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Don't force OnDiskHashTables to have a minimum of 64 buckets. That's

preposterously large for some lookup tables -- in C++ classes generated by
template instantiation, it's very common for the number of lookup results to be
either 1 or 2.

This reduces size of a libstdc++ module by 7-15%.

llvm-svn: 264486
This commit is contained in:
Richard Smith 2016-03-26 01:49:50 +00:00
parent 8ff16fc446
commit 53c60ee239

View File

@ -152,6 +152,22 @@ public:
using namespace llvm::support;
endian::Writer<little> LE(Out);
// Now we're done adding entries, resize the bucket list if it's
// significantly too large. (This only happens if the number of
// entries is small and we're within our initial allocation of
// 64 buckets.) We aim for an occupancy ratio in [3/8, 3/4).
//
// As a special case, if there are two or fewer entries, just
// form a single bucket. A linear scan is fine in that case, and
// this is very common in C++ class lookup tables. This also
// guarantees we produce at least one bucket for an empty table.
//
// FIXME: Try computing a perfect hash function at this point.
unsigned TargetNumBuckets =
NumEntries <= 2 ? 1 : NextPowerOf2(NumEntries * 4 / 3);
if (TargetNumBuckets != NumBuckets)
resize(TargetNumBuckets);
// Emit the payload of the table.
for (offset_type I = 0; I < NumBuckets; ++I) {
Bucket &B = Buckets[I];