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[NFC][SimplifyCFG] Make 'conditional block' handling more straight-forward
This will simplify making use of profile weights to not perform the speculation when obviously unprofitable.
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@ -2716,6 +2716,14 @@ static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI,
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if (isa<ConstantInt>(IfCond))
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return false;
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BasicBlock *DomBlock = DomBI->getParent();
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SmallVector<BasicBlock *, 2> IfBlocks;
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llvm::copy_if(
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PN->blocks(), std::back_inserter(IfBlocks), [](BasicBlock *IfBlock) {
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return cast<BranchInst>(IfBlock->getTerminator())->isUnconditional();
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});
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assert(!IfBlocks.empty() && "Will have at least one block to speculate.");
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// Don't try to fold an unreachable block. For example, the phi node itself
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// can't be the candidate if-condition for a select that we want to form.
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if (auto *IfCondPhiInst = dyn_cast<PHINode>(IfCond))
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@ -2794,13 +2802,8 @@ static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI,
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// in the predecessor blocks can be promoted as well. If not, we won't be able
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// to get rid of the control flow, so it's not worth promoting to select
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// instructions.
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BasicBlock *DomBlock = DomBI->getParent();
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BasicBlock *IfBlock1 = PN->getIncomingBlock(0);
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BasicBlock *IfBlock2 = PN->getIncomingBlock(1);
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if (cast<BranchInst>(IfBlock1->getTerminator())->isConditional()) {
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IfBlock1 = nullptr;
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} else {
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for (BasicBlock::iterator I = IfBlock1->begin(); !I->isTerminator(); ++I)
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for (BasicBlock *IfBlock : IfBlocks)
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for (BasicBlock::iterator I = IfBlock->begin(); !I->isTerminator(); ++I)
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if (!AggressiveInsts.count(&*I) && !isa<DbgInfoIntrinsic>(I) &&
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!isa<PseudoProbeInst>(I)) {
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// This is not an aggressive instruction that we can promote.
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@ -2808,24 +2811,10 @@ static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI,
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// the xform is not worth it.
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return Changed;
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}
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}
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if (cast<BranchInst>(IfBlock2->getTerminator())->isConditional()) {
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IfBlock2 = nullptr;
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} else {
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for (BasicBlock::iterator I = IfBlock2->begin(); !I->isTerminator(); ++I)
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if (!AggressiveInsts.count(&*I) && !isa<DbgInfoIntrinsic>(I) &&
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!isa<PseudoProbeInst>(I)) {
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// This is not an aggressive instruction that we can promote.
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// Because of this, we won't be able to get rid of the control flow, so
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// the xform is not worth it.
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return Changed;
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}
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}
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// If either of the blocks has it's address taken, we can't do this fold.
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if ((IfBlock1 && IfBlock1->hasAddressTaken()) ||
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(IfBlock2 && IfBlock2->hasAddressTaken()))
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if (any_of(IfBlocks,
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[](BasicBlock *IfBlock) { return IfBlock->hasAddressTaken(); }))
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return Changed;
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LLVM_DEBUG(dbgs() << "FOUND IF CONDITION! " << *IfCond
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@ -2837,10 +2826,8 @@ static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI,
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// Move all 'aggressive' instructions, which are defined in the
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// conditional parts of the if's up to the dominating block.
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if (IfBlock1)
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hoistAllInstructionsInto(DomBlock, DomBI, IfBlock1);
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if (IfBlock2)
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hoistAllInstructionsInto(DomBlock, DomBI, IfBlock2);
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for (BasicBlock *IfBlock : IfBlocks)
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hoistAllInstructionsInto(DomBlock, DomBI, IfBlock);
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IRBuilder<NoFolder> Builder(DomBI);
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// Propagate fast-math-flags from phi nodes to replacement selects.
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@ -2850,8 +2837,8 @@ static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI,
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Builder.setFastMathFlags(PN->getFastMathFlags());
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// Change the PHI node into a select instruction.
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Value *TrueVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfFalse);
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Value *FalseVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfTrue);
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Value *TrueVal = PN->getIncomingValueForBlock(IfTrue);
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Value *FalseVal = PN->getIncomingValueForBlock(IfFalse);
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Value *Sel = Builder.CreateSelect(IfCond, TrueVal, FalseVal, "", DomBI);
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PN->replaceAllUsesWith(Sel);
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@ -2859,7 +2846,7 @@ static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI,
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PN->eraseFromParent();
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}
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// At this point, IfBlock1 and IfBlock2 are both empty, so our if statement
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// At this point, all IfBlocks are empty, so our if statement
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// has been flattened. Change DomBlock to jump directly to our new block to
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// avoid other simplifycfg's kicking in on the diamond.
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Builder.CreateBr(BB);
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