mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-24 03:33:20 +01:00
Revert r68073. It's causing a failure in the Apple-style builds.
llvm-svn: 68092
This commit is contained in:
parent
95a32aa18b
commit
4706abded2
@ -253,15 +253,6 @@ public:
|
||||
/// it returns end()
|
||||
iterator getFirstTerminator();
|
||||
|
||||
/// isOnlyReachableViaFallthough - Return true if this basic block has
|
||||
/// exactly one predecessor and the control transfer mechanism between
|
||||
/// the predecessor and this block is a fall-through.
|
||||
bool isOnlyReachableByFallthrough() const {
|
||||
return !pred_empty() &&
|
||||
next(pred_begin()) == pred_end() &&
|
||||
(*pred_begin())->getFirstTerminator() == (*pred_begin())->end();
|
||||
}
|
||||
|
||||
void pop_front() { Insts.pop_front(); }
|
||||
void pop_back() { Insts.pop_back(); }
|
||||
void push_back(MachineInstr *MI) { Insts.push_back(MI); }
|
||||
|
@ -578,6 +578,20 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
|
||||
DOUT << "**** Post Machine Instrs ****\n";
|
||||
DEBUG(MF.dump());
|
||||
|
||||
// See if any of the spills we added are actually dead and can be deleted.
|
||||
for (std::vector<MachineInstr*> >::iterator
|
||||
I = AddedSpills.begin(), E = AddedSpills.end(); I != E; ++I) {
|
||||
MachineInstr *MI = *I;
|
||||
|
||||
if (VRM.OnlyUseOfStackSlot(MI)) {
|
||||
MachineBasicBlock *MBB = MI->getParent();
|
||||
DOUT << "Removed dead store:\t" << *MI;
|
||||
VRM.RemoveMachineInstrFromMaps(MI);
|
||||
MBB->erase(MI);
|
||||
++NumDSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Mark unused spill slots.
|
||||
MachineFrameInfo *MFI = MF.getFrameInfo();
|
||||
int SS = VRM.getLowSpillSlot();
|
||||
@ -588,6 +602,7 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
|
||||
++NumDSS;
|
||||
}
|
||||
|
||||
AddedSpills.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -798,9 +813,50 @@ bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB,
|
||||
return false;
|
||||
}
|
||||
|
||||
void LocalSpiller::RemoveDeadStore(MachineInstr *Store,
|
||||
MachineBasicBlock &MBB,
|
||||
MachineBasicBlock::iterator &MII,
|
||||
SmallSet<MachineInstr*, 4> &ReMatDefs,
|
||||
BitVector &RegKills,
|
||||
std::vector<MachineOperand*> &KillOps,
|
||||
VirtRegMap &VRM) {
|
||||
// If there is a dead store to this stack slot, nuke it now.
|
||||
DOUT << "Removed dead store:\t" << *Store;
|
||||
++NumDSE;
|
||||
SmallVector<unsigned, 2> KillRegs;
|
||||
InvalidateKills(*Store, RegKills, KillOps, &KillRegs);
|
||||
|
||||
MachineBasicBlock::iterator PrevMII = Store;
|
||||
bool CheckDef = PrevMII != MBB.begin();
|
||||
if (CheckDef) --PrevMII;
|
||||
|
||||
VRM.RemoveMachineInstrFromMaps(Store);
|
||||
MBB.erase(Store);
|
||||
|
||||
if (CheckDef) {
|
||||
// Look at defs of killed registers on the store. Mark the defs as dead
|
||||
// since the store has been deleted and they aren't being reused.
|
||||
for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
|
||||
bool HasOtherDef = false;
|
||||
|
||||
if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
|
||||
MachineInstr *DeadDef = PrevMII;
|
||||
|
||||
if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
|
||||
// FIXME: This assumes a remat def does not have side effects.
|
||||
VRM.RemoveMachineInstrFromMaps(DeadDef);
|
||||
MBB.erase(DeadDef);
|
||||
++NumDRM;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
|
||||
/// the last store to the same slot is now dead. If so, remove the last store.
|
||||
void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
|
||||
void
|
||||
LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
|
||||
MachineBasicBlock::iterator &MII,
|
||||
int Idx, unsigned PhysReg, int StackSlot,
|
||||
const TargetRegisterClass *RC,
|
||||
@ -816,36 +872,8 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
|
||||
DOUT << "Store:\t" << *StoreMI;
|
||||
|
||||
// If there is a dead store to this stack slot, nuke it now.
|
||||
if (LastStore) {
|
||||
DOUT << "Removed dead store:\t" << *LastStore;
|
||||
++NumDSE;
|
||||
SmallVector<unsigned, 2> KillRegs;
|
||||
InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs);
|
||||
MachineBasicBlock::iterator PrevMII = LastStore;
|
||||
bool CheckDef = PrevMII != MBB.begin();
|
||||
if (CheckDef)
|
||||
--PrevMII;
|
||||
VRM.RemoveMachineInstrFromMaps(LastStore);
|
||||
MBB.erase(LastStore);
|
||||
if (CheckDef) {
|
||||
// Look at defs of killed registers on the store. Mark the defs
|
||||
// as dead since the store has been deleted and they aren't
|
||||
// being reused.
|
||||
for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
|
||||
bool HasOtherDef = false;
|
||||
if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
|
||||
MachineInstr *DeadDef = PrevMII;
|
||||
if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
|
||||
// FIXME: This assumes a remat def does not have side
|
||||
// effects.
