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Fix spill weight updating bug.

llvm-svn: 47507
This commit is contained in:
Evan Cheng 2008-02-23 00:33:04 +00:00
parent ae08bdb4cf
commit 166cb23f62

View File

@ -863,7 +863,7 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI,
const TargetRegisterClass* rc,
SmallVector<int, 4> &ReMatIds,
const MachineLoopInfo *loopInfo,
unsigned &NewVReg, bool &HasDef, bool &HasUse,
unsigned &NewVReg, unsigned ImpUse, bool &HasDef, bool &HasUse,
std::map<unsigned,unsigned> &MBBVRegsMap,
std::vector<LiveInterval*> &NewLIs) {
bool CanFold = false;
@ -894,7 +894,8 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI,
// spill weight of the register interval.
unsigned loopDepth = loopInfo->getLoopDepth(MI->getParent());
LiveInterval &ImpLi = getInterval(ImpUse);
ImpLi.weight -= getSpillWeight(false, true, loopDepth);
ImpLi.weight -=
getSpillWeight(false, true, loopDepth) / ImpLi.getSize();
}
RemoveMachineInstrFromMaps(MI);
vrm.RemoveMachineInstrFromMaps(MI);
@ -982,16 +983,6 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI,
if (CreatedNewVReg) {
if (DefIsReMat) {
unsigned ImpUse = getReMatImplicitUse(li, ReMatDefMI);
if (ImpUse) {
// Re-matting an instruction with virtual register use. Add the
// register as an implicit use on the use MI and update the register
// interval's spill weight.
unsigned loopDepth = loopInfo->getLoopDepth(MI->getParent());
LiveInterval &ImpLi = getInterval(ImpUse);
ImpLi.weight += getSpillWeight(false, true, loopDepth);
MI->addOperand(MachineOperand::CreateReg(ImpUse, false, true));
}
vrm.setVirtIsReMaterialized(NewVReg, ReMatDefMI/*, CanDelete*/);
if (ReMatIds[VNI->id] == VirtRegMap::MAX_STACK_SLOT) {
// Each valnum may have its own remat id.
@ -1016,6 +1007,11 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI,
vrm.assignVirt2StackSlot(NewVReg, Slot);
}
// Re-matting an instruction with virtual register use. Add the
// register as an implicit use on the use MI.
if (DefIsReMat && ImpUse)
MI->addOperand(MachineOperand::CreateReg(ImpUse, false, true));
// create a new register interval for this spill / remat.
LiveInterval &nI = getOrCreateInterval(NewVReg);
if (CreatedNewVReg) {
@ -1129,6 +1125,7 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit,
}
std::sort(RewriteMIs.begin(), RewriteMIs.end(), RewriteInfoCompare());
unsigned ImpUse = DefIsReMat ? getReMatImplicitUse(li, ReMatDefMI) : 0;
// Now rewrite the defs and uses.
for (unsigned i = 0, e = RewriteMIs.size(); i != e; ) {
RewriteInfo &rwi = RewriteMIs[i];
@ -1139,13 +1136,26 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit,
MachineInstr *MI = rwi.MI;
// If MI def and/or use the same register multiple times, then there
// are multiple entries.
unsigned NumUses = MIHasUse;
while (i != e && RewriteMIs[i].MI == MI) {
assert(RewriteMIs[i].Index == index);
MIHasUse |= RewriteMIs[i].HasUse;
bool isUse = RewriteMIs[i].HasUse;
if (isUse) ++NumUses;
MIHasUse |= isUse;
MIHasDef |= RewriteMIs[i].HasDef;
++i;
}
MachineBasicBlock *MBB = MI->getParent();
if (ImpUse && MI != ReMatDefMI) {
// Re-matting an instruction with virtual register use. Update the
// register interval's spill weight.
unsigned loopDepth = loopInfo->getLoopDepth(MI->getParent());
LiveInterval &ImpLi = getInterval(ImpUse);
ImpLi.weight +=
getSpillWeight(false, true, loopDepth) * NumUses / ImpLi.getSize();
}
unsigned MBBId = MBB->getNumber();
unsigned ThisVReg = 0;
if (TrySplit) {
@ -1185,7 +1195,7 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit,
index, end, MI, ReMatOrigDefMI, ReMatDefMI,
Slot, LdSlot, isLoad, isLoadSS, DefIsReMat,
CanDelete, vrm, rc, ReMatIds, loopInfo, NewVReg,
HasDef, HasUse, MBBVRegsMap, NewLIs);
ImpUse, HasDef, HasUse, MBBVRegsMap, NewLIs);
if (!HasDef && !HasUse)
continue;
@ -1570,7 +1580,9 @@ addIntervalsForSpills(const LiveInterval &li,
// interval's spill weight.
unsigned loopDepth = loopInfo->getLoopDepth(MI->getParent());
LiveInterval &ImpLi = getInterval(ImpUse);
ImpLi.weight += getSpillWeight(false, true, loopDepth);
ImpLi.weight +=
getSpillWeight(false, true, loopDepth) / ImpLi.getSize();
MI->addOperand(MachineOperand::CreateReg(ImpUse, false, true));
}
}