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Checkin of new dominator calculation routines. These will be improved in

the future to do post dominators and stuff

llvm-svn: 124
This commit is contained in:
Chris Lattner 2001-07-02 05:46:38 +00:00
parent 75057fa064
commit 2dd269d8db
2 changed files with 478 additions and 0 deletions

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//===- DominatorSet.cpp - Dominator Set Calculation --------------*- C++ -*--=//
//
// This file provides a simple class to calculate the dominator set of a method.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/Dominators.h"
#include "llvm/CFG.h"
#include "llvm/Tools/STLExtras.h"
#include <algorithm>
//===----------------------------------------------------------------------===//
// Helper Template
//===----------------------------------------------------------------------===//
// set_intersect - Identical to set_intersection, except that it works on
// set<>'s and is nicer to use. Functionally, this iterates through S1,
// removing elements that are not contained in S2.
//
template <class Ty, class Ty2>
void set_intersect(set<Ty> &S1, const set<Ty2> &S2) {
for (typename set<Ty>::iterator I = S1.begin(); I != S1.end();) {
const Ty &E = *I;
++I;
if (!S2.count(E)) S1.erase(E); // Erase element if not in S2
}
}
//===----------------------------------------------------------------------===//
// DominatorSet Implementation
//===----------------------------------------------------------------------===//
// DominatorSet ctor - Build either the dominator set or the post-dominator
// set for a method...
//
cfg::DominatorSet::DominatorSet(const Method *M, bool PostDomSet)
: Root(M->front()) {
assert(Root && M && "Can't build dominator set of null method!");
bool Changed;
do {
Changed = false;
DomSetType WorkingSet;
df_const_iterator It = df_begin(M), End = df_end(M);
for ( ; It != End; ++It) {
const BasicBlock *BB = *It;
pred_const_iterator PI = pred_begin(BB), PEnd = pred_end(BB);
if (PI != PEnd) { // Is there SOME predecessor?
// Loop until we get to a predecessor that has had it's dom set filled
// in at least once. We are guaranteed to have this because we are
// traversing the graph in DFO and have handled start nodes specially.
//
while (Doms[*PI].size() == 0) ++PI;
WorkingSet = Doms[*PI];
for (++PI; PI != PEnd; ++PI) { // Intersect all of the predecessor sets
DomSetType &PredSet = Doms[*PI];
if (PredSet.size())
set_intersect(WorkingSet, PredSet);
}
}
WorkingSet.insert(BB); // A block always dominates itself
DomSetType &BBSet = Doms[BB];
if (BBSet != WorkingSet) {
BBSet.swap(WorkingSet); // Constant time operation!
Changed = true; // The sets changed.
}
WorkingSet.clear(); // Clear out the set for next iteration
}
} while (Changed);
}
//===----------------------------------------------------------------------===//
// ImmediateDominators Implementation
//===----------------------------------------------------------------------===//
// calcIDoms - Calculate the immediate dominator mapping, given a set of
// dominators for every basic block.
void cfg::ImmediateDominators::calcIDoms(const DominatorSet &DS) {
// Loop over all of the nodes that have dominators... figuring out the IDOM
// for each node...
//
for (DominatorSet::const_iterator DI = DS.begin(), DEnd = DS.end();
DI != DEnd; ++DI) {
const BasicBlock *BB = DI->first;
const DominatorSet::DomSetType &Dominators = DI->second;
unsigned DomSetSize = Dominators.size();
if (DomSetSize == 1) continue; // Root node... IDom = null
// Loop over all dominators of this node. This corresponds to looping over
// nodes in the dominator chain, looking for a node whose dominator set is
// equal to the current nodes, except that the current node does not exist
// in it. This means that it is one level higher in the dom chain than the
// current node, and it is our idom!
//
DominatorSet::DomSetType::const_iterator I = Dominators.begin();
DominatorSet::DomSetType::const_iterator End = Dominators.end();
for (; I != End; ++I) { // Iterate over dominators...
// All of our dominators should form a chain, where the number of elements
// in the dominator set indicates what level the node is at in the chain.
// We want the node immediately above us, so it will have an identical
// dominator set, except that BB will not dominate it... therefore it's
// dominator set size will be one less than BB's...
