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Remove vptr dispatch from FoldingSet.
Summary: Instead of storing a vptr in each FoldingSet instance, form an equivalent struct and pass it implicitly from FoldingSet into the various FoldingSetBase methods. This has three benefits: * FoldingSet becomes one pointer smaller. * Under LTO, the "virtual" functions are much easier to inline. * The element type no longer needs to be complete when instantiating FoldingSet<T>, only when instantiating an insert / lookup member. Reviewers: rnk Subscribers: hiraditya, dexonsmith, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D78247
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@ -110,8 +110,6 @@ class StringRef;
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/// back to the bucket to facilitate node removal.
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///
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class FoldingSetBase {
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virtual void anchor(); // Out of line virtual method.
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protected:
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/// Buckets - Array of bucket chains.
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void **Buckets;
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@ -154,11 +152,6 @@ public:
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/// empty - Returns true if there are no nodes in the folding set.
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bool empty() const { return NumNodes == 0; }
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/// reserve - Increase the number of buckets such that adding the
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/// EltCount-th node won't cause a rebucket operation. reserve is permitted
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/// to allocate more space than requested by EltCount.
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void reserve(unsigned EltCount);
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/// capacity - Returns the number of nodes permitted in the folding set
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/// before a rebucket operation is performed.
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unsigned capacity() {
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@ -167,32 +160,46 @@ public:
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return NumBuckets * 2;
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}
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protected:
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/// Functions provided by the derived class to compute folding properties.
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/// This is effectively a vtable for FoldingSetBase, except that we don't
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/// actually store a pointer to it in the object.
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struct FoldingSetInfo {
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/// GetNodeProfile - Instantiations of the FoldingSet template implement
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/// this function to gather data bits for the given node.
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void (*GetNodeProfile)(const FoldingSetBase *Self, Node *N,
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FoldingSetNodeID &ID);
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/// NodeEquals - Instantiations of the FoldingSet template implement
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/// this function to compare the given node with the given ID.
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bool (*NodeEquals)(const FoldingSetBase *Self, Node *N,
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const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID);
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/// ComputeNodeHash - Instantiations of the FoldingSet template implement
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/// this function to compute a hash value for the given node.
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unsigned (*ComputeNodeHash)(const FoldingSetBase *Self, Node *N,
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FoldingSetNodeID &TempID);
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};
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private:
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/// GrowHashTable - Double the size of the hash table and rehash everything.
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void GrowHashTable();
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void GrowHashTable(const FoldingSetInfo &Info);
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/// GrowBucketCount - resize the hash table and rehash everything.
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/// NewBucketCount must be a power of two, and must be greater than the old
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/// bucket count.
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void GrowBucketCount(unsigned NewBucketCount);
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void GrowBucketCount(unsigned NewBucketCount, const FoldingSetInfo &Info);
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protected:
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/// GetNodeProfile - Instantiations of the FoldingSet template implement
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/// this function to gather data bits for the given node.
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virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
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/// NodeEquals - Instantiations of the FoldingSet template implement
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/// this function to compare the given node with the given ID.
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virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID) const=0;
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/// ComputeNodeHash - Instantiations of the FoldingSet template implement
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/// this function to compute a hash value for the given node.
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virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
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// The below methods are protected to encourage subclasses to provide a more
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// type-safe API.
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/// reserve - Increase the number of buckets such that adding the
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/// EltCount-th node won't cause a rebucket operation. reserve is permitted
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/// to allocate more space than requested by EltCount.
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void reserve(unsigned EltCount, const FoldingSetInfo &Info);
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/// RemoveNode - Remove a node from the folding set, returning true if one
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/// was removed or false if the node was not in the folding set.
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bool RemoveNode(Node *N);
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@ -200,17 +207,18 @@ protected:
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and return
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/// it instead.
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Node *GetOrInsertNode(Node *N);
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Node *GetOrInsertNode(Node *N, const FoldingSetInfo &Info);
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
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Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos,
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const FoldingSetInfo &Info);
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/// InsertNode - Insert the specified node into the folding set, knowing that
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/// it is not already in the folding set. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void InsertNode(Node *N, void *InsertPos);
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void InsertNode(Node *N, void *InsertPos, const FoldingSetInfo &Info);
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};
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//===----------------------------------------------------------------------===//
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@ -397,7 +405,7 @@ DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
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//===----------------------------------------------------------------------===//
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/// FoldingSetImpl - An implementation detail that lets us share code between
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/// FoldingSet and ContextualFoldingSet.
