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simpler solution to iterator invalidation "problem" found
by expensive checking. llvm-svn: 80695
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@ -143,16 +143,11 @@ void CGPassManager::RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC,
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// Walk the function body looking for call sites. Sync up the call sites in
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// CGN with those actually in the function.
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// Get the set of call sites currently in the function.
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bool isLast = CGN->empty();
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for (CallGraphNode::iterator I = CGN->begin(), E = CGN->end(), N; !isLast;){
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// Take care not to use singular iterators.
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N = I + 1;
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isLast = N == E;
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for (CallGraphNode::iterator I = CGN->begin(), E = CGN->end(); I != E; ){
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// If this call site is null, then the function pass deleted the call
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// entirely and the WeakVH nulled it out.
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// entirely and the WeakVH nulled it out.
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if (I->first == 0 ||
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// If we've already seen this call site, then the FunctionPass RAUW'd
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// one call with another, which resulted in two "uses" in the edge
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@ -168,13 +163,13 @@ void CGPassManager::RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC,
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E = CGN->end();
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continue;
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}
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assert(!CallSites.count(I->first) &&
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"Call site occurs in node multiple times");
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CallSites.insert(std::make_pair(I->first, I->second));
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I = N;
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++I;
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}
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// Loop over all of the instructions in the function, getting the callsites.
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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