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Use CallSites for call sites, instead of CallInsts. A revolutionary concept.
llvm-svn: 9784
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94b9c4cf02
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@ -453,10 +453,10 @@ void Interpreter::popStackAndReturnValueToCaller (const Type *RetTy,
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// If we have a previous stack frame, and we have a previous call,
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// fill in the return value...
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ExecutionContext &CallingSF = ECStack.back();
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if (CallingSF.Caller) {
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if (CallingSF.Caller->getType() != Type::VoidTy) // Save result...
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SetValue(CallingSF.Caller, Result, CallingSF);
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CallingSF.Caller = 0; // We returned from the call...
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if (CallingSF.Caller.getInstruction()) {
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if (CallingSF.Caller.getType() != Type::VoidTy) // Save result...
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SetValue(CallingSF.Caller.getInstruction(), Result, CallingSF);
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CallingSF.Caller = CallSite(); // We returned from the call...
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}
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}
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}
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@ -639,7 +639,7 @@ void Interpreter::visitStoreInst(StoreInst &I) {
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void Interpreter::visitCallInst(CallInst &I) {
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ExecutionContext &SF = ECStack.back();
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SF.Caller = &I;
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SF.Caller = CallSite(&I);
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std::vector<GenericValue> ArgVals;
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ArgVals.reserve(I.getNumOperands()-1);
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for (unsigned i = 1; i < I.getNumOperands(); ++i) {
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@ -804,8 +804,8 @@ void Interpreter::visitVANextInst(VANextInst &I) {
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//
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void Interpreter::callFunction(Function *F,
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const std::vector<GenericValue> &ArgVals) {
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assert((ECStack.empty() || ECStack.back().Caller == 0 ||
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ECStack.back().Caller->getNumOperands()-1 == ArgVals.size()) &&
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assert((ECStack.empty() || ECStack.back().Caller.getInstruction() == 0 ||
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ECStack.back().Caller.arg_size() == ArgVals.size()) &&
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"Incorrect number of arguments passed into function call!");
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// Make a new stack frame... and fill it in.
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ECStack.push_back(ExecutionContext());
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@ -18,6 +18,7 @@
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#include "llvm/ExecutionEngine/ExecutionEngine.h"
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#include "llvm/ExecutionEngine/GenericValue.h"
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#include "llvm/Support/InstVisitor.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Target/TargetData.h"
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#include "Support/DataTypes.h"
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@ -64,8 +65,8 @@ struct ExecutionContext {
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BasicBlock::iterator CurInst; // The next instruction to execute
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std::map<Value *, GenericValue> Values; // LLVM values used in this invocation
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std::vector<GenericValue> VarArgs; // Values passed through an ellipsis
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CallInst *Caller; // Holds the call that called subframes.
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// NULL if main func or debugger invoked fn
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CallSite Caller; // Holds the call that called subframes.
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// NULL if main func or debugger invoked fn
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AllocaHolderHandle Allocas; // Track memory allocated by alloca
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};
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