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Stop using CreateStackObject(RegClass*)
llvm-svn: 15775
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parent
e58190f5f6
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@ -261,10 +261,6 @@ int MachineFrameInfo::CreateStackObject(const Type *Ty, const TargetData &TD) {
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return CreateStackObject(TD.getTypeSize(Ty), TD.getTypeAlignment(Ty));
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}
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int MachineFrameInfo::CreateStackObject(const TargetRegisterClass *RC) {
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return CreateStackObject(RC->getSize(), RC->getAlignment());
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}
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void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
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int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
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@ -182,7 +182,7 @@ void PEI::calculateCallerSavedRegisters(MachineFunction &Fn) {
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if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
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// Nope, just spill it anywhere convenient.
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FrameIdx = FFI->CreateStackObject(RC);
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FrameIdx = FFI->CreateStackObject(RC->getSize(), RC->getAlignment());
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} else {
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// Spill it to the stack where we must.
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FrameIdx = FFI->CreateFixedObject(RC->getSize(), FixedSlot->second);
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@ -225,7 +225,8 @@ int RA::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
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return I->second; // Already has space allocated?
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// Allocate a new stack object for this spill location...
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int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC);
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int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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// Assign the slot...
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StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
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@ -99,7 +99,8 @@ int RegAllocSimple::getStackSpaceFor(unsigned VirtReg,
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return I->second; // Already has space allocated?
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// Allocate a new stack object for this spill location...
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int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC);
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int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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// Assign the slot...
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StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
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@ -52,9 +52,10 @@ int VirtRegMap::assignVirt2StackSlot(unsigned virtReg)
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assert(MRegisterInfo::isVirtualRegister(virtReg));
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assert(v2ssMap_[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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const TargetRegisterClass* rc =
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const TargetRegisterClass* RC =
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mf_->getSSARegMap()->getRegClass(virtReg);
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int frameIndex = mf_->getFrameInfo()->CreateStackObject(rc);
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int frameIndex = mf_->getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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v2ssMap_[virtReg] = frameIndex;
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++numSpills;
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return frameIndex;
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