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Parameterize the BumpPtrAllocator over a slab allocator. It defaults to using
malloc, so there should be no functional changes to other code. These changes are necessary since I have plans to use this allocator in the JIT memory manager, and it needs a special allocator. I also added some tests which helped me pinpoint some bugs. llvm-svn: 76825
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@ -15,6 +15,8 @@
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#define LLVM_SUPPORT_ALLOCATOR_H
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#include "llvm/Support/AlignOf.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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#include <cstdlib>
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namespace llvm {
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@ -41,21 +43,104 @@ public:
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void PrintStats() const {}
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};
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/// BumpPtrAllocator - This allocator is useful for containers that need very
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/// simple memory allocation strategies. In particular, this just keeps
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/// MemSlab - This structure lives at the beginning of every slab allocated by
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/// the bump allocator.
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class MemSlab {
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public:
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size_t Size;
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MemSlab *NextPtr;
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};
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/// SlabAllocator - This class can be used to parameterize the underlying
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/// allocation strategy for the bump allocator. In particular, this is used
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/// by the JIT to allocate contiguous swathes of executable memory. The
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/// interface uses MemSlab's instead of void *'s so that the allocator
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/// doesn't have to remember the size of the pointer it allocated.
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class SlabAllocator {
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public:
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virtual ~SlabAllocator();
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virtual MemSlab *Allocate(size_t Size) = 0;
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virtual void Deallocate(MemSlab *Slab) = 0;
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};
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/// MallocSlabAllocator - The default slab allocator for the bump allocator
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/// is an adapter class for MallocAllocator that just forwards the method
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/// calls and translates the arguments.
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class MallocSlabAllocator : public SlabAllocator {
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/// Allocator - The underlying allocator that we forward to.
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///
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MallocAllocator Allocator;
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public:
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MallocSlabAllocator() : Allocator() { }
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virtual ~MallocSlabAllocator();
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virtual MemSlab *Allocate(size_t Size);
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virtual void Deallocate(MemSlab *Slab);
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};
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/// BumpPtrAllocator - This allocator is useful for containers that need
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/// very simple memory allocation strategies. In particular, this just keeps
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/// allocating memory, and never deletes it until the entire block is dead. This
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/// makes allocation speedy, but must only be used when the trade-off is ok.
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class BumpPtrAllocator {
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BumpPtrAllocator(const BumpPtrAllocator &); // do not implement
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void operator=(const BumpPtrAllocator &); // do not implement
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void *TheMemory;
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/// SlabSize - Allocate data into slabs of this size unless we get an
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/// allocation above SizeThreshold.
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size_t SlabSize;
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/// SizeThreshold - For any allocation larger than this threshold, we should
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/// allocate a separate slab.
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size_t SizeThreshold;
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/// Allocator - The underlying allocator we use to get slabs of memory. This
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/// defaults to MallocSlabAllocator, which wraps malloc, but it could be
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/// changed to use a custom allocator.
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SlabAllocator &Allocator;
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/// CurSlab - The slab that we are currently allocating into.
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///
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MemSlab *CurSlab;
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/// CurPtr - The current pointer into the current slab. This points to the
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/// next free byte in the slab.
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char *CurPtr;
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/// End - The end of the current slab.
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///
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char *End;
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/// BytesAllocated - This field tracks how many bytes we've allocated, so
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/// that we can compute how much space was wasted.
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size_t BytesAllocated;
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/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
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/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
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/// AlignPtr(8, 4) == 8.
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static char *AlignPtr(char *Ptr, size_t Alignment);
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/// StartNewSlab - Allocate a new slab and move the bump pointers over into
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/// the new slab. Modifies CurPtr and End.
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void StartNewSlab();
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/// DeallocateSlabs - Deallocate all memory slabs after and including this
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/// one.
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void DeallocateSlabs(MemSlab *Slab);
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static MallocSlabAllocator DefaultSlabAllocator;
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public:
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BumpPtrAllocator();
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BumpPtrAllocator(size_t size = 4096, size_t threshold = 4096,
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SlabAllocator &allocator = DefaultSlabAllocator);
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~BumpPtrAllocator();
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/// Reset - Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void Reset();
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/// Allocate - Allocate space at the specified alignment.
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///
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void *Allocate(size_t Size, size_t Alignment);
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/// Allocate space, but do not construct, one object.
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@ -83,9 +168,11 @@ public:
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void Deallocate(const void * /*Ptr*/) {}
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unsigned GetNumSlabs() const;
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void PrintStats() const;
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};
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} // end namespace llvm
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#endif
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#endif // LLVM_SUPPORT_ALLOCATOR_H
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@ -15,127 +15,154 @@
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#include "llvm/Support/Recycler.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/Streams.h"
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#include <ostream>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// MemRegion class implementation
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//===----------------------------------------------------------------------===//
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namespace llvm {
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namespace {
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/// MemRegion - This is one chunk of the BumpPtrAllocator.