|
||||
VRM.RemoveMachineInstrFromMaps(DeadDef);
|
||||
MBB.erase(DeadDef);
|
||||
++NumDRM;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (LastStore)
|
||||
RemoveDeadStore(LastStore, MBB, MII, ReMatDefs, RegKills, KillOps, VRM);
|
||||
|
||||
LastStore = next(MII);
|
||||
|
||||
@ -1060,6 +1088,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
|
||||
if (VRM.isSpillPt(&MI)) {
|
||||
std::vector<std::pair<unsigned,bool> > &SpillRegs =
|
||||
VRM.getSpillPtSpills(&MI);
|
||||
|
||||
for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
|
||||
unsigned VirtReg = SpillRegs[i].first;
|
||||
bool isKill = SpillRegs[i].second;
|
||||
@ -1073,7 +1102,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
|
||||
VRM.addSpillSlotUse(StackSlot, StoreMI);
|
||||
DOUT << "Store:\t" << *StoreMI;
|
||||
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
|
||||
AddedSpills.push_back(StoreMI);
|
||||
}
|
||||
|
||||
NextMII = next(MII);
|
||||
}
|
||||
|
||||
|
@ -285,6 +285,7 @@ namespace llvm {
|
||||
const TargetRegisterInfo *TRI;
|
||||
const TargetInstrInfo *TII;
|
||||
DenseMap<MachineInstr*, unsigned> DistanceMap;
|
||||
std::vector<MachineInstr*> AddedSpills;
|
||||
public:
|
||||
bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM);
|
||||
private:
|
||||
@ -305,6 +306,14 @@ namespace llvm {
|
||||
std::vector<MachineOperand*> &KillOps,
|
||||
const TargetRegisterInfo *TRI,
|
||||
VirtRegMap &VRM);
|
||||
void RemoveDeadStore(MachineInstr *Store,
|
||||
MachineBasicBlock &MBB,
|
||||
MachineBasicBlock::iterator &MII,
|
||||
SmallSet<MachineInstr*, 4> &ReMatDefs,
|
||||
BitVector &RegKills,
|
||||
std::vector<MachineOperand*> &KillOps,
|
||||
VirtRegMap &VRM);
|
||||
|
||||
void SpillRegToStackSlot(MachineBasicBlock &MBB,
|
||||
MachineBasicBlock::iterator &MII,
|
||||
int Idx, unsigned PhysReg, int StackSlot,
|
||||
|
@ -188,7 +188,7 @@ void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
|
||||
if (MF->getFrameInfo()->isFixedObjectIndex(FI))
|
||||
continue;
|
||||
// This stack reference was produced by instruction selection and
|
||||
// is not a spill
|
||||
// is not a spill.
|
||||
if (FI < LowSpillSlot)
|
||||
continue;
|
||||
assert((unsigned)FI-LowSpillSlot < SpillSlotToUsesMap.size()
|
||||
@ -201,6 +201,27 @@ void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
|
||||
EmergencySpillMap.erase(MI);
|
||||
}
|
||||
|
||||
bool VirtRegMap::OnlyUseOfStackSlot(const MachineInstr *MI) const {
|
||||
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
||||
const MachineOperand &MO = MI->getOperand(i);
|
||||
if (!MO.isFI())
|
||||
continue;
|
||||
int FI = MO.getIndex();
|
||||
if (MF->getFrameInfo()->isFixedObjectIndex(FI))
|
||||
continue;
|
||||
// This stack reference was produced by instruction selection and
|
||||
// is not a spill.
|
||||
if (FI < LowSpillSlot)
|
||||
continue;
|
||||
assert((unsigned)FI-LowSpillSlot < SpillSlotToUsesMap.size()
|
||||
&& "Invalid spill slot");
|
||||
if (SpillSlotToUsesMap[FI - LowSpillSlot].size() != 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VirtRegMap::print(std::ostream &OS, const Module* M) const {
|
||||
const TargetRegisterInfo* TRI = MF->getTarget().getRegisterInfo();
|
||||
|
||||
|
@ -430,6 +430,8 @@ namespace llvm {
|
||||
/// the folded instruction map and spill point map.
|
||||
void RemoveMachineInstrFromMaps(MachineInstr *MI);
|
||||
|
||||
bool OnlyUseOfStackSlot(const MachineInstr *MI) const;
|
||||
|
||||
void print(std::ostream &OS, const Module* M = 0) const;
|
||||
void print(std::ostream *OS) const { if (OS) print(*OS); }
|
||||
void dump() const;
|
||||
|
@ -238,12 +238,7 @@ bool X86ATTAsmPrinter::runOnMachineFunction(MachineFunction &MF) {
|
||||
for (MachineFunction::const_iterator I = MF.begin(), E = MF.end();
|
||||
I != E; ++I) {
|
||||
// Print a label for the basic block.
|
||||
if (!VerboseAsm && (I->pred_empty() || I->isOnlyReachableByFallthrough())) {
|
||||
// This is an entry block or a block that's only reachable via a
|
||||
// fallthrough edge. In non-VerboseAsm mode, don't print the label.
|
||||
assert((I->pred_empty() || (*I->pred_begin())->isLayoutSuccessor(I)) &&
|
||||
"Fall-through predecessor not adjacent to its successor!");
|
||||
} else {
|
||||
if (!I->pred_empty()) {
|
||||
printBasicBlockLabel(I, true, true, VerboseAsm);
|
||||
O << '\n';
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user