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Fix the SD scheduler to avoid gluing the same node twice.
DAGCombine strangeness may result in multiple loads from the same offset. They both may try to glue themselves to another load. We could insist that the redundant loads glue themselves to each other, but the beter fix is to bail out from bad gluing at the time we detect it. Fixes rdar://11314175: BuildSchedUnits assert. llvm-svn: 155668
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@ -138,9 +138,11 @@ static void AddGlue(SDNode *N, SDValue Glue, bool AddGlue, SelectionDAG *DAG) {
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// Don't add glue from a node to itself.
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if (GlueDestNode == N) return;
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// Don't add glue to something which already has glue.
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if (N->getValueType(N->getNumValues() - 1) == MVT::Glue) return;
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// Don't add glue to something that already has it, either as a use or value.
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if (N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Glue ||
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N->getValueType(N->getNumValues() - 1) == MVT::Glue) {
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return;
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}
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for (unsigned I = 0, E = N->getNumValues(); I != E; ++I)
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VTs.push_back(N->getValueType(I));
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46
test/CodeGen/X86/2012-04-26-sdglue.ll
Normal file
46
test/CodeGen/X86/2012-04-26-sdglue.ll
Normal file
@ -0,0 +1,46 @@
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; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=core-avx2 -mattr=+avx | FileCheck %s
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; rdar://11314175: SD Scheduler, BuildSchedUnits assert:
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; N->getNodeId() == -1 && "Node already inserted!
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; It's hard to test for the ISEL condition because CodeGen optimizes
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; away the bugpointed code. Just ensure the basics are still there.
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;CHECK: func:
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;CHECK: vmovups
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;CHECK: vpshufd
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;CHECK: vpshufd
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;CHECK: vmulps
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;CHECK: vmulps
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;CHECK: ret
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define void @func() nounwind ssp {
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%tmp = load <4 x float>* null, align 1
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%tmp14 = getelementptr <4 x float>* null, i32 2
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%tmp15 = load <4 x float>* %tmp14, align 1
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%tmp16 = shufflevector <4 x float> %tmp, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
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%tmp17 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> %tmp16, <4 x float> undef, i8 1)
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%tmp18 = bitcast <4 x float> %tmp to <16 x i8>
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%tmp19 = shufflevector <16 x i8> %tmp18, <16 x i8> undef, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
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%tmp20 = bitcast <16 x i8> %tmp19 to <4 x float>
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%tmp21 = bitcast <4 x float> %tmp15 to <16 x i8>
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%tmp22 = shufflevector <16 x i8> undef, <16 x i8> %tmp21, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
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%tmp23 = bitcast <16 x i8> %tmp22 to <4 x float>
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%tmp24 = shufflevector <4 x float> %tmp20, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
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%tmp25 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> %tmp24, <4 x float> %tmp23, i8 1)
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%tmp26 = fmul <8 x float> %tmp17, undef
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%tmp27 = fmul <8 x float> %tmp25, undef
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%tmp28 = fadd <8 x float> %tmp26, %tmp27
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%tmp29 = fadd <8 x float> %tmp28, undef
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%tmp30 = shufflevector <8 x float> %tmp29, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%tmp31 = fmul <4 x float> undef, %tmp30
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%tmp32 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> zeroinitializer, <4 x float> %tmp31, i8 1)
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%tmp33 = fadd <8 x float> undef, %tmp32
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%tmp34 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %tmp33, <8 x float> undef) nounwind
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%tmp35 = fsub <8 x float> %tmp34, undef
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%tmp36 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> zeroinitializer, <8 x float> %tmp35) nounwind
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store <8 x float> %tmp36, <8 x float>* undef, align 32
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ret void
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}
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declare <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float>, <4 x float>, i8) nounwind readnone
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declare <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float>, <8 x float>) nounwind readnone
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