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Fix a bug in Darwin EH: FDE->CIE pointer must
be relocatable. Describe why .set is needed better. llvm-svn: 48848
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@ -65,8 +65,15 @@ namespace llvm {
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/// section on this target. Null if this target doesn't support zerofill.
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const char *ZeroFillDirective; // Default is null.
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/// NeedsSet - True if target asm can't compute addresses on data
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/// directives.
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/// NeedsSet - True if target asm treats expressions in data directives
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/// as linktime-relocatable. For assembly-time computation, we need to
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/// use a .set. Thus:
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/// .set w, x-y
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/// .long w
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/// is computed at assembly time, while
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/// .long x-y
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/// is relocated if the relative locations of x and y change at linktime.
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/// We want both these things in different places.
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bool NeedsSet; // Defaults to false.
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/// MaxInstLength - This is the maximum possible length of an instruction,
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@ -925,19 +925,20 @@ public:
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void EmitSectionOffset(const char* Label, const char* Section,
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unsigned LabelNumber, unsigned SectionNumber,
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bool IsSmall = false, bool isEH = false) {
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bool IsSmall = false, bool isEH = false,
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bool useSet = true) {
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bool printAbsolute = false;
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if (TAI->needsSet()) {
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if (isEH)
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printAbsolute = TAI->isAbsoluteEHSectionOffsets();
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else
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printAbsolute = TAI->isAbsoluteDebugSectionOffsets();
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if (TAI->needsSet() && useSet) {
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O << "\t.set\t";
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PrintLabelName("set", SetCounter, Flavor);
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O << ",";
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PrintLabelName(Label, LabelNumber);
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if (isEH)
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printAbsolute = TAI->isAbsoluteEHSectionOffsets();
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else
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printAbsolute = TAI->isAbsoluteDebugSectionOffsets();
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if (!printAbsolute) {
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O << "-";
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PrintLabelName(Section, SectionNumber);
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@ -953,11 +954,6 @@ public:
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PrintLabelName(Label, LabelNumber);
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if (isEH)
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printAbsolute = TAI->isAbsoluteEHSectionOffsets();
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else
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printAbsolute = TAI->isAbsoluteDebugSectionOffsets();
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if (!printAbsolute) {
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O << "-";
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PrintLabelName(Section, SectionNumber);
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@ -2919,7 +2915,7 @@ private:
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EmitSectionOffset("eh_frame_begin", "eh_frame_common",
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EHFrameInfo.Number, EHFrameInfo.PersonalityIndex,
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true, true);
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true, true, false);
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Asm->EOL("FDE CIE offset");
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EmitReference("eh_func_begin", EHFrameInfo.Number, true);
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