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1. Add a bottom-up pass on BURG trees that is used to fix constant operands.
Needs to be bottom up because constant values may be forward-substituted to their uses (i.e., into the parent in the BURG tree). 2. Move most of the constant-fixup code into machine-indepedent file InstrSelectionSupport.cpp. llvm-svn: 859
This commit is contained in:
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@ -15,6 +15,7 @@
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#include "llvm/CodeGen/InstrSelection.h"
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#include "llvm/CodeGen/InstrSelectionSupport.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Instruction.h"
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@ -22,7 +23,7 @@
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#include "llvm/Method.h"
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static bool SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
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TargetMachine &Target);
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TargetMachine &target);
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enum SelectDebugLevel_t {
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@ -48,7 +49,7 @@ cl::Enum<enum SelectDebugLevel_t> SelectDebugLevel("dselect", cl::NoFlags,
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//---------------------------------------------------------------------------
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bool
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SelectInstructionsForMethod(Method* method, TargetMachine &Target)
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SelectInstructionsForMethod(Method* method, TargetMachine &target)
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{
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bool failed = false;
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@ -86,7 +87,7 @@ SelectInstructionsForMethod(Method* method, TargetMachine &Target)
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}
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// Then recursively walk the tree to select instructions
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if (SelectInstructionsForTree(basicNode, /*goalnt*/1, Target))
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if (SelectInstructionsForTree(basicNode, /*goalnt*/1, target))
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{
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failed = true;
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break;
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@ -120,6 +121,35 @@ SelectInstructionsForMethod(Method* method, TargetMachine &Target)
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//*********************** Private Functions *****************************/
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//---------------------------------------------------------------------------
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// Function PostprocessMachineCodeForTree
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//
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// Apply any final cleanups to machine code for the root of a subtree
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// after selection for all its children has been completed.
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//---------------------------------------------------------------------------
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void
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PostprocessMachineCodeForTree(InstructionNode* instrNode,
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int ruleForNode,
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short* nts,
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TargetMachine &target)
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{
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// Fix up any constant operands in the machine instructions to either
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// use an immediate field or to load the constant into a register
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// Walk backwards and use direct indexes to allow insertion before current
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//
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Instruction* vmInstr = instrNode->getInstruction();
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MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
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for (int i = (int) mvec.size()-1; i >= 0; i--)
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{
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vector<MachineInstr*> loadConstVec =
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FixConstantOperandsForInstr(vmInstr, mvec[i], target);
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if (loadConstVec.size() > 0)
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mvec.insert(mvec.begin()+i, loadConstVec.begin(), loadConstVec.end());
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}
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}
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//---------------------------------------------------------------------------
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// Function SelectInstructionsForTree
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//
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@ -138,7 +168,7 @@ SelectInstructionsForMethod(Method* method, TargetMachine &Target)
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bool
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SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
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TargetMachine &Target)
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TargetMachine &target)
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{
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// Use a static vector to avoid allocating a new one per VM instruction
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static MachineInstr* minstrVec[MAX_INSTR_PER_VMINSTR];
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@ -158,7 +188,6 @@ SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
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//
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short *nts = burm_nts[ruleForNode];
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// First, select instructions for the current node and rule.
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// (If this is a list node, not an instruction, then skip this step).
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// This function is specific to the target architecture.
