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Make addPred and removePred return void, since the return value is not
currently used by anything. llvm-svn: 61066
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@ -299,12 +299,12 @@ namespace llvm {
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/// addPred - This adds the specified edge as a pred of the current node if
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/// not already. It also adds the current node as a successor of the
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/// specified node. This returns true if this is a new pred.
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bool addPred(const SDep &D) {
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/// specified node.
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void addPred(const SDep &D) {
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// If this node already has this depenence, don't add a redundant one.
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for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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if (Preds[i] == D)
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return false;
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return;
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// Add a pred to this SUnit.
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Preds.push_back(D);
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// Now add a corresponding succ to N.
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@ -321,14 +321,12 @@ namespace llvm {
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++NumPredsLeft;
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if (!isScheduled)
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++N->NumSuccsLeft;
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return true;
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}
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/// removePred - This removes the specified edge as a pred of the current
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/// node if it exists. It also removes the current node as a successor of
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/// the specified node. This returns true if the edge existed and was
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/// removed.
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bool removePred(const SDep &D) {
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/// the specified node.
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void removePred(const SDep &D) {
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// Find the matching predecessor.
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for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
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I != E; ++I)
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@ -356,9 +354,8 @@ namespace llvm {
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--NumPredsLeft;
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if (!isScheduled)
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--N->NumSuccsLeft;
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return true;
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return;
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}
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return false;
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}
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bool isPred(SUnit *N) {
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@ -79,14 +79,14 @@ public:
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/// AddPred - adds a predecessor edge to SUnit SU.
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/// This returns true if this is a new predecessor.
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bool AddPred(SUnit *SU, const SDep &D) {
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return SU->addPred(D);
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void AddPred(SUnit *SU, const SDep &D) {
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SU->addPred(D);
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}
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/// RemovePred - removes a predecessor edge from SUnit SU.
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/// This returns true if an edge was removed.
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bool RemovePred(SUnit *SU, const SDep &D) {
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return SU->removePred(D);
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void RemovePred(SUnit *SU, const SDep &D) {
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SU->removePred(D);
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}
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private:
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@ -101,17 +101,17 @@ public:
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/// AddPred - adds a predecessor edge to SUnit SU.
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/// This returns true if this is a new predecessor.
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/// Updates the topological ordering if required.
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bool AddPred(SUnit *SU, const SDep &D) {
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void AddPred(SUnit *SU, const SDep &D) {
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Topo.AddPred(SU, D.getSUnit());
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return SU->addPred(D);
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SU->addPred(D);
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}
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/// RemovePred - removes a predecessor edge from SUnit SU.
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/// This returns true if an edge was removed.
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/// Updates the topological ordering if required.
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bool RemovePred(SUnit *SU, const SDep &D) {
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void RemovePred(SUnit *SU, const SDep &D) {
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Topo.RemovePred(SU, D.getSUnit());
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return SU->removePred(D);
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SU->removePred(D);
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}
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private:
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