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[ConstantFold][SVE] Fix constant folding for shufflevector.
Don't try to fold away shuffles which can't be folded. Fix creation of shufflevector constant expressions. Differential Revision: https://reviews.llvm.org/D71147
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@ -873,6 +873,12 @@ Constant *llvm::ConstantFoldShuffleVectorInstruction(Constant *V1,
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// Don't break the bitcode reader hack.
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if (isa<ConstantExpr>(Mask)) return nullptr;
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// Do not iterate on scalable vector. The num of elements is unknown at
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// compile-time.
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VectorType *ValTy = cast<VectorType>(V1->getType());
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if (ValTy->isScalable())
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return nullptr;
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unsigned SrcNumElts = V1->getType()->getVectorNumElements();
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// Loop over the shuffle mask, evaluating each element.
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@ -2211,7 +2211,7 @@ Constant *ConstantExpr::getShuffleVector(Constant *V1, Constant *V2,
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if (Constant *FC = ConstantFoldShuffleVectorInstruction(V1, V2, Mask))
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return FC; // Fold a few common cases.
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unsigned NElts = Mask->getType()->getVectorNumElements();
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ElementCount NElts = Mask->getType()->getVectorElementCount();
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Type *EltTy = V1->getType()->getVectorElementType();
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Type *ShufTy = VectorType::get(EltTy, NElts);
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@ -149,7 +149,7 @@ public:
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ShuffleVectorConstantExpr(Constant *C1, Constant *C2, Constant *C3)
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: ConstantExpr(VectorType::get(
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cast<VectorType>(C1->getType())->getElementType(),
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cast<VectorType>(C3->getType())->getNumElements()),
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cast<VectorType>(C3->getType())->getElementCount()),
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Instruction::ShuffleVector,
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&Op<0>(), 3) {
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Op<0>() = C1;
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11
test/Analysis/ConstantFolding/shufflevector.ll
Normal file
11
test/Analysis/ConstantFolding/shufflevector.ll
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@ -0,0 +1,11 @@
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt < %s -constprop -S | FileCheck %s
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define <vscale x 4 x i32> @shufflevector_scalable_constant() {
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; CHECK-LABEL: @shufflevector_scalable_constant(
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; CHECK-NEXT: ret <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> undef, i32 1, i32 0), <vscale x 4 x i32> undef, <vscale x 4 x i32> zeroinitializer)
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;
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%i = insertelement <vscale x 4 x i32> undef, i32 1, i32 0
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%i2 = shufflevector <vscale x 4 x i32> %i, <vscale x 4 x i32> undef, <vscale x 4 x i32> zeroinitializer
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ret <vscale x 4 x i32> %i2
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}
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