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@ -168,7 +197,7 @@ SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
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InstructionNode* instrNode = (InstructionNode*)treeRoot;
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assert(instrNode->getNodeType() == InstrTreeNode::NTInstructionNode);
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unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, Target,
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unsigned N = GetInstructionsByRule(instrNode, ruleForNode, nts, target,
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minstrVec);
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assert(N <= MAX_INSTR_PER_VMINSTR);
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for (unsigned i=0; i < N; i++)
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@ -206,12 +235,21 @@ SelectInstructionsForTree(InstrTreeNode* treeRoot, int goalnt,
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if (nodeType == InstrTreeNode::NTVRegListNode ||
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nodeType == InstrTreeNode::NTInstructionNode)
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{
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if (SelectInstructionsForTree(kids[i], nts[i], Target))
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if (SelectInstructionsForTree(kids[i], nts[i], target))
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return true; // failure
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}
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}
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}
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// Finally, do any postprocessing on this node after its children
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// have been translated
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//
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if (treeRoot->opLabel != VRegListOp)
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{
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InstructionNode* instrNode = (InstructionNode*)treeRoot;
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PostprocessMachineCodeForTree(instrNode, ruleForNode, nts, target);
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}
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return false; // success
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}
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@ -24,84 +24,77 @@
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//*************************** Local Functions ******************************/
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inline int64_t
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GetSignedIntConstantValue(Value* val, bool& isValidConstant)
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{
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int64_t intValue = 0;
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isValidConstant = false;
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if (val->getValueType() == Value::ConstantVal)
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{
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switch(val->getType()->getPrimitiveID())
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{
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case Type::BoolTyID:
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intValue = ((ConstPoolBool*) val)->getValue()? 1 : 0;
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isValidConstant = true;
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break;
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case Type::SByteTyID:
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case Type::ShortTyID:
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case Type::IntTyID:
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case Type::LongTyID:
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intValue = ((ConstPoolSInt*) val)->getValue();
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isValidConstant = true;
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break;
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default:
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break;
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}
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}
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return intValue;
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}
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inline uint64_t
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GetUnsignedIntConstantValue(Value* val, bool& isValidConstant)
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static TmpInstruction*
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InsertCodeToLoadConstant(Value* opValue,
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Instruction* vmInstr,
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vector<MachineInstr*>& loadConstVec,
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TargetMachine& target)
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{
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uint64_t intValue = 0;
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isValidConstant = false;
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vector<TmpInstruction*> tempVec;
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if (val->getValueType() == Value::ConstantVal)
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{
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switch(val->getType()->getPrimitiveID())
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{
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case Type::BoolTyID:
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intValue = ((ConstPoolBool*) val)->getValue()? 1 : 0;
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isValidConstant = true;
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break;
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case Type::UByteTyID:
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case Type::UShortTyID:
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case Type::UIntTyID:
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case Type::ULongTyID:
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intValue = ((ConstPoolUInt*) val)->getValue();
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isValidConstant = true;
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break;
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default:
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break;
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}
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}
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// Create a tmp virtual register to hold the constant.
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TmpInstruction* tmpReg =
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new TmpInstruction(TMP_INSTRUCTION_OPCODE, opValue, NULL);
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vmInstr->getMachineInstrVec().addTempValue(tmpReg);
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return intValue;
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target.getInstrInfo().CreateCodeToLoadConst(opValue, tmpReg,
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loadConstVec, tempVec);
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// Register the new tmp values created for this m/c instruction sequence
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for (unsigned i=0; i < tempVec.size(); i++)
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vmInstr->getMachineInstrVec().addTempValue(tempVec[i]);
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// Record the mapping from the tmp VM instruction to machine instruction.
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// Do this for all machine instructions that were not mapped to any
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// other temp values created by
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// tmpReg->addMachineInstruction(loadConstVec.back());
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return tmpReg;
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}
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inline int64_t
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GetConstantValueAsSignedInt(Value* val, bool& isValidConstant)
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//---------------------------------------------------------------------------
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// Function GetConstantValueAsSignedInt
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//
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// Convenience function to get the value of an integer constant, for an
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// appropriate integer or non-integer type that can be held in an integer.
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// The type of the argument must be the following:
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// Signed or unsigned integer
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// Boolean
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// Pointer
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//
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// isValidConstant is set to true if a valid constant was found.
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//---------------------------------------------------------------------------
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int64_t
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GetConstantValueAsSignedInt(const Value *V,
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bool &isValidConstant)
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{
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int64_t intValue = 0;
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if (val->getType()->isSigned())
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if (!isa<ConstPoolVal>(V))
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{
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intValue = GetSignedIntConstantValue(val, isValidConstant);
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}
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else // non-numeric types will fall here
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{
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uint64_t uintValue = GetUnsignedIntConstantValue(val, isValidConstant);
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if (isValidConstant && uintValue < INT64_MAX) // safe to use signed
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intValue = (int64_t) uintValue;
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else
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isValidConstant = false;
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isValidConstant = false;
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return 0;
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}
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return intValue;
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isValidConstant = true;
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if (V->getType() == Type::BoolTy)
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return (int64_t) ((ConstPoolBool*)V)->getValue();
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if (V->getType()->isIntegral())
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{
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if (V->getType()->isSigned())
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return ((ConstPoolSInt*)V)->getValue();
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assert(V->getType()->isUnsigned());
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uint64_t Val = ((ConstPoolUInt*)V)->getValue();
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if (Val < INT64_MAX) // then safe to cast to signed
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return (int64_t)Val;
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}
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isValidConstant = false;
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return 0;
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}
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@ -183,81 +176,6 @@ Set2OperandsFromInstr(MachineInstr* minstr,
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/*op2Position*/ -1, resultPosition);
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}
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#undef REVERT_TO_EXPLICIT_CONSTANT_CHECKS
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#ifdef REVERT_TO_EXPLICIT_CONSTANT_CHECKS
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unsigned
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Set3OperandsFromInstrJUNK(MachineInstr* minstr,
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InstructionNode* vmInstrNode,
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const TargetMachine& target,
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bool canDiscardResult,
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int op1Position,
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int op2Position,
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int resultPosition)
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{
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assert(op1Position >= 0);
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assert(resultPosition >= 0);
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unsigned returnFlags = 0x0;
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// Check if operand 1 is 0. If so, try to use a hardwired 0 register.
