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Fix the SD scheduler to avoid gluing the same node twice.

DAGCombine strangeness may result in multiple loads from the same
offset. They both may try to glue themselves to another load. We could
insist that the redundant loads glue themselves to each other, but the
beter fix is to bail out from bad gluing at the time we detect it.

Fixes rdar://11314175: BuildSchedUnits assert.

llvm-svn: 155668
This commit is contained in:
Andrew Trick 2012-04-26 21:48:25 +00:00
parent ec38ddb19c
commit 1aa00c0baa
2 changed files with 51 additions and 3 deletions

View File

@ -138,9 +138,11 @@ static void AddGlue(SDNode *N, SDValue Glue, bool AddGlue, SelectionDAG *DAG) {
// Don't add glue from a node to itself.
if (GlueDestNode == N) return;
// Don't add glue to something which already has glue.
if (N->getValueType(N->getNumValues() - 1) == MVT::Glue) return;
// Don't add glue to something that already has it, either as a use or value.
if (N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Glue ||
N->getValueType(N->getNumValues() - 1) == MVT::Glue) {
return;
}
for (unsigned I = 0, E = N->getNumValues(); I != E; ++I)
VTs.push_back(N->getValueType(I));

View File

@ -0,0 +1,46 @@
; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=core-avx2 -mattr=+avx | FileCheck %s
; rdar://11314175: SD Scheduler, BuildSchedUnits assert:
; N->getNodeId() == -1 && "Node already inserted!
; It's hard to test for the ISEL condition because CodeGen optimizes
; away the bugpointed code. Just ensure the basics are still there.
;CHECK: func:
;CHECK: vmovups
;CHECK: vpshufd
;CHECK: vpshufd
;CHECK: vmulps
;CHECK: vmulps
;CHECK: ret
define void @func() nounwind ssp {
%tmp = load <4 x float>* null, align 1
%tmp14 = getelementptr <4 x float>* null, i32 2
%tmp15 = load <4 x float>* %tmp14, align 1
%tmp16 = shufflevector <4 x float> %tmp, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
%tmp17 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> %tmp16, <4 x float> undef, i8 1)
%tmp18 = bitcast <4 x float> %tmp to <16 x i8>
%tmp19 = shufflevector <16 x i8> %tmp18, <16 x i8> undef, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
%tmp20 = bitcast <16 x i8> %tmp19 to <4 x float>
%tmp21 = bitcast <4 x float> %tmp15 to <16 x i8>
%tmp22 = shufflevector <16 x i8> undef, <16 x i8> %tmp21, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
%tmp23 = bitcast <16 x i8> %tmp22 to <4 x float>
%tmp24 = shufflevector <4 x float> %tmp20, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
%tmp25 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> %tmp24, <4 x float> %tmp23, i8 1)
%tmp26 = fmul <8 x float> %tmp17, undef
%tmp27 = fmul <8 x float> %tmp25, undef
%tmp28 = fadd <8 x float> %tmp26, %tmp27
%tmp29 = fadd <8 x float> %tmp28, undef
%tmp30 = shufflevector <8 x float> %tmp29, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%tmp31 = fmul <4 x float> undef, %tmp30
%tmp32 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> zeroinitializer, <4 x float> %tmp31, i8 1)
%tmp33 = fadd <8 x float> undef, %tmp32
%tmp34 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %tmp33, <8 x float> undef) nounwind
%tmp35 = fsub <8 x float> %tmp34, undef
%tmp36 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> zeroinitializer, <8 x float> %tmp35) nounwind
store <8 x float> %tmp36, <8 x float>* undef, align 32
ret void
}
declare <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float>, <4 x float>, i8) nounwind readnone
declare <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float>, <8 x float>) nounwind readnone