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Vector shuffle mask <i32 4, i32 5, i32 2, i32 3> should yield "movsd", not "movss".
llvm-svn: 139686
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@ -6348,7 +6348,9 @@ SDValue getMOVLP(SDValue &Op, DebugLoc &dl, SelectionDAG &DAG, bool HasSSE2) {
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// matching to x86 specific nodes. Note that for the 1st condition all
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// types are matched with movsd.
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if (HasSSE2) {
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if (NumElems == 2)
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// FIXME: isMOVLMask should be checked and matched before getMOVLP,
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// as to remove this logic from here, as much as possible
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if (NumElems == 2 || !X86::isMOVLMask(SVOp))
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return getTargetShuffleNode(X86ISD::MOVSD, dl, VT, V1, V2, DAG);
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return getTargetShuffleNode(X86ISD::MOVSS, dl, VT, V1, V2, DAG);
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}
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@ -43,3 +43,17 @@ entry:
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%shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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ret <4 x float> %shuffle
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}
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; rdar://10119696
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; CHECK: f
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define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind uwtable readonly ssp {
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entry:
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; CHECK: movsd (%
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; CHECK-NEXT: movsd %xmm
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%u110.i = load double* %y, align 1
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%tmp8.i = insertelement <2 x double> undef, double %u110.i, i32 0
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%tmp9.i = bitcast <2 x double> %tmp8.i to <4 x float>
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%shuffle.i = shufflevector <4 x float> %x, <4 x float> %tmp9.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
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ret <4 x float> %shuffle.i
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}
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