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Value* op1Value = vmInstrNode->leftChild()->getValue();
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bool isValidConstant;
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int64_t intValue = GetConstantValueAsSignedInt(op1Value, isValidConstant);
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if (isValidConstant && intValue == 0 && target.zeroRegNum >= 0)
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minstr->SetMachineOperand(op1Position, /*regNum*/ target.zeroRegNum);
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else
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{
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if (isa<ConstPoolVal>(op1Value))
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{
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// value is constant and must be loaded from constant pool
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returnFlags = returnFlags | (1 << op1Position);
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}
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minstr->SetMachineOperand(op1Position, MachineOperand::MO_VirtualRegister,
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op1Value);
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}
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// Check if operand 2 (if any) fits in the immed. field of the instruction,
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// or if it is 0 and can use a dedicated machine register
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if (op2Position >= 0)
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{
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Value* op2Value = vmInstrNode->rightChild()->getValue();
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int64_t immedValue;
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unsigned int machineRegNum;
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MachineOperand::MachineOperandType
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op2type = ChooseRegOrImmed(op2Value, minstr->getOpCode(), target,
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/*canUseImmed*/ true,
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machineRegNum, immedValue);
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if (op2type == MachineOperand::MO_MachineRegister)
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minstr->SetMachineOperand(op2Position, machineRegNum);
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else if (op2type == MachineOperand::MO_VirtualRegister)
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{
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if (isa<ConstPoolVal>(op2Value))
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{
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// value is constant and must be loaded from constant pool
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returnFlags = returnFlags | (1 << op2Position);
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}
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minstr->SetMachineOperand(op2Position, op2type, op2Value);
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}
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else
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{
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assert(op2type != MO_CCRegister);
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minstr->SetMachineOperand(op2Position, op2type, immedValue);
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}
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}
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// If operand 3 (result) can be discarded, use a dead register if one exists
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if (canDiscardResult && target.zeroRegNum >= 0)
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minstr->SetMachineOperand(resultPosition, target.zeroRegNum);
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else
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minstr->SetMachineOperand(resultPosition,
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MachineOperand::MO_VirtualRegister, vmInstrNode->getValue());
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return returnFlags;
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}
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#endif
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void
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Set3OperandsFromInstr(MachineInstr* minstr,
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@ -355,3 +273,132 @@ ChooseRegOrImmed(Value* val,
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return opType;
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}
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//---------------------------------------------------------------------------
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// Function: FixConstantOperandsForInstr
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//
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// Purpose:
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// Special handling for constant operands of a machine instruction
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// -- if the constant is 0, use the hardwired 0 register, if any;
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// -- if the constant fits in the IMMEDIATE field, use that field;
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// -- else create instructions to put the constant into a register, either
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// directly or by loading explicitly from the constant pool.
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//
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// In the first 2 cases, the operand of `minstr' is modified in place.
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// Returns a vector of machine instructions generated for operands that
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// fall under case 3; these must be inserted before `minstr'.