//
if (DS.getDominators(*I).size() == DomSetSize - 1) {
IDoms[BB] = *I;
break;
}
}
}
}
//===----------------------------------------------------------------------===//
// DominatorTree Implementation
//===----------------------------------------------------------------------===//
// DominatorTree dtor - Free all of the tree node memory.
//
cfg::DominatorTree::~DominatorTree() {
for (NodeMapType::iterator I = Nodes.begin(), E = Nodes.end(); I != E; ++I)
delete I->second;
}
cfg::DominatorTree::DominatorTree(const ImmediateDominators &IDoms)
: Root(IDoms.getRoot()) {
assert(Root && Root->getParent() && "No method for IDoms?");
const Method *M = Root->getParent();
Nodes[Root] = new Node(Root, 0); // Add a node for the root...
// Iterate over all nodes in depth first order...
for (df_const_iterator I = df_begin(M), E = df_end(M); I != E; ++I) {
const BasicBlock *BB = *I, *IDom = IDoms[*I];
if (IDom != 0) { // Ignore the root node and other nasty nodes
// We know that the immediate dominator should already have a node,
// because we are traversing the CFG in depth first order!
//
assert(Nodes[IDom] && "No node for IDOM?");
Node *IDomNode = Nodes[IDom];
// Add a new tree node for this BasicBlock, and link it as a child of
// IDomNode
Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode));
}
}
}
void cfg::DominatorTree::calculate(const DominatorSet &DS) {
Root = DS.getRoot();
assert(Root && Root->getParent() && "No method for IDoms?");
const Method *M = Root->getParent();
Nodes[Root] = new Node(Root, 0); // Add a node for the root...
// Iterate over all nodes in depth first order...
for (df_const_iterator I = df_begin(M), E = df_end(M); I != E; ++I) {
const BasicBlock *BB = *I;
const DominatorSet::DomSetType &Dominators = DS.getDominators(BB);
unsigned DomSetSize = Dominators.size();
if (DomSetSize == 1) continue; // Root node... IDom = null
// Loop over all dominators of this node. This corresponds to looping over
// nodes in the dominator chain, looking for a node whose dominator set is
// equal to the current nodes, except that the current node does not exist
// in it. This means that it is one level higher in the dom chain than the
// current node, and it is our idom! We know that we have already added
// a DominatorTree node for our idom, because the idom must be a
// predecessor in the depth first order that we are iterating through the
// method.
//
DominatorSet::DomSetType::const_iterator I = Dominators.begin();
DominatorSet::DomSetType::const_iterator End = Dominators.end();
for (; I != End; ++I) { // Iterate over dominators...
// All of our dominators should form a chain, where the number of elements
// in the dominator set indicates what level the node is at in the chain.
// We want the node immediately above us, so it will have an identical
// dominator set, except that BB will not dominate it... therefore it's
// dominator set size will be one less than BB's...
//
if (DS.getDominators(*I).size() == DomSetSize - 1) {
// We know that the immediate dominator should already have a node,
// because we are traversing the CFG in depth first order!
//
Node *IDomNode = Nodes[*I];
assert(Nodes[*I] && "No node for IDOM?");
// Add a new tree node for this BasicBlock, and link it as a child of
// IDomNode
Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode));
break;
}
}
}
}
//===----------------------------------------------------------------------===//
// DominanceFrontier Implementation
//===----------------------------------------------------------------------===//
const cfg::DominanceFrontier::DomSetType &
cfg::DominanceFrontier::calcDomFrontier(const DominatorTree &DT,
const DominatorTree::Node *Node) {
// Loop over CFG successors to calculate DFlocal[Node]
const BasicBlock *BB = Node->getNode();
DomSetType &S = Frontiers[BB]; // The new set to fill in...
for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI) {
// Does Node immediately dominate this successor?
if (DT[*SI]->getIDom() != Node)
S.insert(*SI);
}
// At this point, S is DFlocal. Now we union in DFup's of our children...
