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Add a pattern to do move the low element of a v4f32 and zero extend the rest.
llvm-svn: 50922
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@ -2768,6 +2768,8 @@ def : Pat<(v2f64 (X86vzmovl (v2f64 (scalar_to_vector FR64:$src)))),
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(MOVLSD2PDrr (V_SET0), FR64:$src)>, Requires<[HasSSE2]>;
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def : Pat<(v4f32 (X86vzmovl (v4f32 (scalar_to_vector FR32:$src)))),
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(MOVLSS2PSrr (V_SET0), FR32:$src)>, Requires<[HasSSE2]>;
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def : Pat<(v4f32 (X86vzmovl (v4f32 VR128:$src))),
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(MOVLPSrr (V_SET0), VR128:$src)>, Requires<[HasSSE2]>;
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}
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// Splat v2f64 / v2i64
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9
test/CodeGen/X86/vec_set-G.ll
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9
test/CodeGen/X86/vec_set-G.ll
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@ -0,0 +1,9 @@
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; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2 | grep movss
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define fastcc void @t(<4 x float> %A) nounwind {
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%tmp41896 = extractelement <4 x float> %A, i32 0 ; <float> [#uses=1]
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%tmp14082 = insertelement <4 x float> < float 0.000000e+00, float undef, float undef, float undef >, float %tmp41896, i32 1 ; <<4 x float>> [#uses=1]
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%tmp14083 = insertelement <4 x float> %tmp14082, float 0.000000e+00, i32 2 ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp14083, <4 x float>* null, align 16
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ret void
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}
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