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//---------------------------------------------------------------------------
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vector<MachineInstr*>
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FixConstantOperandsForInstr(Instruction* vmInstr,
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MachineInstr* minstr,
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TargetMachine& target)
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{
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vector<MachineInstr*> loadConstVec;
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const MachineInstrDescriptor& instrDesc =
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target.getInstrInfo().getDescriptor(minstr->getOpCode());
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for (unsigned op=0; op < minstr->getNumOperands(); op++)
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{
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const MachineOperand& mop = minstr->getOperand(op);
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// skip the result position (for efficiency below) and any other
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// positions already marked as not a virtual register
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if (instrDesc.resultPos == (int) op ||
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mop.getOperandType() != MachineOperand::MO_VirtualRegister ||
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mop.getVRegValue() == NULL)
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{
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continue;
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}
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Value* opValue = mop.getVRegValue();
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bool constantThatMustBeLoaded = false;
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if (isa<ConstPoolVal>(opValue))
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{
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unsigned int machineRegNum;
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int64_t immedValue;
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MachineOperand::MachineOperandType opType =
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ChooseRegOrImmed(opValue, minstr->getOpCode(), target,
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/*canUseImmed*/ (op == 1),
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machineRegNum, immedValue);
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if (opType == MachineOperand::MO_MachineRegister)
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minstr->SetMachineOperand(op, machineRegNum);
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else if (opType == MachineOperand::MO_VirtualRegister)
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constantThatMustBeLoaded = true; // load is generated below
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else
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minstr->SetMachineOperand(op, opType, immedValue);
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}
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if (constantThatMustBeLoaded || isa<GlobalValue>(opValue))
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{ // opValue is a constant that must be explicitly loaded into a reg.
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TmpInstruction* tmpReg = InsertCodeToLoadConstant(opValue, vmInstr,
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loadConstVec, target);
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minstr->SetMachineOperand(op, MachineOperand::MO_VirtualRegister,
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tmpReg);
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}
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}
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//
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// Also, check for implicit operands used (not those defined) by the
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// machine instruction. These include:
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// -- arguments to a Call
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// -- return value of a Return
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// Any such operand that is a constant value needs to be fixed also.
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// The current instructions with implicit refs (viz., Call and Return)
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// have no immediate fields, so the constant always needs to be loaded
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// into a register.
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//
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for (unsigned i=0, N=minstr->getNumImplicitRefs(); i < N; ++i)
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if (isa<ConstPoolVal>(minstr->getImplicitRef(i)) ||
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isa<GlobalValue>(minstr->getImplicitRef(i)))
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{
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TmpInstruction* tmpReg =
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InsertCodeToLoadConstant(minstr->getImplicitRef(i), vmInstr,
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loadConstVec, target);
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minstr->setImplicitRef(i, tmpReg);
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}
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return loadConstVec;
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}
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#undef SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
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#ifdef SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
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unsigned
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FixConstantOperands(const InstructionNode* vmInstrNode,
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TargetMachine& target)
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{
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Instruction* vmInstr = vmInstrNode->getInstruction();
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MachineCodeForVMInstr& mvec = vmInstr->getMachineInstrVec();
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for (unsigned i=0; i < mvec.size(); i++)
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{
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vector<MachineInsr*> loadConstVec =
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FixConstantOperandsForInstr(mvec[i], target);
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}
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//
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// Finally, inserted the generated instructions in the vector
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// to be returned.
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//
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unsigned numNew = loadConstVec.size();
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if (numNew > 0)
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{
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// Insert the new instructions *before* the old ones by moving
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// the old ones over `numNew' positions (last-to-first, of course!).
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// We do check *after* returning that we did not exceed the vector mvec.
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for (int i=numInstr-1; i >= 0; i--)
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mvec[i+numNew] = mvec[i];
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for (unsigned i=0; i < numNew; i++)
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mvec[i] = loadConstVec[i];
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}
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return (numInstr + numNew);
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}
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#endif SAVE_TO_MOVE_BACK_TO_SPARCISSCPP
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|
@ -98,9 +98,10 @@ operator<< (ostream& os, const MachineInstr& minstr)
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const Value* val = *vo;
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os << val << (vo.isDef()? "(def), " : ", ");
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}
|
||||
os << endl;
|
||||
#endif
|
||||
|
||||
os << endl;
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
@ -170,7 +171,7 @@ PrintMachineInstructions(const Method *const method)
|
||||
|
||||
MachineCodeForBasicBlock& mvec = bb->getMachineInstrVec();
|
||||
for (unsigned i=0; i < mvec.size(); i++)
|
||||
cout << "\t" << *mvec[i] << endl;
|
||||
cout << "\t" << *mvec[i];
|
||||
}
|
||||
cout << endl << "End method \"" << method->getName() << "\""
|
||||
<< endl << endl;
|
||||
|
Loading…
Reference in New Issue
Block a user