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class MemRegion {
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unsigned RegionSize;
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MemRegion *Next;
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char *NextPtr;
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public:
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void Init(unsigned size, unsigned Alignment, MemRegion *next) {
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RegionSize = size;
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Next = next;
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NextPtr = (char*)(this+1);
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// Align NextPtr.
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NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) &
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~(intptr_t)(Alignment-1));
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}
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const MemRegion *getNext() const { return Next; }
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unsigned getNumBytesAllocated() const {
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return NextPtr-(const char*)this;
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}
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/// Allocate - Allocate and return at least the specified number of bytes.
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///
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void *Allocate(size_t AllocSize, size_t Alignment, MemRegion **RegPtr) {
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char* Result = (char*) (((uintptr_t) (NextPtr+Alignment-1))
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& ~((uintptr_t) Alignment-1));
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// Speculate the new value of NextPtr.
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char* NextPtrTmp = Result + AllocSize;
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// If we are still within the current region, return Result.
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if (unsigned (NextPtrTmp - (char*) this) <= RegionSize) {
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NextPtr = NextPtrTmp;
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return Result;
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}
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// Otherwise, we have to allocate a new chunk. Create one twice as big as
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// this one.
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MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2);
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NewRegion->Init(RegionSize*2, Alignment, this);
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// Update the current "first region" pointer to point to the new region.
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*RegPtr = NewRegion;
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// Try allocating from it now.
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return NewRegion->Allocate(AllocSize, Alignment, RegPtr);
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}
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/// Deallocate - Recursively release all memory for this and its next regions
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/// to the system.
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void Deallocate() {
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MemRegion *next = Next;
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free(this);
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if (next)
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next->Deallocate();
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}
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/// DeallocateAllButLast - Recursively release all memory for this and its
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/// next regions to the system stopping at the last region in the list.
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/// Returns the pointer to the last region.
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MemRegion *DeallocateAllButLast() {
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MemRegion *next = Next;
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if (!next)
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return this;
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free(this);
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return next->DeallocateAllButLast();
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}
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};
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}
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//===----------------------------------------------------------------------===//
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// BumpPtrAllocator class implementation
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//===----------------------------------------------------------------------===//
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BumpPtrAllocator::BumpPtrAllocator() {
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TheMemory = malloc(4096);
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((MemRegion*)TheMemory)->Init(4096, 1, 0);
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BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
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SlabAllocator &allocator)
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: SlabSize(size), SizeThreshold(threshold), Allocator(allocator),
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CurSlab(0), BytesAllocated(0) {
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StartNewSlab();
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}
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BumpPtrAllocator::~BumpPtrAllocator() {
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((MemRegion*)TheMemory)->Deallocate();
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DeallocateSlabs(CurSlab);
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}
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/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
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/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
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/// AlignPtr(8, 4) == 8.
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char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
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assert(Alignment && (Alignment & (Alignment - 1)) == 0 &&
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"Alignment is not a power of two!");
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// Do the alignment.
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return (char*)(((uintptr_t)Ptr + Alignment - 1) &
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~(uintptr_t)(Alignment - 1));
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}
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/// StartNewSlab - Allocate a new slab and move the bump pointers over into
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/// the new slab. Modifies CurPtr and End.
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void BumpPtrAllocator::StartNewSlab() {
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MemSlab *NewSlab = Allocator.Allocate(SlabSize);
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NewSlab->NextPtr = CurSlab;
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CurSlab = NewSlab;
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CurPtr = (char*)(CurSlab + 1);
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End = CurPtr + CurSlab->Size;
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}
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/// DeallocateSlabs - Deallocate all memory slabs after and including this
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/// one.
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void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
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while (Slab) {
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MemSlab *NextSlab = Slab->NextPtr;
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#ifndef NDEBUG
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// Poison the memory so stale pointers crash sooner. Note we must
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// preserve the Size and NextPtr fields at the beginning.
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memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
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#endif
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Allocator.Deallocate(Slab);
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Slab = NextSlab;
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}
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}
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/// Reset - Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void BumpPtrAllocator::Reset() {
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MemRegion *MRP = (MemRegion*)TheMemory;
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MRP = MRP->DeallocateAllButLast();
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MRP->Init(4096, 1, 0);
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TheMemory = MRP;
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DeallocateSlabs(CurSlab->NextPtr);
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CurSlab->NextPtr = 0;
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CurPtr = (char*)(CurSlab + 1);
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End = CurPtr + CurSlab->Size;
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}
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void *BumpPtrAllocator::Allocate(size_t Size, size_t Align) {
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MemRegion *MRP = (MemRegion*)TheMemory;
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void *Ptr = MRP->Allocate(Size, Align, &MRP);
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TheMemory = MRP;
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/// Allocate - Allocate space at the specified alignment.
