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If there are no machine instructions emitted for a function, then insert

a "nop" instruction so that we don't have the function's label associated
with something that it's not supposed to be associated with.

llvm-svn: 46394
This commit is contained in:
Bill Wendling 2008-01-26 06:51:24 +00:00
parent 792234c366
commit 1c92468074
2 changed files with 16 additions and 16 deletions

View File

@ -30,6 +30,7 @@
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/Support/Mangler.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/CommandLine.h"
@ -813,6 +814,18 @@ bool DarwinAsmPrinter::runOnMachineFunction(MachineFunction &MF) {
// Emit pre-function debug information.
DW.BeginFunction(&MF);
// If the function is empty, then we need to emit *something*. Otherwise, the
// function's label might be associated with something that it wasn't meant to
// be associated with. We emit a noop in this situation.
MachineFunction::iterator I = MF.begin();
if (++I == MF.end()) {
MachineBasicBlock &MBB = MF.front();
if (MBB.begin() == MBB.end())
BuildMI(MBB, MBB.end(), TM.getInstrInfo()->get(PPC::NOP));
}
// Print out code for the function.
for (MachineFunction::const_iterator I = MF.begin(), E = MF.end();
I != E; ++I) {
@ -821,8 +834,8 @@ bool DarwinAsmPrinter::runOnMachineFunction(MachineFunction &MF) {
printBasicBlockLabel(I, true);
O << '\n';
}
for (MachineBasicBlock::const_iterator II = I->begin(), E = I->end();
II != E; ++II) {
for (MachineBasicBlock::const_iterator II = I->begin(), IE = I->end();
II != IE; ++II) {
// Print the assembly for the instruction.
O << "\t";
printMachineInstruction(II);

View File

@ -26,7 +26,6 @@
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/Module.h"
#include "llvm/ParameterAttributes.h"
#include "llvm/Support/CFG.h"
@ -155,20 +154,8 @@ static bool RemoveUnreachableBlocks(Function &F) {
bool Changed = MarkAliveBlocks(F.begin(), Reachable);
// If there are unreachable blocks in the CFG...
if (Reachable.size() == F.size()) {
if (F.size() == 1) {
// If the function has only one block with an "unreachable" instruction,
// then we should create *some* code for it. Issue a "trap" instead.
BasicBlock &BB = F.front();
if (BB.size() == 1 && dyn_cast<UnreachableInst>(&BB.front()))
new CallInst(Intrinsic::getDeclaration(F.getParent(),
Intrinsic::trap),
"", &BB.front());
}
if (Reachable.size() == F.size())
return Changed;
}
assert(Reachable.size() < F.size());
NumSimpl += F.size()-Reachable.size();