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Don't treat 0 as a special value for int attributes.
Split the get() to not use a default value. This way attributes can be added that have 0 as a legitimate value. llvm-svn: 217107
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@ -126,7 +126,8 @@ public:
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//===--------------------------------------------------------------------===//
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/// \brief Return a uniquified Attribute object.
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static Attribute get(LLVMContext &Context, AttrKind Kind, uint64_t Val = 0);
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static Attribute get(LLVMContext &Context, AttrKind Kind);
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static Attribute get(LLVMContext &Context, AttrKind Kind, uint64_t Val);
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static Attribute get(LLVMContext &Context, StringRef Kind,
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StringRef Val = StringRef());
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@ -31,12 +31,10 @@ using namespace llvm;
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// Attribute Construction Methods
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//===----------------------------------------------------------------------===//
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Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind,
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uint64_t Val) {
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Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind) {
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LLVMContextImpl *pImpl = Context.pImpl;
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FoldingSetNodeID ID;
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ID.AddInteger(Kind);
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if (Val) ID.AddInteger(Val);
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void *InsertPoint;
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AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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@ -44,10 +42,28 @@ Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind,
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if (!PA) {
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// If we didn't find any existing attributes of the same shape then create a
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// new one and insert it.
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if (!Val)
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PA = new EnumAttributeImpl(Kind);
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else
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PA = new IntAttributeImpl(Kind, Val);
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PA = new EnumAttributeImpl(Kind);
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pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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}
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// Return the Attribute that we found or created.
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return Attribute(PA);
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}
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Attribute Attribute::get(LLVMContext &Context, Attribute::AttrKind Kind,
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uint64_t Val) {
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LLVMContextImpl *pImpl = Context.pImpl;
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FoldingSetNodeID ID;
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ID.AddInteger(Kind);
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ID.AddInteger(Val);
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void *InsertPoint;
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AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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if (!PA) {
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// If we didn't find any existing attributes of the same shape then create a
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// new one and insert it.
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PA = new IntAttributeImpl(Kind, Val);
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pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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}
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