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SLPVectorizer: limit the scheduling region size per basic block.

Usually large blocks are not a problem. But if a large block (> 10k instructions)
contains many (potential) chains of vector instructions, and those chains are
spread over a wide range of instructions, then scheduling becomes a compile time problem.
This change introduces a limit for the accumulate scheduling region size of a block.
For real-world functions this limit will never be exceeded (it's about 10x larger than
the maximum value seen in the test-suite and external test suite).

llvm-svn: 248917
This commit is contained in:
Erik Eckstein 2015-09-30 17:00:44 +00:00
parent 6c3b87438e
commit 4c2c900c73
2 changed files with 122 additions and 9 deletions

View File

@ -73,6 +73,14 @@ static cl::opt<int>
MaxVectorRegSizeOption("slp-max-reg-size", cl::init(128), cl::Hidden,
cl::desc("Attempt to vectorize for this register size in bits"));
/// Limits the size of scheduling regions in a block.
/// It avoid long compile times for _very_ large blocks where vector
/// instructions are spread over a wide range.
/// This limit is way higher than needed by real-world functions.
static cl::opt<int>
ScheduleRegionSizeBudget("slp-schedule-budget", cl::init(100000), cl::Hidden,
cl::desc("Limit the size of the SLP scheduling region per block"));
namespace {
// FIXME: Set this via cl::opt to allow overriding.
@ -89,6 +97,10 @@ static const unsigned AliasedCheckLimit = 10;
// This limit is useful for very large basic blocks.
static const unsigned MaxMemDepDistance = 160;
/// If the ScheduleRegionSizeBudget is exhausted, we allow small scheduling
/// regions to be handled.
static const int MinScheduleRegionSize = 16;
/// \brief Predicate for the element types that the SLP vectorizer supports.
///
/// The most important thing to filter here are types which are invalid in LLVM
@ -720,6 +732,8 @@ private:
: BB(BB), ChunkSize(BB->size()), ChunkPos(ChunkSize),
ScheduleStart(nullptr), ScheduleEnd(nullptr),
FirstLoadStoreInRegion(nullptr), LastLoadStoreInRegion(nullptr),
ScheduleRegionSize(0),
ScheduleRegionSizeLimit(ScheduleRegionSizeBudget),
// Make sure that the initial SchedulingRegionID is greater than the
// initial SchedulingRegionID in ScheduleData (which is 0).
SchedulingRegionID(1) {}
@ -731,6 +745,13 @@ private:
FirstLoadStoreInRegion = nullptr;
LastLoadStoreInRegion = nullptr;
// Reduce the maximum schedule region size by the size of the
// previous scheduling run.
ScheduleRegionSizeLimit -= ScheduleRegionSize;
if (ScheduleRegionSizeLimit < MinScheduleRegionSize)
ScheduleRegionSizeLimit = MinScheduleRegionSize;
ScheduleRegionSize = 0;
// Make a new scheduling region, i.e. all existing ScheduleData is not
// in the new region yet.
++SchedulingRegionID;
@ -807,7 +828,8 @@ private:
void cancelScheduling(ArrayRef<Value *> VL);
/// Extends the scheduling region so that V is inside the region.
void extendSchedulingRegion(Value *V);
/// \returns true if the region size is within the limit.
bool extendSchedulingRegion(Value *V);
/// Initialize the ScheduleData structures for new instructions in the
/// scheduling region.
@ -861,6 +883,12 @@ private:
/// (can be null).
ScheduleData *LastLoadStoreInRegion;
/// The current size of the scheduling region.
int ScheduleRegionSize;
/// The maximum size allowed for the scheduling region.
int ScheduleRegionSizeLimit;
/// The ID of the scheduling region. For a new vectorization iteration this
/// is incremented which "removes" all ScheduleData from the region.
int SchedulingRegionID;
@ -1080,7 +1108,9 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth) {
if (!BS.tryScheduleBundle(VL, this)) {
DEBUG(dbgs() << "SLP: We are not able to schedule this bundle!\n");
BS.cancelScheduling(VL);
assert((!BS.getScheduleData(VL[0]) ||
!BS.getScheduleData(VL[0])->isPartOfBundle()) &&
"tryScheduleBundle should cancelScheduling on failure");
