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Don't treat 0 as a special value for int attributes.

Split the get() to not use a default value. This way
attributes can be added that have 0 as a legitimate value.

llvm-svn: 217107
This commit is contained in:
Matt Arsenault 2014-09-03 23:24:31 +00:00
parent a018fde83e
commit 4e7d8af048
2 changed files with 27 additions and 10 deletions

View File

@ -126,7 +126,8 @@ public:
//===--------------------------------------------------------------------===//
/// \brief Return a uniquified Attribute object.
static Attribute get(LLVMContext &Context, AttrKind Kind, uint64_t Val = 0);
static Attribute get(LLVMContext &Context, AttrKind Kind);
static Attribute get(LLVMContext &Context, AttrKind Kind, uint64_t Val);
static Attribute get(LLVMContext &Context, StringRef Kind,
StringRef Val = StringRef());

View File

@ -31,12 +31,10 @@ using namespace llvm;
// Attribute Construction Methods
//===----------------------------------------------------------------------===//
Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind,
uint64_t Val) {
Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind) {
LLVMContextImpl *pImpl = Context.pImpl;
FoldingSetNodeID ID;
ID.AddInteger(Kind);
if (Val) ID.AddInteger(Val);
void *InsertPoint;
AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
@ -44,9 +42,27 @@ Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind,
if (!PA) {
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
if (!Val)
PA = new EnumAttributeImpl(Kind);
else
pImpl->AttrsSet.InsertNode(PA, InsertPoint);
}
// Return the Attribute that we found or created.
return Attribute(PA);
}
Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind,
uint64_t Val) {
LLVMContextImpl *pImpl = Context.pImpl;
FoldingSetNodeID ID;
ID.AddInteger(Kind);
ID.AddInteger(Val);
void *InsertPoint;
AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
if (!PA) {
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
PA = new IntAttributeImpl(Kind, Val);
pImpl->AttrsSet.InsertNode(PA, InsertPoint);
}