// Loop through and visit the nodes that Node immediately dominates (Node's
// children in the IDomTree)
//
for (DominatorTree::Node::const_iterator NI = Node->begin(), NE = Node->end();
NI != NE; ++NI) {
DominatorTree::Node *IDominee = *NI;
const DomSetType &ChildDF = calcDomFrontier(DT, IDominee);
DomSetType::const_iterator CDFI = ChildDF.begin(), CDFE = ChildDF.end();
for (; CDFI != CDFE; ++CDFI) {
if (!Node->dominates(DT[*CDFI]))
S.insert(*CDFI);
}
}
return S;
}

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lib/VMCore/Dominators.cpp Normal file
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//===- DominatorSet.cpp - Dominator Set Calculation --------------*- C++ -*--=//
//
// This file provides a simple class to calculate the dominator set of a method.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/Dominators.h"
#include "llvm/CFG.h"
#include "llvm/Tools/STLExtras.h"
#include <algorithm>
//===----------------------------------------------------------------------===//
// Helper Template
//===----------------------------------------------------------------------===//
// set_intersect - Identical to set_intersection, except that it works on
// set<>'s and is nicer to use. Functionally, this iterates through S1,
// removing elements that are not contained in S2.
//
template <class Ty, class Ty2>
void set_intersect(set<Ty> &S1, const set<Ty2> &S2) {
for (typename set<Ty>::iterator I = S1.begin(); I != S1.end();) {
const Ty &E = *I;
++I;
if (!S2.count(E)) S1.erase(E); // Erase element if not in S2
}
}
//===----------------------------------------------------------------------===//
// DominatorSet Implementation
//===----------------------------------------------------------------------===//
// DominatorSet ctor - Build either the dominator set or the post-dominator
// set for a method...
//
cfg::DominatorSet::DominatorSet(const Method *M, bool PostDomSet)
: Root(M->front()) {
assert(Root && M && "Can't build dominator set of null method!");
bool Changed;
do {
Changed = false;
DomSetType WorkingSet;
df_const_iterator It = df_begin(M), End = df_end(M);
for ( ; It != End; ++It) {
const BasicBlock *BB = *It;
pred_const_iterator PI = pred_begin(BB), PEnd = pred_end(BB);
if (PI != PEnd) { // Is there SOME predecessor?
// Loop until we get to a predecessor that has had it's dom set filled
// in at least once. We are guaranteed to have this because we are
// traversing the graph in DFO and have handled start nodes specially.
//
while (Doms[*PI].size() == 0) ++PI;
WorkingSet = Doms[*PI];
for (++PI; PI != PEnd; ++PI) { // Intersect all of the predecessor sets
DomSetType &PredSet = Doms[*PI];
if (PredSet.size())
set_intersect(WorkingSet, PredSet);
}
}
WorkingSet.insert(BB); // A block always dominates itself
DomSetType &BBSet = Doms[BB];
if (BBSet != WorkingSet) {
BBSet.swap(WorkingSet); // Constant time operation!
Changed = true; // The sets changed.
}
WorkingSet.clear(); // Clear out the set for next iteration
}
} while (Changed);
}
//===----------------------------------------------------------------------===//
// ImmediateDominators Implementation
//===----------------------------------------------------------------------===//
// calcIDoms - Calculate the immediate dominator mapping, given a set of
// dominators for every basic block.
void cfg::ImmediateDominators::calcIDoms(const DominatorSet &DS) {
// Loop over all of the nodes that have dominators... figuring out the IDOM
// for each node...
//
for (DominatorSet::const_iterator DI = DS.begin(), DEnd = DS.end();
DI != DEnd; ++DI) {
const BasicBlock *BB = DI->first;
const DominatorSet::DomSetType &Dominators = DI->second;
unsigned DomSetSize = Dominators.size();
if (DomSetSize == 1) continue; // Root node... IDom = null
// Loop over all dominators of this node. This corresponds to looping over
// nodes in the dominator chain, looking for a node whose dominator set is
// equal to the current nodes, except that the current node does not exist
// in it. This means that it is one level higher in the dom chain than the
// current node, and it is our idom!
//
DominatorSet::DomSetType::const_iterator I = Dominators.begin();
DominatorSet::DomSetType::const_iterator End = Dominators.end();
for (; I != End; ++I) { // Iterate over dominators...
// All of our dominators should form a chain, where the number of elements
// in the dominator set indicates what level the node is at in the chain.
// We want the node immediately above us, so it will have an identical
// dominator set, except that BB will not dominate it... therefore it's
// dominator set size will be one less than BB's...
//
if (DS.getDominators(*I).size() == DomSetSize - 1) {
IDoms[BB] = *I;
break;
}
}
}
}
//===----------------------------------------------------------------------===//
// DominatorTree Implementation
//===----------------------------------------------------------------------===//
// DominatorTree dtor - Free all of the tree node memory.
