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Add a method "getMainFunction()" that efficiently locates 'main' in a module
llvm-svn: 4629
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30e3d26423
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@ -80,6 +80,12 @@ public:
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///
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Function *getFunction(const std::string &Name, const FunctionType *Ty);
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/// getMainFunction - This function looks up main efficiently. This is such a
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/// common case, that it is a method in Module. If main cannot be found, a
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/// null pointer is returned.
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///
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Function *getMainFunction();
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/// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
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/// there is already an entry for this name, true is returned and the symbol
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/// table is not modified.
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@ -139,6 +139,58 @@ bool Module::addTypeName(const std::string &Name, const Type *Ty) {
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return false;
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}
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/// getMainFunction - This function looks up main efficiently. This is such a
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/// common case, that it is a method in Module. If main cannot be found, a
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/// null pointer is returned.
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///
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Function *Module::getMainFunction() {
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std::vector<const Type*> Params;
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// int main(void)...
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if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
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Params, false)))
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return F;
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// void main(void)...
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if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
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Params, false)))
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return F;
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Params.push_back(Type::IntTy);
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// int main(int argc)...
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if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
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Params, false)))
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return F;
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// void main(int argc)...
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if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
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Params, false)))
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return F;
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for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
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Params.push_back(PointerType::get(PointerType::get(Type::SByteTy)));
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// int main(int argc, char **argv)...
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if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
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Params, false)))
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return F;
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// void main(int argc, char **argv)...
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if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
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Params, false)))
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return F;
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}
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// Loop over all of the methods, trying to find main the hard way...
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for (iterator I = begin(), E = end(); I != E; ++I)
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if (I->getName() == "main")
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return I;
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return 0; // Main not found...
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}
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// getTypeName - If there is at least one entry in the symbol table for the
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// specified type, return it.
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//
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