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template <class T> class FoldingSetImpl : public FoldingSetBase {
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template <class Derived, class T> class FoldingSetImpl : public FoldingSetBase {
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protected:
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explicit FoldingSetImpl(unsigned Log2InitSize)
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: FoldingSetBase(Log2InitSize) {}
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@ -427,29 +435,40 @@ public:
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return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
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}
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/// reserve - Increase the number of buckets such that adding the
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/// EltCount-th node won't cause a rebucket operation. reserve is permitted
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/// to allocate more space than requested by EltCount.
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void reserve(unsigned EltCount) {
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return FoldingSetBase::reserve(EltCount, Derived::getFoldingSetInfo());
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}
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/// RemoveNode - Remove a node from the folding set, returning true if one
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/// was removed or false if the node was not in the folding set.
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bool RemoveNode(T *N) { return FoldingSetBase::RemoveNode(N); }
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bool RemoveNode(T *N) {
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return FoldingSetBase::RemoveNode(N);
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}
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and
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/// return it instead.
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T *GetOrInsertNode(T *N) {
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return static_cast<T *>(FoldingSetBase::GetOrInsertNode(N));
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return static_cast<T *>(
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FoldingSetBase::GetOrInsertNode(N, Derived::getFoldingSetInfo()));
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos));
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return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(
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ID, InsertPos, Derived::getFoldingSetInfo()));
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}
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/// InsertNode - Insert the specified node into the folding set, knowing that
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/// it is not already in the folding set. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void InsertNode(T *N, void *InsertPos) {
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FoldingSetBase::InsertNode(N, InsertPos);
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FoldingSetBase::InsertNode(N, InsertPos, Derived::getFoldingSetInfo());
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}
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/// InsertNode - Insert the specified node into the folding set, knowing that
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@ -470,32 +489,43 @@ public:
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/// moved-from state is not a valid state for anything other than
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/// move-assigning and destroying. This is primarily to enable movable APIs
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/// that incorporate these objects.
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template <class T> class FoldingSet final : public FoldingSetImpl<T> {
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using Super = FoldingSetImpl<T>;
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template <class T>
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class FoldingSet : public FoldingSetImpl<FoldingSet<T>, T> {
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using Super = FoldingSetImpl<FoldingSet, T>;
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using Node = typename Super::Node;
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/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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/// way to convert nodes into a unique specifier.
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void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
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static void GetNodeProfile(const FoldingSetBase *, Node *N,
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FoldingSetNodeID &ID) {
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T *TN = static_cast<T *>(N);
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FoldingSetTrait<T>::Profile(*TN, ID);
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}
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/// NodeEquals - Instantiations may optionally provide a way to compare a
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/// node with a specified ID.
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bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID) const override {
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static bool NodeEquals(const FoldingSetBase *, Node *N,
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const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID) {
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T *TN = static_cast<T *>(N);
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return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
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}
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/// ComputeNodeHash - Instantiations may optionally provide a way to compute a
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/// hash value directly from a node.
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unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
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static unsigned ComputeNodeHash(const FoldingSetBase *, Node *N,
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FoldingSetNodeID &TempID) {
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T *TN = static_cast<T *>(N);
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return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
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}
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static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
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static constexpr FoldingSetBase::FoldingSetInfo Info = {
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GetNodeProfile, NodeEquals, ComputeNodeHash};
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return Info;
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}
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friend Super;
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public:
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explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
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FoldingSet(FoldingSet &&Arg) = default;
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@ -512,36 +542,52 @@ public:
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/// function with signature
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/// void Profile(FoldingSetNodeID &, Ctx);
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template <class T, class Ctx>
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class ContextualFoldingSet final : public FoldingSetImpl<T> {
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class ContextualFoldingSet
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: public FoldingSetImpl<ContextualFoldingSet<T, Ctx>, T> {
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// Unfortunately, this can't derive from FoldingSet<T> because the
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// construction of the vtable for FoldingSet<T> requires
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// FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
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// requires a single-argument T::Profile().
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using Super = FoldingSetImpl<T>;
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using Super = FoldingSetImpl<ContextualFoldingSet, T>;
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using Node = typename Super::Node;
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Ctx Context;
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static const Ctx &getContext(const FoldingSetBase *Base) {
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return static_cast<const ContextualFoldingSet*>(Base)->Context;
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}
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/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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/// way to convert nodes into a unique specifier.
