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[docs] Add a description of current problem areas to the statepoint docs
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@ -791,6 +791,41 @@ Supported Architectures
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Support for statepoint generation requires some code for each backend.
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Support for statepoint generation requires some code for each backend.
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Today, only X86_64 is supported.
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Today, only X86_64 is supported.
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Problem Areas and Active Work
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=============================
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#. As the existing users of the late rewriting model have matured, we've found
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cases where the optimizer breaks the assumption that an SSA value of
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gc-pointer type actually contains a pointer and vice-versa. We need to
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clarify our expectations and propose at least one small IR change. (Today,
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the gc-pointer distinction is managed via address spaces. This turns out
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not to be quite strong enough.)
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#. Support for languages which allow unmanaged pointers to garbage collected
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objects (i.e. pass a pointer to an object to a C routine) via pinning.
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#. Support for garbage collected objects allocated on the stack. Specifically,
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allocas are always assumed to be in address space 0 and we need a
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cast/promotion operator to let rewriting identify them.
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#. The current statepoint lowering is known to be somewhat poor. In the very
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long term, we'd like to integrate statepoints with the register allocator;
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in the near term this is unlikely to happen. We've found the quality of
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lowering to be relatively unimportant as hot-statepoints are almost always
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inliner bugs.
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#. Concerns have been raised that the statepoint representation results in a
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large amount of IR being produced for some examples and that this
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contributes to higher than expected memory usage and compile times. There's
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no immediate plans to make changes due to this, but alternate models may be
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explored in the future.
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#. Relocations along exceptional paths are currently broken in ToT. In
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particular, there is current no way to represent a rethrow on a path which
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also has relocations. See `this llvm-dev discussion
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<https://groups.google.com/forum/#!topic/llvm-dev/AE417XjgxvI>`_ for more
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detail.
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Bugs and Enhancements
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Bugs and Enhancements
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=====================
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=====================
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