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Implement some more rand functions for em3d benchmark
llvm-svn: 1291
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@ -245,6 +245,21 @@ GenericValue lle_X_drand48(MethodType *M, const vector<GenericValue> &Args) {
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return GV;
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}
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// long lrand48()
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GenericValue lle_X_lrand48(MethodType *M, const vector<GenericValue> &Args) {
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assert(Args.size() == 0);
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GenericValue GV;
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GV.IntVal = lrand48();
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return GV;
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}
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// void srand48(long)
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GenericValue lle_X_srand48(MethodType *M, const vector<GenericValue> &Args) {
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assert(Args.size() == 1);
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srand48(Args[0].IntVal);
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return GenericValue();
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}
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// int printf(sbyte *, ...) - a very rough implementation to make output useful.
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GenericValue lle_X_printf(MethodType *M, const vector<GenericValue> &Args) {
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@ -338,6 +353,10 @@ void Interpreter::initializeExternalMethods() {
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FuncNames["lle_X_malloc"] = lle_X_malloc;
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FuncNames["lle_X_free"] = lle_X_free;
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FuncNames["lle_X_pow"] = lle_X_pow;
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FuncNames["lle_X_log"] = lle_X_log;
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FuncNames["lle_X_drand48"] = lle_X_drand48;
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FuncNames["lle_X_srand48"] = lle_X_srand48;
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FuncNames["lle_X_lrand48"] = lle_X_lrand48;
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FuncNames["lle_X_sqrt"] = lle_X_sqrt;
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FuncNames["lle_X_printf"] = lle_X_printf;
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}
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