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Remove vptr dispatch from FoldingSet.

Summary:
Instead of storing a vptr in each FoldingSet instance, form an
equivalent struct and pass it implicitly from FoldingSet into the
various FoldingSetBase methods.

This has three benefits:
 * FoldingSet becomes one pointer smaller.
 * Under LTO, the "virtual" functions are much easier to inline.
 * The element type no longer needs to be complete when instantiating
   FoldingSet<T>, only when instantiating an insert / lookup member.

Reviewers: rnk

Subscribers: hiraditya, dexonsmith, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D78247
This commit is contained in:
Richard Smith 2020-04-15 15:00:08 -07:00
parent abe80c91f6
commit 2741804bdf
2 changed files with 116 additions and 66 deletions

View File

@ -110,8 +110,6 @@ class StringRef;
/// back to the bucket to facilitate node removal.
///
class FoldingSetBase {
virtual void anchor(); // Out of line virtual method.
protected:
/// Buckets - Array of bucket chains.
void **Buckets;
@ -154,11 +152,6 @@ public:
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return NumNodes == 0; }
/// reserve - Increase the number of buckets such that adding the
/// EltCount-th node won't cause a rebucket operation. reserve is permitted
/// to allocate more space than requested by EltCount.
void reserve(unsigned EltCount);
/// capacity - Returns the number of nodes permitted in the folding set
/// before a rebucket operation is performed.
unsigned capacity() {
@ -167,32 +160,46 @@ public:
return NumBuckets * 2;
}
protected:
/// Functions provided by the derived class to compute folding properties.
/// This is effectively a vtable for FoldingSetBase, except that we don't
/// actually store a pointer to it in the object.
struct FoldingSetInfo {
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
void (*GetNodeProfile)(const FoldingSetBase *Self, Node *N,
FoldingSetNodeID &ID);
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compare the given node with the given ID.
bool (*NodeEquals)(const FoldingSetBase *Self, Node *N,
const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID);
/// ComputeNodeHash - Instantiations of the FoldingSet template implement
/// this function to compute a hash value for the given node.
unsigned (*ComputeNodeHash)(const FoldingSetBase *Self, Node *N,
FoldingSetNodeID &TempID);
};
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
void GrowHashTable();
void GrowHashTable(const FoldingSetInfo &Info);
/// GrowBucketCount - resize the hash table and rehash everything.
/// NewBucketCount must be a power of two, and must be greater than the old
/// bucket count.
void GrowBucketCount(unsigned NewBucketCount);
void GrowBucketCount(unsigned NewBucketCount, const FoldingSetInfo &Info);
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compare the given node with the given ID.
virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const=0;
/// ComputeNodeHash - Instantiations of the FoldingSet template implement
/// this function to compute a hash value for the given node.
virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
// The below methods are protected to encourage subclasses to provide a more
// type-safe API.
/// reserve - Increase the number of buckets such that adding the
/// EltCount-th node won't cause a rebucket operation. reserve is permitted
/// to allocate more space than requested by EltCount.
void reserve(unsigned EltCount, const FoldingSetInfo &Info);
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
@ -200,17 +207,18 @@ protected:
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and return
/// it instead.
Node *GetOrInsertNode(Node *N);
Node *GetOrInsertNode(Node *N, const FoldingSetInfo &Info);
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos,
const FoldingSetInfo &Info);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
void InsertNode(Node *N, void *InsertPos, const FoldingSetInfo &Info);
};
//===----------------------------------------------------------------------===//
@ -397,7 +405,7 @@ DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - An implementation detail that lets us share code between
/// FoldingSet and ContextualFoldingSet.
template <class T> class FoldingSetImpl : public FoldingSetBase {
template <class Derived, class T> class FoldingSetImpl : public FoldingSetBase {
protected:
explicit FoldingSetImpl(unsigned Log2InitSize)
: FoldingSetBase(Log2InitSize) {}
@ -427,29 +435,40 @@ public:
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
/// reserve - Increase the number of buckets such that adding the
/// EltCount-th node won't cause a rebucket operation. reserve is permitted
/// to allocate more space than requested by EltCount.
void reserve(unsigned EltCount) {
return FoldingSetBase::reserve(EltCount, Derived::getFoldingSetInfo());
}
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(T *N) { return FoldingSetBase::RemoveNode(N); }
bool RemoveNode(T *N) {
return FoldingSetBase::RemoveNode(N);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(T *N) {
return static_cast<T *>(FoldingSetBase::GetOrInsertNode(N));
return static_cast<T *>(
FoldingSetBase::GetOrInsertNode(N, Derived::getFoldingSetInfo()));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos));
return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(
ID, InsertPos, Derived::getFoldingSetInfo()));
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(T *N, void *InsertPos) {
FoldingSetBase::InsertNode(N, InsertPos);
FoldingSetBase::InsertNode(N, InsertPos, Derived::getFoldingSetInfo());
}
/// InsertNode - Insert the specified node into the folding set, knowing that
@ -470,32 +489,43 @@ public:
/// moved-from state is not a valid state for anything other than
/// move-assigning and destroying. This is primarily to enable movable APIs
/// that incorporate these objects.
template <class T> class FoldingSet final : public FoldingSetImpl<T> {
using Super = FoldingSetImpl<T>;
template <class T>
class FoldingSet : public FoldingSetImpl<FoldingSet<T>, T> {
using Super = FoldingSetImpl<FoldingSet, T>;
using Node = typename Super::Node;
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
static void GetNodeProfile(const FoldingSetBase *, Node *N,
FoldingSetNodeID &ID) {
T *TN = static_cast<T *>(N);
FoldingSetTrait<T>::Profile(*TN, ID);
}
/// NodeEquals - Instantiations may optionally provide a way to compare a
/// node with a specified ID.
bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const override {
static bool NodeEquals(const FoldingSetBase *, Node *N,
const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
}
/// ComputeNodeHash - Instantiations may optionally provide a way to compute a
/// hash value directly from a node.
unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
static unsigned ComputeNodeHash(const FoldingSetBase *, Node *N,
FoldingSetNodeID &TempID) {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
}
static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
static constexpr FoldingSetBase::FoldingSetInfo Info = {
GetNodeProfile, NodeEquals, ComputeNodeHash};
return Info;
}
friend Super;
public:
explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
FoldingSet(FoldingSet &&Arg) = default;
@ -512,36 +542,52 @@ public:
/// function with signature
/// void Profile(FoldingSetNodeID &, Ctx);
template <class T, class Ctx>
class ContextualFoldingSet final : public FoldingSetImpl<T> {
class ContextualFoldingSet
: public FoldingSetImpl<ContextualFoldingSet<T, Ctx>, T> {
// Unfortunately, this can't derive from FoldingSet<T> because the
// construction of the vtable for FoldingSet<T> requires
// FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
// requires a single-argument T::Profile().
using Super = FoldingSetImpl<T>;
using Super = FoldingSetImpl<ContextualFoldingSet, T>;
using Node = typename Super::Node;
Ctx Context;
static const Ctx &getContext(const FoldingSetBase *Base) {
return static_cast<const ContextualFoldingSet*>(Base)->Context;
}
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
static void GetNodeProfile(const FoldingSetBase *Base, Node *N,
FoldingSetNodeID &ID) {
T *TN = static_cast<T *>(N);
ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, getContext(Base));
}
bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const override {
static bool NodeEquals(const FoldingSetBase *Base, Node *N,
const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
Context);
getContext(Base));
}
unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
static unsigned ComputeNodeHash(const FoldingSetBase *Base, Node *N,
FoldingSetNodeID &TempID) {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID,
getContext(Base));
}
static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
static constexpr FoldingSetBase::FoldingSetInfo Info = {
GetNodeProfile, NodeEquals, ComputeNodeHash};
return Info;
}
friend Super;
public:
explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
: Super(Log2InitSize), Context(Context) {}

