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[LSV] Don't assume that bitcast ops are Instructions.

Summary:
When we ask the builder to create a bitcast on a constant, we get back a
constant, not an instruction.

Reviewers: asbirlea

Subscribers: jholewinski, mzolotukhin, llvm-commits, arsenm

Differential Revision: https://reviews.llvm.org/D22878

llvm-svn: 276922
This commit is contained in:
Justin Lebar 2016-07-27 21:45:48 +00:00
parent ca2db7e8ff
commit 18853054be
2 changed files with 20 additions and 9 deletions

View File

@ -969,8 +969,6 @@ bool Vectorizer::vectorizeLoadChain(
if (VecLoadTy) {
SmallVector<Instruction *, 16> InstrsToErase;
SmallVector<Instruction *, 16> InstrsToReorder;
InstrsToReorder.push_back(cast<Instruction>(Bitcast));
unsigned VecWidth = VecLoadTy->getNumElements();
for (unsigned I = 0, E = Chain.size(); I != E; ++I) {
@ -990,15 +988,14 @@ bool Vectorizer::vectorizeLoadChain(
}
}
for (Instruction *ModUser : InstrsToReorder)
reorder(ModUser);
// Bitcast might not be an Instruction, if the value being loaded is a
// constant. In that case, no need to reorder anything.
if (Instruction *BitcastInst = dyn_cast<Instruction>(Bitcast))
reorder(BitcastInst);
for (auto I : InstrsToErase)
I->eraseFromParent();
} else {
SmallVector<Instruction *, 16> InstrsToReorder;
InstrsToReorder.push_back(cast<Instruction>(Bitcast));
for (unsigned I = 0, E = Chain.size(); I != E; ++I) {
Value *V = Builder.CreateExtractElement(LI, Builder.getInt32(I));
Instruction *Extracted = cast<Instruction>(V);
@ -1012,8 +1009,8 @@ bool Vectorizer::vectorizeLoadChain(
UI->replaceAllUsesWith(Extracted);
}
for (Instruction *ModUser : InstrsToReorder)
reorder(ModUser);
if (Instruction *BitcastInst = dyn_cast<Instruction>(Bitcast))
reorder(BitcastInst);
}
eraseInstructions(Chain);

View File

@ -0,0 +1,14 @@
; RUN: opt -mtriple=nvptx64-nvidia-cuda -load-store-vectorizer -S -o - %s | FileCheck %s
; Load from a constant. This can be vectorized, but shouldn't crash us.
@global = internal addrspace(1) constant [4 x float] [float 0xBF71111120000000, float 0x3F70410420000000, float 0xBF81111120000000, float 0x3FB5555560000000], align 4
define void @foo() {
; CHECK: load <4 x float>
%a = load float, float addrspace(1)* getelementptr inbounds ([4 x float], [4 x float] addrspace(1)* @global, i64 0, i64 0), align 4
%b = load float, float addrspace(1)* getelementptr inbounds ([4 x float], [4 x float] addrspace(1)* @global, i64 0, i64 1), align 4
%c = load float, float addrspace(1)* getelementptr inbounds ([4 x float], [4 x float] addrspace(1)* @global, i64 0, i64 2), align 4
%d = load float, float addrspace(1)* getelementptr inbounds ([4 x float], [4 x float] addrspace(1)* @global, i64 0, i64 3), align 4
ret void
}