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void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
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static void GetNodeProfile(const FoldingSetBase *Base, Node *N,
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FoldingSetNodeID &ID) {
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T *TN = static_cast<T *>(N);
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ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
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ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, getContext(Base));
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}
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bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID) const override {
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static bool NodeEquals(const FoldingSetBase *Base, Node *N,
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const FoldingSetNodeID &ID, unsigned IDHash,
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FoldingSetNodeID &TempID) {
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T *TN = static_cast<T *>(N);
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return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
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Context);
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getContext(Base));
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}
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unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
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static unsigned ComputeNodeHash(const FoldingSetBase *Base, Node *N,
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FoldingSetNodeID &TempID) {
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T *TN = static_cast<T *>(N);
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return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
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return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID,
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getContext(Base));
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}
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static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
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static constexpr FoldingSetBase::FoldingSetInfo Info = {
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GetNodeProfile, NodeEquals, ComputeNodeHash};
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return Info;
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}
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friend Super;
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public:
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explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
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: Super(Log2InitSize), Context(Context) {}
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@ -224,8 +224,6 @@ static void **AllocateBuckets(unsigned NumBuckets) {
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//===----------------------------------------------------------------------===//
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// FoldingSetBase Implementation
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void FoldingSetBase::anchor() {}
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FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
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assert(5 < Log2InitSize && Log2InitSize < 32 &&
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"Initial hash table size out of range");
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@ -267,8 +265,10 @@ void FoldingSetBase::clear() {
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NumNodes = 0;
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}
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void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
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assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
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void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount,
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const FoldingSetInfo &Info) {
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assert((NewBucketCount > NumBuckets) &&
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"Can't shrink a folding set with GrowBucketCount");
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assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
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void **OldBuckets = Buckets;
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unsigned OldNumBuckets = NumBuckets;
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@ -291,8 +291,9 @@ void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
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// Insert the node into the new bucket, after recomputing the hash.
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InsertNode(NodeInBucket,
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GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
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Buckets, NumBuckets));
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GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID),
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Buckets, NumBuckets),
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Info);
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TempID.clear();
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}
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}
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@ -302,25 +303,24 @@ void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
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/// GrowHashTable - Double the size of the hash table and rehash everything.
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///
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void FoldingSetBase::GrowHashTable() {
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GrowBucketCount(NumBuckets * 2);
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void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) {
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GrowBucketCount(NumBuckets * 2, Info);
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}
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void FoldingSetBase::reserve(unsigned EltCount) {
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void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) {
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// This will give us somewhere between EltCount / 2 and
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// EltCount buckets. This puts us in the load factor
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// range of 1.0 - 2.0.
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if(EltCount < capacity())
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return;
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GrowBucketCount(PowerOf2Floor(EltCount));
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GrowBucketCount(PowerOf2Floor(EltCount), Info);
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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FoldingSetBase::Node *
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FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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void *&InsertPos) {
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FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos(
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const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) {
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unsigned IDHash = ID.ComputeHash();
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void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
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void *Probe = *Bucket;
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@ -329,7 +329,7 @@ FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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FoldingSetNodeID TempID;
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while (Node *NodeInBucket = GetNextPtr(Probe)) {
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if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
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if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID))
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return NodeInBucket;
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TempID.clear();
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@ -344,13 +344,15 @@ FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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/// InsertNode - Insert the specified node into the folding set, knowing that it
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/// is not already in the map. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void FoldingSetBase::InsertNode(Node *N, void *InsertPos) {
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void FoldingSetBase::InsertNode(Node *N, void *InsertPos,
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const FoldingSetInfo &Info) {
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assert(!N->getNextInBucket());
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// Do we need to grow the hashtable?
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if (NumNodes+1 > capacity()) {
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GrowHashTable();
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GrowHashTable(Info);
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FoldingSetNodeID TempID;
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InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
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InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets,
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NumBuckets);
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}
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++NumNodes;
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@ -414,13 +416,15 @@ bool FoldingSetBase::RemoveNode(Node *N) {
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and it
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/// instead.
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FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) {
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FoldingSetBase::Node *
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FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N,
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const FoldingSetInfo &Info) {
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FoldingSetNodeID ID;
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GetNodeProfile(N, ID);
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Info.GetNodeProfile(this, N, ID);
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void *IP;
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if (Node *E = FindNodeOrInsertPos(ID, IP))
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if (Node *E = FindNodeOrInsertPos(ID, IP, Info))
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return E;
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InsertNode(N, IP);
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InsertNode(N, IP, Info);
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return N;
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}
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