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Lower certain build_vectors to insertps instructions

Summary:
Vectors built with zeros and elements in the same order as another
(source) vector are optimized to be built using a single insertps
instruction.
Also optimize when we move one element in a vector to a different place
in that vector while zeroing out some of the other elements.

Further optimizations are possible, described in TODO comments.
I will be implementing at least some of them in the near future.

Added some tests for different cases where this optimization triggers.

Reviewers: nadav, delena, craig.topper

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D3521

llvm-svn: 208271
This commit is contained in:
Filipe Cabecinhas 2014-05-08 00:25:16 +00:00
parent eb0e367f97
commit 275860c4fd
2 changed files with 332 additions and 0 deletions

View File

@ -5437,6 +5437,74 @@ static SDValue LowerBuildVectorv8i16(SDValue Op, unsigned NonZeros,
return V;
}
/// LowerBuildVectorv4x32 - Custom lower build_vector of v4i32 or v4f32.
static SDValue LowerBuildVectorv4x32(SDValue Op, unsigned NumElems,
unsigned NonZeros, unsigned NumNonZero,
unsigned NumZero, SelectionDAG &DAG,
const X86Subtarget *Subtarget,
const TargetLowering &TLI) {
// We know there's at least one non-zero element
unsigned FirstNonZeroIdx = 0;
SDValue FirstNonZero = Op->getOperand(FirstNonZeroIdx);
while (FirstNonZero.getOpcode() == ISD::UNDEF ||
X86::isZeroNode(FirstNonZero)) {
++FirstNonZeroIdx;
FirstNonZero = Op->getOperand(FirstNonZeroIdx);
}
if (FirstNonZero.getOpcode() != ISD::EXTRACT_VECTOR_ELT ||
!isa<ConstantSDNode>(FirstNonZero.getOperand(1)))
return SDValue();
SDValue V = FirstNonZero.getOperand(0);
unsigned FirstNonZeroDst = cast<ConstantSDNode>(FirstNonZero.getOperand(1))->getZExtValue();
unsigned CorrectIdx = FirstNonZeroDst == FirstNonZeroIdx;
unsigned IncorrectIdx = CorrectIdx ? -1U : FirstNonZeroIdx;
unsigned IncorrectDst = CorrectIdx ? -1U : FirstNonZeroDst;
for (unsigned Idx = FirstNonZeroIdx + 1; Idx < NumElems; ++Idx) {
SDValue Elem = Op.getOperand(Idx);
if (Elem.getOpcode() == ISD::UNDEF || X86::isZeroNode(Elem))
continue;
// TODO: What else can be here? Deal with it.
if (Elem.getOpcode() != ISD::EXTRACT_VECTOR_ELT)
return SDValue();
// TODO: Some optimizations are still possible here
// ex: Getting one element from a vector, and the rest from another.
if (Elem.getOperand(0) != V)
return SDValue();
unsigned Dst = cast<ConstantSDNode>(Elem.getOperand(1))->getZExtValue();
if (Dst == Idx)
++CorrectIdx;
else if (IncorrectIdx == -1U) {
IncorrectIdx = Idx;
IncorrectDst = Dst;
} else
// There was already one element with an incorrect index.
// We can't optimize this case to an insertps.
return SDValue();
}
if (NumNonZero == CorrectIdx || NumNonZero == CorrectIdx + 1) {
SDLoc dl(Op);
EVT VT = Op.getSimpleValueType();
unsigned ElementMoveMask = 0;
if (IncorrectIdx == -1U)
ElementMoveMask = FirstNonZeroIdx << 6 | FirstNonZeroIdx << 4;
else
ElementMoveMask = IncorrectDst << 6 | IncorrectIdx << 4;
SDValue InsertpsMask = DAG.getIntPtrConstant(
ElementMoveMask | (~NonZeros & 0xf));
return DAG.getNode(X86ISD::INSERTPS, dl, VT, V, V, InsertpsMask);
}
return SDValue();
}
/// getVShift - Return a vector logical shift node.
///
static SDValue getVShift(bool isLeft, EVT VT, SDValue SrcOp,
@ -6187,6 +6255,14 @@ X86TargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG) const {
if (V.getNode()) return V;
}
// If element VT is == 32 bits and has 4 elems, try to generate an INSERTPS
if (EVTBits == 32 && NumElems == 4) {
SDValue V = LowerBuildVectorv4x32(Op, NumElems, NonZeros, NumNonZero,
NumZero, DAG, Subtarget, *this);
if (V.getNode())
return V;
}
// If element VT is == 32 bits, turn it into a number of shuffles.
SmallVector<SDValue, 8> V(NumElems);
if (NumElems == 4 && NumZero > 0) {