//
cfg::DominatorTree::~DominatorTree() {
for (NodeMapType::iterator I = Nodes.begin(), E = Nodes.end(); I != E; ++I)
delete I->second;
}
cfg::DominatorTree::DominatorTree(const ImmediateDominators &IDoms)
: Root(IDoms.getRoot()) {
assert(Root && Root->getParent() && "No method for IDoms?");
const Method *M = Root->getParent();
Nodes[Root] = new Node(Root, 0); // Add a node for the root...
// Iterate over all nodes in depth first order...
for (df_const_iterator I = df_begin(M), E = df_end(M); I != E; ++I) {
const BasicBlock *BB = *I, *IDom = IDoms[*I];
if (IDom != 0) { // Ignore the root node and other nasty nodes
// We know that the immediate dominator should already have a node,
// because we are traversing the CFG in depth first order!
//
assert(Nodes[IDom] && "No node for IDOM?");
Node *IDomNode = Nodes[IDom];
// Add a new tree node for this BasicBlock, and link it as a child of
// IDomNode
Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode));
}
}
}
void cfg::DominatorTree::calculate(const DominatorSet &DS) {
Root = DS.getRoot();
assert(Root && Root->getParent() && "No method for IDoms?");
const Method *M = Root->getParent();
Nodes[Root] = new Node(Root, 0); // Add a node for the root...
// Iterate over all nodes in depth first order...
for (df_const_iterator I = df_begin(M), E = df_end(M); I != E; ++I) {
const BasicBlock *BB = *I;
const DominatorSet::DomSetType &Dominators = DS.getDominators(BB);
unsigned DomSetSize = Dominators.size();
if (DomSetSize == 1) continue; // Root node... IDom = null
// Loop over all dominators of this node. This corresponds to looping over
// nodes in the dominator chain, looking for a node whose dominator set is
// equal to the current nodes, except that the current node does not exist
// in it. This means that it is one level higher in the dom chain than the
// current node, and it is our idom! We know that we have already added
// a DominatorTree node for our idom, because the idom must be a
// predecessor in the depth first order that we are iterating through the
// method.
//
DominatorSet::DomSetType::const_iterator I = Dominators.begin();
DominatorSet::DomSetType::const_iterator End = Dominators.end();
for (; I != End; ++I) { // Iterate over dominators...
// All of our dominators should form a chain, where the number of elements
// in the dominator set indicates what level the node is at in the chain.
// We want the node immediately above us, so it will have an identical
// dominator set, except that BB will not dominate it... therefore it's
// dominator set size will be one less than BB's...
//
if (DS.getDominators(*I).size() == DomSetSize - 1) {
// We know that the immediate dominator should already have a node,
// because we are traversing the CFG in depth first order!
//
Node *IDomNode = Nodes[*I];
assert(Nodes[*I] && "No node for IDOM?");
// Add a new tree node for this BasicBlock, and link it as a child of
// IDomNode
Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode));
break;
}
}
}
}
//===----------------------------------------------------------------------===//
// DominanceFrontier Implementation
//===----------------------------------------------------------------------===//
const cfg::DominanceFrontier::DomSetType &
cfg::DominanceFrontier::calcDomFrontier(const DominatorTree &DT,
const DominatorTree::Node *Node) {
// Loop over CFG successors to calculate DFlocal[Node]
const BasicBlock *BB = Node->getNode();
DomSetType &S = Frontiers[BB]; // The new set to fill in...
for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI) {
// Does Node immediately dominate this successor?
if (DT[*SI]->getIDom() != Node)
S.insert(*SI);
}
// At this point, S is DFlocal. Now we union in DFup's of our children...
// Loop through and visit the nodes that Node immediately dominates (Node's
// children in the IDomTree)
//
for (DominatorTree::Node::const_iterator NI = Node->begin(), NE = Node->end();
NI != NE; ++NI) {
DominatorTree::Node *IDominee = *NI;
const DomSetType &ChildDF = calcDomFrontier(DT, IDominee);
DomSetType::const_iterator CDFI = ChildDF.begin(), CDFE = ChildDF.end();
for (; CDFI != CDFE; ++CDFI) {
if (!Node->dominates(DT[*CDFI]))
S.insert(*CDFI);
}
}
return S;
}