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///
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void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
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// Keep track of how many bytes we've allocated.
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BytesAllocated += Size;
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// 0-byte alignment means 1-byte alignment.
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if (Alignment == 0) Alignment = 1;
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// Allocate the aligned space, going forwards from CurPtr.
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char *Ptr = AlignPtr(CurPtr, Alignment);
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// Check if we can hold it.
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if (Ptr + Size < End) {
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CurPtr = Ptr + Size;
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return Ptr;
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}
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// If Size is really big, allocate a separate slab for it.
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if (Size > SizeThreshold) {
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size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
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MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
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// Put the new slab after the current slab, since we are not allocating
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// into it.
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NewSlab->NextPtr = CurSlab->NextPtr;
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CurSlab->NextPtr = NewSlab;
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Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
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assert((uintptr_t)Ptr + Size < (uintptr_t)NewSlab + NewSlab->Size);
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return Ptr;
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}
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// Otherwise, start a new slab and try again.
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StartNewSlab();
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Ptr = AlignPtr(CurPtr, Alignment);
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CurPtr = Ptr + Size;
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assert(CurPtr < End && "Unable to allocate memory!");
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return Ptr;
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}
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unsigned BumpPtrAllocator::GetNumSlabs() const {
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unsigned NumSlabs = 0;
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for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
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++NumSlabs;
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}
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return NumSlabs;
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}
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void BumpPtrAllocator::PrintStats() const {
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unsigned BytesUsed = 0;
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unsigned NumRegions = 0;
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const MemRegion *R = (MemRegion*)TheMemory;
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for (; R; R = R->getNext(), ++NumRegions)
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BytesUsed += R->getNumBytesAllocated();
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unsigned NumSlabs = 0;
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size_t TotalMemory = 0;
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for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
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TotalMemory += Slab->Size;
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++NumSlabs;
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}
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cerr << "\nNumber of memory regions: " << NumRegions << "\n";
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cerr << "Bytes allocated: " << BytesUsed << "\n";
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cerr << "\nNumber of memory regions: " << NumSlabs << '\n'
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<< "Bytes used: " << BytesAllocated << '\n'
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<< "Bytes allocated: " << TotalMemory << '\n'
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<< "Bytes wasted: " << (TotalMemory - BytesAllocated)
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<< " (includes alignment, etc)\n";
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}
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MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator =
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MallocSlabAllocator();
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SlabAllocator::~SlabAllocator() { }
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MallocSlabAllocator::~MallocSlabAllocator() { }
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MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
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MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
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Slab->Size = Size;
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Slab->NextPtr = 0;
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return Slab;
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}
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void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
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Allocator.Deallocate(Slab);
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}
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void PrintRecyclerStats(size_t Size,
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size_t Align,
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size_t FreeListSize) {
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cerr << "Recycler element size: " << Size << '\n'
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<< "Recycler element alignment: " << Align << '\n'
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<< "Number of elements free for recycling: " << FreeListSize << '\n';
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}
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void llvm::PrintRecyclerStats(size_t Size,
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size_t Align,
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size_t FreeListSize) {
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cerr << "Recycler element size: " << Size << '\n';
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cerr << "Recycler element alignment: " << Align << '\n';
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cerr << "Number of elements free for recycling: " << FreeListSize << '\n';
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}
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61
unittests/Support/AllocatorTest.cpp
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61
unittests/Support/AllocatorTest.cpp
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@ -0,0 +1,61 @@
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//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Allocator.h"
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#include "gtest/gtest.h"
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using namespace llvm;
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namespace {
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TEST(AllocatorTest, Basics) {
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BumpPtrAllocator Alloc;
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int *a = (int*)Alloc.Allocate(sizeof(int), 0);
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int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
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int *c = (int*)Alloc.Allocate(sizeof(int), 0);
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*a = 1;
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b[0] = 2;
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b[9] = 2;
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*c = 3;
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EXPECT_EQ(1, *a);
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EXPECT_EQ(2, b[0]);
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create three slabs.
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TEST(AllocatorTest, ThreeSlabs) {
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BumpPtrAllocator Alloc(4096, 4096);
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(3U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create two slabs, reset the allocator, and do it
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// again.
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TEST(AllocatorTest, TestReset) {
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BumpPtrAllocator Alloc(4096, 4096);
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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Alloc.Reset();
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 0);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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} // anonymous namespace
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