:
ret void
}