newTreeEntry(VL, false);
return;
}
@ -2686,8 +2716,15 @@ bool BoUpSLP::BlockScheduling::tryScheduleBundle(ArrayRef<Value *> VL,
ScheduleData *Bundle = nullptr;
bool ReSchedule = false;
DEBUG(dbgs() << "SLP: bundle: " << *VL[0] << "\n");
// Make sure that the scheduling region contains all
// instructions of the bundle.
for (Value *V : VL) {
if (!extendSchedulingRegion(V))
return false;
}
for (Value *V : VL) {
extendSchedulingRegion(V);
ScheduleData *BundleMember = getScheduleData(V);
assert(BundleMember &&
"no ScheduleData for bundle member (maybe not in same basic block)");
@ -2748,7 +2785,11 @@ bool BoUpSLP::BlockScheduling::tryScheduleBundle(ArrayRef<Value *> VL,
schedule(pickedSD, ReadyInsts);
}
}
return Bundle->isReady();
if (!Bundle->isReady()) {
cancelScheduling(VL);
return false;
}
return true;
}
void BoUpSLP::BlockScheduling::cancelScheduling(ArrayRef<Value *> VL) {
@ -2777,9 +2818,9 @@ void BoUpSLP::BlockScheduling::cancelScheduling(ArrayRef<Value *> VL) {
}
}
void BoUpSLP::BlockScheduling::extendSchedulingRegion(Value *V) {
bool BoUpSLP::BlockScheduling::extendSchedulingRegion(Value *V) {
if (getScheduleData(V))
return;
return true;
Instruction *I = dyn_cast<Instruction>(V);
assert(I && "bundle member must be an instruction");
assert(!isa<PHINode>(I) && "phi nodes don't need to be scheduled");
@ -2790,7 +2831,7 @@ void BoUpSLP::BlockScheduling::extendSchedulingRegion(Value *V) {
ScheduleEnd = I->getNextNode();
assert(ScheduleEnd && "tried to vectorize a TerminatorInst?");
DEBUG(dbgs() << "SLP: initialize schedule region to " << *I << "\n");
return;
return true;
}
// Search up and down at the same time, because we don't know if the new
// instruction is above or below the existing scheduling region.
@ -2799,12 +2840,17 @@ void BoUpSLP::BlockScheduling::extendSchedulingRegion(Value *V) {
BasicBlock::iterator DownIter(ScheduleEnd);
BasicBlock::iterator LowerEnd = BB->end();
for (;;) {
if (++ScheduleRegionSize > ScheduleRegionSizeLimit) {
DEBUG(dbgs() << "SLP: exceeded schedule region size limit\n");
return false;
}
if (UpIter != UpperEnd) {
if (&*UpIter == I) {
initScheduleData(I, ScheduleStart, nullptr, FirstLoadStoreInRegion);
ScheduleStart = I;
DEBUG(dbgs() << "SLP: extend schedule region start to " << *I << "\n");
return;
return true;
}
UpIter++;
}
@ -2815,13 +2861,14 @@ void BoUpSLP::BlockScheduling::extendSchedulingRegion(Value *V) {
ScheduleEnd = I->getNextNode();
assert(ScheduleEnd && "tried to vectorize a TerminatorInst?");
DEBUG(dbgs() << "SLP: extend schedule region end to " << *I << "\n");
return;
return true;
}
DownIter++;
}
assert((UpIter != UpperEnd || DownIter != LowerEnd) &&
"instruction not found in block");
}
return true;
}
void BoUpSLP::BlockScheduling::initScheduleData(Instruction *FromI,

View File

@ -0,0 +1,66 @@
; RUN: opt < %s -basicaa -slp-vectorizer -S -slp-schedule-budget=16 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-apple-macosx10.9.0"
; Test if the budget for the scheduling region size works.
; We test with a reduced budget of 16 which should prevent vectorizing the loads.
declare void @unknown()
; CHECK-LABEL: @test
; CHECK: load float
; CHECK: load float
; CHECK: load float
; CHECK: load float
; CHECK: call void @unknown
define void @test(float * %a, float * %b) {
entry:
%l0 = load float, float* %a
%a1 = getelementptr inbounds float, float* %a, i64 1
%l1 = load float, float* %a1
%a2 = getelementptr inbounds float, float* %a, i64 2
%l2 = load float, float* %a2
%a3 = getelementptr inbounds float, float* %a, i64 3
%l3 = load float, float* %a3
; some unrelated instructions inbetween to enlarge the scheduling region
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
store float %l0, float* %b
%b1 = getelementptr inbounds float, float* %b, i64 1
store float %l1, float* %b1
%b2 = getelementptr inbounds float, float* %b, i64 2
store float %l2, float* %b2
%b3 = getelementptr inbounds float, float* %b, i64 3
store float %l3, float* %b3
ret void
}