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[X86][SSE] Fix copy+paste typo in dot3_float4_as_float3 partial load test
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@ -71,8 +71,9 @@ define float @dot3_float4(float* dereferenceable(16) %a0, float* dereferenceable
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define float @dot3_float4_as_float3(float* dereferenceable(16) %a0, float* dereferenceable(16) %a1) {
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define float @dot3_float4_as_float3(float* dereferenceable(16) %a0, float* dereferenceable(16) %a1) {
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; SSE2-LABEL: dot3_float4_as_float3:
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; SSE2-LABEL: dot3_float4_as_float3:
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; SSE2: # %bb.0:
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; SSE2: # %bb.0:
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; SSE2-NEXT: movups (%rdi), %xmm1
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; SSE2-NEXT: movups (%rdi), %xmm0
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; SSE2-NEXT: mulps %xmm1, %xmm1
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; SSE2-NEXT: movups (%rsi), %xmm1
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; SSE2-NEXT: mulps %xmm0, %xmm1
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; SSE2-NEXT: movaps %xmm1, %xmm0
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; SSE2-NEXT: movaps %xmm1, %xmm0
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; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1],xmm1[1,1]
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; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1],xmm1[1,1]
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; SSE2-NEXT: addss %xmm1, %xmm0
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; SSE2-NEXT: addss %xmm1, %xmm0
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@ -82,8 +83,9 @@ define float @dot3_float4_as_float3(float* dereferenceable(16) %a0, float* deref
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;
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;
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; SSSE3-LABEL: dot3_float4_as_float3:
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; SSSE3-LABEL: dot3_float4_as_float3:
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; SSSE3: # %bb.0:
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; SSSE3: # %bb.0:
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; SSSE3-NEXT: movups (%rdi), %xmm1
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; SSSE3-NEXT: movups (%rdi), %xmm0
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; SSSE3-NEXT: mulps %xmm1, %xmm1
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; SSSE3-NEXT: movups (%rsi), %xmm1
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; SSSE3-NEXT: mulps %xmm0, %xmm1
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; SSSE3-NEXT: movshdup {{.*#+}} xmm0 = xmm1[1,1,3,3]
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; SSSE3-NEXT: movshdup {{.*#+}} xmm0 = xmm1[1,1,3,3]
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; SSSE3-NEXT: addss %xmm1, %xmm0
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; SSSE3-NEXT: addss %xmm1, %xmm0
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; SSSE3-NEXT: movhlps {{.*#+}} xmm1 = xmm1[1,1]
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; SSSE3-NEXT: movhlps {{.*#+}} xmm1 = xmm1[1,1]
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@ -92,8 +94,9 @@ define float @dot3_float4_as_float3(float* dereferenceable(16) %a0, float* deref
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;
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;
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; SSE41-LABEL: dot3_float4_as_float3:
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; SSE41-LABEL: dot3_float4_as_float3:
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; SSE41: # %bb.0:
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; SSE41: # %bb.0:
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; SSE41-NEXT: movups (%rdi), %xmm1
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; SSE41-NEXT: movups (%rdi), %xmm0
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; SSE41-NEXT: mulps %xmm1, %xmm1
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; SSE41-NEXT: movups (%rsi), %xmm1
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; SSE41-NEXT: mulps %xmm0, %xmm1
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; SSE41-NEXT: movshdup {{.*#+}} xmm0 = xmm1[1,1,3,3]
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; SSE41-NEXT: movshdup {{.*#+}} xmm0 = xmm1[1,1,3,3]
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; SSE41-NEXT: addss %xmm1, %xmm0
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; SSE41-NEXT: addss %xmm1, %xmm0
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; SSE41-NEXT: movhlps {{.*#+}} xmm1 = xmm1[1,1]
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; SSE41-NEXT: movhlps {{.*#+}} xmm1 = xmm1[1,1]
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@ -103,7 +106,7 @@ define float @dot3_float4_as_float3(float* dereferenceable(16) %a0, float* deref
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; AVX-LABEL: dot3_float4_as_float3:
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; AVX-LABEL: dot3_float4_as_float3:
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; AVX: # %bb.0:
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; AVX: # %bb.0:
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; AVX-NEXT: vmovups (%rdi), %xmm0
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; AVX-NEXT: vmovups (%rdi), %xmm0
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; AVX-NEXT: vmulps %xmm0, %xmm0, %xmm0
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; AVX-NEXT: vmulps (%rsi), %xmm0, %xmm0
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; AVX-NEXT: vmovshdup {{.*#+}} xmm1 = xmm0[1,1,3,3]
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; AVX-NEXT: vmovshdup {{.*#+}} xmm1 = xmm0[1,1,3,3]
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; AVX-NEXT: vpermilpd {{.*#+}} xmm2 = xmm0[1,0]
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; AVX-NEXT: vpermilpd {{.*#+}} xmm2 = xmm0[1,0]
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; AVX-NEXT: vaddss %xmm1, %xmm0, %xmm0
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; AVX-NEXT: vaddss %xmm1, %xmm0, %xmm0
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@ -114,7 +117,7 @@ define float @dot3_float4_as_float3(float* dereferenceable(16) %a0, float* deref
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%x0123 = load <4 x float>, <4 x float>* %bcx0123, align 4
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%x0123 = load <4 x float>, <4 x float>* %bcx0123, align 4
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%y0123 = load <4 x float>, <4 x float>* %bcy0123, align 4
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%y0123 = load <4 x float>, <4 x float>* %bcy0123, align 4
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%x012 = shufflevector <4 x float> %x0123, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
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%x012 = shufflevector <4 x float> %x0123, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
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%y012 = shufflevector <4 x float> %x0123, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
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%y012 = shufflevector <4 x float> %y0123, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
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%mul012 = fmul <3 x float> %x012, %y012
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%mul012 = fmul <3 x float> %x012, %y012
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%mul0 = extractelement <3 x float> %mul012, i32 0
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%mul0 = extractelement <3 x float> %mul012, i32 0
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%mul1 = extractelement <3 x float> %mul012, i32 1
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%mul1 = extractelement <3 x float> %mul012, i32 1
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