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Use std::set instead of std::priority_queue for the RegReductionPriorityQueue.
This removes the existing bottleneck related to the removal of elements from the middle of the queue. Also fixes a subtle bug in ScheduleDAGRRList::CapturePred: It was updating the state of the SUnit before removing it. As a result, the comparison operators were working incorrectly and this SUnit could not be removed from the queue properly. Reviewed by Evan and Dan. Approved by Dan. llvm-svn: 50412
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@ -112,6 +112,7 @@ namespace llvm {
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typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
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unsigned NodeNum; // Entry # of node in the node vector.
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unsigned NodeQueueId; // Queue id of node.
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unsigned short Latency; // Node latency.
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short NumPreds; // # of preds.
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short NumSuccs; // # of sucss.
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@ -131,7 +132,7 @@ namespace llvm {
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const TargetRegisterClass *CopySrcRC;
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SUnit(SDNode *node, unsigned nodenum)
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: Node(node), InstanceNo(0), NodeNum(nodenum), Latency(0),
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: Node(node), InstanceNo(0), NodeNum(nodenum), NodeQueueId(0), Latency(0),
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NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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isPending(false), isAvailable(false), isScheduled(false),
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@ -27,6 +27,7 @@
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include <climits>
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#include <queue>
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#include "llvm/Support/CommandLine.h"
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@ -363,14 +364,14 @@ void ScheduleDAGRRList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
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/// CapturePred - This does the opposite of ReleasePred. Since SU is being
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/// unscheduled, incrcease the succ left count of its predecessors. Remove
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/// them from AvailableQueue if necessary.
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void ScheduleDAGRRList::CapturePred(SUnit *PredSU, SUnit *SU, bool isChain) {
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PredSU->CycleBound = 0;
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void ScheduleDAGRRList::CapturePred(SUnit *PredSU, SUnit *SU, bool isChain) {
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unsigned CycleBound = 0;
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for (SUnit::succ_iterator I = PredSU->Succs.begin(), E = PredSU->Succs.end();
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I != E; ++I) {
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if (I->Dep == SU)
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continue;
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PredSU->CycleBound = std::max(PredSU->CycleBound,
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I->Dep->Cycle + PredSU->Latency);
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CycleBound = std::max(CycleBound,
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I->Dep->Cycle + PredSU->Latency);
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}
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if (PredSU->isAvailable) {
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@ -379,6 +380,7 @@ void ScheduleDAGRRList::CapturePred(SUnit *PredSU, SUnit *SU, bool isChain) {
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AvailableQueue->remove(PredSU);
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}
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PredSU->CycleBound = CycleBound;
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++PredSU->NumSuccsLeft;
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}
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@ -1268,11 +1270,12 @@ namespace {
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template<class SF>
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class VISIBILITY_HIDDEN RegReductionPriorityQueue
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: public SchedulingPriorityQueue {
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std::priority_queue<SUnit*, std::vector<SUnit*>, SF> Queue;
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std::set<SUnit*, SF> Queue;
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unsigned currentQueueId;
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public:
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RegReductionPriorityQueue() :
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Queue(SF(this)) {}
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Queue(SF(this)), currentQueueId(0) {}
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virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &sumap,
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std::vector<SUnit> &sunits) {}
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@ -1292,39 +1295,31 @@ namespace {
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bool empty() const { return Queue.empty(); }
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void push(SUnit *U) {
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Queue.push(U);
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assert(!U->NodeQueueId && "Node in the queue already");
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U->NodeQueueId = ++currentQueueId;
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Queue.insert(U);
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}
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void push_all(const std::vector<SUnit *> &Nodes) {
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for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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Queue.push(Nodes[i]);
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push(Nodes[i]);
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}
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SUnit *pop() {
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if (empty()) return NULL;
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SUnit *V = Queue.top();
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Queue.pop();
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typename std::set<SUnit*, SF>::iterator i = prior(Queue.end());
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SUnit *V = *i;
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Queue.erase(i);
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V->NodeQueueId = 0;
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return V;
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}
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/// remove - This is a really inefficient way to remove a node from a
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/// priority queue. We should roll our own heap to make this better or
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/// something.
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void remove(SUnit *SU) {
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std::vector<SUnit*> Temp;
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assert(!Queue.empty() && "Not in queue!");
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while (Queue.top() != SU) {
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Temp.push_back(Queue.top());
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Queue.pop();
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assert(!Queue.empty() && "Not in queue!");
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}
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// Remove the node from the PQ.
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Queue.pop();
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// Add all the other nodes back.
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for (unsigned i = 0, e = Temp.size(); i != e; ++i)
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Queue.push(Temp[i]);
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assert(!Queue.empty() && "Queue is empty!");
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size_t RemovedNum = Queue.erase(SU);
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assert(RemovedNum > 0 && "Not in queue!");
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assert(RemovedNum == 1 && "Multiple times in the queue!");
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SU->NodeQueueId = 0;
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}
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};
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@ -1504,18 +1499,6 @@ static unsigned calcMaxScratches(const SUnit *SU) {
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// Bottom up
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bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
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// There used to be a special tie breaker here that looked for
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// two-address instructions and preferred the instruction with a
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// def&use operand. The special case triggered diagnostics when
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// _GLIBCXX_DEBUG was enabled because it broke the strict weak
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// ordering that priority_queue requires. It didn't help much anyway
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// because AddPseudoTwoAddrDeps already covers many of the cases
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// where it would have applied. In addition, it's counter-intuitive
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// that a tie breaker would be the first thing attempted. There's a
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// "real" tie breaker below that is the operation of last resort.
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// The fact that the "special tie breaker" would trigger when there
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// wasn't otherwise a tie is what broke the strict weak ordering
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// constraint.
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unsigned LPriority = SPQ->getNodePriority(left);
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unsigned RPriority = SPQ->getNodePriority(right);
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@ -1562,8 +1545,9 @@ bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
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if (left->CycleBound != right->CycleBound)
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return left->CycleBound > right->CycleBound;
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// FIXME: No strict ordering.
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return false;
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assert(left->NodeQueueId && right->NodeQueueId &&
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"NodeQueueId cannot be zero");
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return (left->NodeQueueId > right->NodeQueueId);
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}
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template<class SF> bool
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@ -1792,8 +1776,9 @@ bool td_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
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if (left->CycleBound != right->CycleBound)
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return left->CycleBound > right->CycleBound;
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// FIXME: No strict ordering.
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return false;
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assert(left->NodeQueueId && right->NodeQueueId &&
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"NodeQueueId cannot be zero");
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return (left->NodeQueueId > right->NodeQueueId);
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}
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/// CalcNodeSethiUllmanNumber - Priority is the Sethi Ullman number.
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