View File

@ -320,3 +320,259 @@ define <4 x i32> @insertps_from_load_ins_elt_undef_i32(<4 x i32> %a, i32* %b) {
%result = shufflevector <4 x i32> %a, <4 x i32> %2, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
ret <4 x i32> %result
}
;;;;;; Shuffles optimizable with a single insertps instruction
define <4 x float> @shuf_XYZ0(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_XYZ0:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $8
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecext3 = extractelement <4 x float> %x, i32 2
%vecinit4 = insertelement <4 x float> %vecinit2, float %vecext3, i32 2
%vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3
ret <4 x float> %vecinit5
}
define <4 x float> @shuf_XY00(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_XY00:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $12
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.0, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.0, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_XYY0(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_XYY0:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $104
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecinit4 = insertelement <4 x float> %vecinit2, float %vecext1, i32 2
%vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3
ret <4 x float> %vecinit5
}
define <4 x float> @shuf_XYW0(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_XYW0:
; CHECK: insertps $232
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecext2 = extractelement <4 x float> %x, i32 3
%vecinit3 = insertelement <4 x float> %vecinit2, float %vecext2, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.0, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_W00W(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_W00W:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $198
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 3
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit2 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.0, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float %vecext, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_X00A(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_X00A:
; CHECK-NOT: movaps
; CHECK-NOT: shufps
; CHECK: insertps $48
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit2 = insertelement <4 x float> %vecinit1, float 0.0, i32 2
%vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_X00X(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_X00X:
; CHECK-NOT: movaps
; CHECK-NOT: shufps
; CHECK: insertps $48
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit2 = insertelement <4 x float> %vecinit1, float 0.0, i32 2
%vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_X0YC(<4 x float> %x, <4 x float> %a) {
; CHECK-LABEL: shuf_X0YC:
; CHECK: shufps
; CHECK-NOT: movhlps
; CHECK-NOT: shufps
; CHECK: insertps $176
; CHECK: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 5, i32 undef>
%vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
ret <4 x float> %vecinit5
}
define <4 x i32> @i32_shuf_XYZ0(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_XYZ0:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $8
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecext3 = extractelement <4 x i32> %x, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit2, i32 %vecext3, i32 2
%vecinit5 = insertelement <4 x i32> %vecinit4, i32 0, i32 3
ret <4 x i32> %vecinit5
}
define <4 x i32> @i32_shuf_XY00(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_XY00:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $12
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecinit3 = insertelement <4 x i32> %vecinit2, i32 0, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit3, i32 0, i32 3
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_XYY0(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_XYY0:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $104
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecinit4 = insertelement <4 x i32> %vecinit2, i32 %vecext1, i32 2
%vecinit5 = insertelement <4 x i32> %vecinit4, i32 0, i32 3
ret <4 x i32> %vecinit5
}
define <4 x i32> @i32_shuf_XYW0(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_XYW0:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $232
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecext2 = extractelement <4 x i32> %x, i32 3
%vecinit3 = insertelement <4 x i32> %vecinit2, i32 %vecext2, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit3, i32 0, i32 3
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_W00W(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_W00W:
; CHECK-NOT: pextrd
; CHECK-NOT: punpckldq
; CHECK: insertps $198
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 3
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit2 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit3 = insertelement <4 x i32> %vecinit2, i32 0, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit3, i32 %vecext, i32 3
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_X00A(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_X00A:
; CHECK-NOT: movaps
; CHECK-NOT: shufps
; CHECK: insertps $48
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit1, i32 0, i32 2
%vecinit4 = shufflevector <4 x i32> %vecinit2, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_X00X(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_X00X:
; CHECK-NOT: movaps
; CHECK-NOT: shufps
; CHECK: insertps $48
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit1, i32 0, i32 2
%vecinit4 = shufflevector <4 x i32> %vecinit2, <4 x i32> %x, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_X0YC(<4 x i32> %x, <4 x i32> %a) {
; CHECK-LABEL: i32_shuf_X0YC:
; CHECK: shufps
; CHECK-NOT: movhlps
; CHECK-NOT: shufps
; CHECK: insertps $176
; CHECK: ret
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit3 = shufflevector <4 x i32> %vecinit1, <4 x i32> %x, <4 x i32> <i32 0, i32 1, i32 5, i32 undef>
%vecinit5 = shufflevector <4 x i32> %vecinit3, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
ret <4 x i32> %vecinit5
}
;; Test for a bug in the first implementation of LowerBuildVectorv4x32
define < 4 x float> @test_insertps_no_undef(<4 x float> %x) {
; CHECK-LABEL: test_insertps_no_undef:
; CHECK: movaps %xmm0, %xmm1
; CHECK-NEXT: insertps $8, %xmm1, %xmm1
; CHECK-NEXT: maxps %xmm1, %xmm0
; CHECK-NEXT: ret
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecext3 = extractelement <4 x float> %x, i32 2
%vecinit4 = insertelement <4 x float> %vecinit2, float %vecext3, i32 2
%vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3
%mask = fcmp olt <4 x float> %vecinit5, %x
%res = select <4 x i1> %mask, <4 x float> %x, <4 x float>%vecinit5
ret <4 x float> %res
}