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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-24 03:33:20 +01:00

Add MachineLoopInfo. This is not yet tested.

llvm-svn: 44384
This commit is contained in:
Owen Anderson 2007-11-27 22:47:08 +00:00
parent 98fe074d3d
commit 2b9b50b985
3 changed files with 245 additions and 1 deletions

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@ -702,7 +702,7 @@ public:
LoopBase<BlockT> *L = new LoopBase<BlockT>(BB);
BBMap[BB] = L;
BlockT *EntryBlock = &BB->getParent()->getEntryBlock();
BlockT *EntryBlock = BB->getParent()->begin();
while (!TodoStack.empty()) { // Process all the nodes in the loop
BlockT *X = TodoStack.back();

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@ -0,0 +1,203 @@
//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Owen Anderson and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// natural loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * the trip count
// * etc...
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H
#define LLVM_CODEGEN_MACHINE_LOOP_INFO_H
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Analysis/LoopInfo.h"
namespace llvm {
// Provide overrides for Loop methods that don't make sense for machine loops.
template<>
PHINode *LoopBase<MachineBasicBlock>::getCanonicalInductionVariable() const {
assert(0 && "getCanonicalInductionVariable not supported for machine loops!");
return 0;
}
template<>
Instruction*
LoopBase<MachineBasicBlock>::getCanonicalInductionVariableIncrement() const {
assert(0 &&
"getCanonicalInductionVariableIncrement not supported for machine loops!");
return 0;
}
template<>
bool LoopBase<MachineBasicBlock>::isLoopInvariant(Value *V) const {
assert(0 && "isLoopInvariant not supported for machine loops!");
return false;
}
template<>
Value *LoopBase<MachineBasicBlock>::getTripCount() const {
assert(0 && "getTripCount not supported for machine loops!");
return 0;
}
template<>
bool LoopBase<MachineBasicBlock>::isLCSSAForm() const {
assert(0 && "isLCSSAForm not supported for machine loops");
return false;
}
EXTERN_TEMPLATE_INSTANTIATION(class LoopBase<MachineBasicBlock>);
EXTERN_TEMPLATE_INSTANTIATION(class LoopInfoBase<MachineBasicBlock>);
typedef LoopBase<MachineBasicBlock> MachineLoop;
class MachineLoopInfo : public MachineFunctionPass {
LoopInfoBase<MachineBasicBlock>* LI;
friend class LoopBase<MachineBasicBlock>;
LoopInfoBase<MachineBasicBlock>& getBase() { return *LI; }
public:
static char ID; // Pass identification, replacement for typeid
MachineLoopInfo() : MachineFunctionPass(intptr_t(&ID)) {
LI = new LoopInfoBase<MachineBasicBlock>();
}
~MachineLoopInfo() { delete LI; }
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.
///
typedef std::vector<MachineLoop*>::const_iterator iterator;
inline iterator begin() const { return LI->begin(); }
inline iterator end() const { return LI->end(); }
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
/// block is in no loop (for example the entry node), null is returned.
///
inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
return LI->getLoopFor(BB);
}
/// operator[] - same as getLoopFor...
///
inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
return LI->getLoopFor(BB);
}
/// getLoopDepth - Return the loop nesting level of the specified block...
///
inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
return LI->getLoopDepth(BB);
}
// isLoopHeader - True if the block is a loop header node
inline bool isLoopHeader(MachineBasicBlock *BB) const {
return LI->isLoopHeader(BB);
}
/// runOnFunction - Calculate the natural loop information.
///
virtual bool runOnMachineFunction(MachineFunction &F);
bool runOnFunction(Function& F) { return false; }
virtual void releaseMemory() { LI->releaseMemory(); }
virtual void print(std::ostream &O, const Module* M = 0) const {
if (O) LI->print(O, M);
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
/// removeLoop - This removes the specified top-level loop from this loop info
/// object. The loop is not deleted, as it will presumably be inserted into
/// another loop.
inline MachineLoop *removeLoop(iterator I) { return LI->removeLoop(I); }
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
LI->changeLoopFor(BB, L);
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
LI->changeTopLevelLoop(OldLoop, NewLoop);
}
/// addTopLevelLoop - This adds the specified loop to the collection of
/// top-level loops.
inline void addTopLevelLoop(MachineLoop *New) {
LI->addTopLevelLoop(New);
}
/// removeBlock - This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// MachineBasicBlocks to loops.
void removeBlock(MachineBasicBlock *BB) {
LI->removeBlock(BB);
}
};
// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const MachineLoop*> {
typedef const MachineLoop NodeType;
typedef std::vector<MachineLoop*>::const_iterator ChildIteratorType;
static NodeType *getEntryNode(const MachineLoop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
template <> struct GraphTraits<MachineLoop*> {
typedef MachineLoop NodeType;
typedef std::vector<MachineLoop*>::const_iterator ChildIteratorType;
static NodeType *getEntryNode(MachineLoop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
} // End llvm namespace
// Make sure that any clients of this file link in LoopInfo.cpp
FORCE_DEFINING_FILE_TO_BE_LINKED(MachineLoopInfo)
#endif

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@ -0,0 +1,41 @@
//===- MachineLoopInfo.cpp - Natural Loop Calculator ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Owen Anderson and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// the loops identified may actually be several natural loops that share the
// same header node... not just a single natural loop.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
using namespace llvm;
TEMPLATE_INSTANTIATION(class LoopBase<MachineBasicBlock>);
TEMPLATE_INSTANTIATION(class LoopInfoBase<MachineBasicBlock>);
char MachineLoopInfo::ID = 0;
static RegisterPass<MachineLoopInfo>
X("machine-loops", "Machine Natural Loop Construction", true);
bool MachineLoopInfo::runOnMachineFunction(MachineFunction &) {
releaseMemory();
LI->Calculate(getAnalysis<MachineDominatorTree>().getBase()); // Update
return false;
}
void MachineLoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<MachineDominatorTree>();
}
// Ensure this file gets linked when MachineLoopInfo.h is used.
DEFINING_FILE_FOR(MachineLoopInfo)