1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-10-19 02:52:53 +02:00

Fix 80-column violations

llvm-svn: 42823
This commit is contained in:
Bill Wendling 2007-10-10 05:45:59 +00:00
parent 76458ddf1e
commit 19a314f8ac

View File

@ -392,22 +392,22 @@ public:
return get(RegNo).Name;
}
/// getNumRegs - Return the number of registers this target has
/// (useful for sizing arrays holding per register information)
/// getNumRegs - Return the number of registers this target has (useful for
/// sizing arrays holding per register information)
unsigned getNumRegs() const {
return NumRegs;
}
/// areAliases - Returns true if the two registers alias each other,
/// false otherwise
/// areAliases - Returns true if the two registers alias each other, false
/// otherwise
bool areAliases(unsigned regA, unsigned regB) const {
for (const unsigned *Alias = getAliasSet(regA); *Alias; ++Alias)
if (*Alias == regB) return true;
return false;
}
/// regsOverlap - Returns true if the two registers are equal or alias
/// each other. The registers may be virtual register.
/// regsOverlap - Returns true if the two registers are equal or alias each
/// other. The registers may be virtual register.
bool regsOverlap(unsigned regA, unsigned regB) const {
if (regA == regB)
return true;
@ -447,9 +447,9 @@ public:
const MachineFunction *MF) const =0;
/// getReservedRegs - Returns a bitset indexed by physical register number
/// indicating if a register is a special register that has particular uses and
/// should be considered unavailable at all times, e.g. SP, RA. This is used by
/// register scavenger to determine what registers are free.
/// indicating if a register is a special register that has particular uses
/// and should be considered unavailable at all times, e.g. SP, RA. This is
/// used by register scavenger to determine what registers are free.
virtual BitVector getReservedRegs(const MachineFunction &MF) const = 0;
/// getSubReg - Returns the physical register number of sub-register "Index"
@ -482,10 +482,10 @@ public:
// immediates and memory. FIXME: Move these to TargetInstrInfo.h.
//
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee saved
/// registers and returns true if it isn't possible / profitable to do so by
/// issuing a series of store instructions via storeRegToStackSlot(). Returns
/// false otherwise.
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of store instructions via
/// storeRegToStackSlot(). Returns false otherwise.
virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
@ -543,12 +543,11 @@ public:
unsigned DestReg,
const MachineInstr *Orig) const = 0;
/// foldMemoryOperand - Attempt to fold a load or store of the
/// specified stack slot into the specified machine instruction for
/// the specified operand. If this is possible, a new instruction
/// is returned with the specified operand folded, otherwise NULL is
/// returned. The client is responsible for removing the old
/// instruction and adding the new one in the instruction stream
/// foldMemoryOperand - Attempt to fold a load or store of the specified stack
/// slot into the specified machine instruction for the specified operand. If
/// this is possible, a new instruction is returned with the specified operand
/// folded, otherwise NULL is returned. The client is responsible for removing
/// the old instruction and adding the new one in the instruction stream
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
unsigned OpNum,
int FrameIndex) const {
@ -564,12 +563,12 @@ public:
return 0;
}
/// unfoldMemoryOperand - Separate a single instruction which folded a load or a
/// a store or a load and a store into two or more instruction. If this is
/// unfoldMemoryOperand - Separate a single instruction which folded a load or
/// a a store or a load and a store into two or more instruction. If this is
/// possible, returns true as well as the new instructions by reference.
virtual bool unfoldMemoryOperand(MachineFunction &MF, MachineInstr *MI,
SSARegMap *RegMap,
SmallVector<MachineInstr*, 4> &NewMIs) const {
SmallVector<MachineInstr*, 4> &NewMIs) const{
return false;
}
@ -578,21 +577,22 @@ public:
return false;
}
/// targetHandlesStackFrameRounding - Returns true if the target is responsible
/// for rounding up the stack frame (probably at emitPrologue time).
/// targetHandlesStackFrameRounding - Returns true if the target is
/// responsible for rounding up the stack frame (probably at emitPrologue
/// time).
virtual bool targetHandlesStackFrameRounding() const {
return false;
}
/// requiresRegisterScavenging - returns true if the target requires (and
/// can make use of) the register scavenger.
/// requiresRegisterScavenging - returns true if the target requires (and can
/// make use of) the register scavenger.
virtual bool requiresRegisterScavenging(const MachineFunction &MF) const {
return false;
}
/// hasFP - Return true if the specified function should have a dedicated frame
/// pointer register. For most targets this is true only if the function has
/// variable sized allocas or if frame pointer elimination is disabled.
/// hasFP - Return true if the specified function should have a dedicated
/// frame pointer register. For most targets this is true only if the function
/// has variable sized allocas or if frame pointer elimination is disabled.
virtual bool hasFP(const MachineFunction &MF) const = 0;
// hasReservedCallFrame - Under normal circumstances, when a frame pointer is