View File

@ -224,8 +224,6 @@ static void **AllocateBuckets(unsigned NumBuckets) {
//===----------------------------------------------------------------------===//
// FoldingSetBase Implementation
void FoldingSetBase::anchor() {}
FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
assert(5 < Log2InitSize && Log2InitSize < 32 &&
"Initial hash table size out of range");
@ -267,8 +265,10 @@ void FoldingSetBase::clear() {
NumNodes = 0;
}
void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount,
const FoldingSetInfo &Info) {
assert((NewBucketCount > NumBuckets) &&
"Can't shrink a folding set with GrowBucketCount");
assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
void **OldBuckets = Buckets;
unsigned OldNumBuckets = NumBuckets;
@ -291,8 +291,9 @@ void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
// Insert the node into the new bucket, after recomputing the hash.
InsertNode(NodeInBucket,
GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
Buckets, NumBuckets));
GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID),
Buckets, NumBuckets),
Info);
TempID.clear();
}
}
@ -302,25 +303,24 @@ void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void FoldingSetBase::GrowHashTable() {
GrowBucketCount(NumBuckets * 2);
void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) {
GrowBucketCount(NumBuckets * 2, Info);
}
void FoldingSetBase::reserve(unsigned EltCount) {
void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) {
// This will give us somewhere between EltCount / 2 and
// EltCount buckets. This puts us in the load factor
// range of 1.0 - 2.0.
if(EltCount < capacity())
return;
GrowBucketCount(PowerOf2Floor(EltCount));
GrowBucketCount(PowerOf2Floor(EltCount), Info);
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
FoldingSetBase::Node *
FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
void *&InsertPos) {
FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos(
const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) {
unsigned IDHash = ID.ComputeHash();
void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
void *Probe = *Bucket;
@ -329,7 +329,7 @@ FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
FoldingSetNodeID TempID;
while (Node *NodeInBucket = GetNextPtr(Probe)) {
if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID))
return NodeInBucket;
TempID.clear();
@ -344,13 +344,15 @@ FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
/// InsertNode - Insert the specified node into the folding set, knowing that it
/// is not already in the map. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void FoldingSetBase::InsertNode(Node *N, void *InsertPos) {
void FoldingSetBase::InsertNode(Node *N, void *InsertPos,
const FoldingSetInfo &Info) {
assert(!N->getNextInBucket());
// Do we need to grow the hashtable?
if (NumNodes+1 > capacity()) {
GrowHashTable();
GrowHashTable(Info);
FoldingSetNodeID TempID;
InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets,
NumBuckets);
}
++NumNodes;
@ -414,13 +416,15 @@ bool FoldingSetBase::RemoveNode(Node *N) {
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and it
/// instead.
FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) {
FoldingSetBase::Node *
FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N,
const FoldingSetInfo &Info) {
FoldingSetNodeID ID;
GetNodeProfile(N, ID);
Info.GetNodeProfile(this, N, ID);
void *IP;
if (Node *E = FindNodeOrInsertPos(ID, IP))
if (Node *E = FindNodeOrInsertPos(ID, IP, Info))
return E;
InsertNode(N, IP);
InsertNode(N, IP, Info);
return N;
}