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Switch this code to use hash_combine_range rather than incremental calls
to hash_combine. One of the interfaces could already do this, and the other can just use a small buffer. This is a much more efficient way to use the hash_combine interface, although I don't have any particular benchmark where this code was hot, so I can't measure much of an impact. It at least doesn't slow anything down. llvm-svn: 152200
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@ -657,20 +657,18 @@ private:
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return ConstantClassInfo::getTombstoneKey();
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}
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static unsigned getHashValue(const ConstantClass *CP) {
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hash_code code = hash_value(CP->getType());
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SmallVector<Constant*, 8> CPOperands;
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CPOperands.reserve(CP->getNumOperands());
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for (unsigned I = 0, E = CP->getNumOperands(); I < E; ++I)
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code = hash_combine(code, hash_value(CP->getOperand(I)));
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return code;
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CPOperands.push_back(CP->getOperand(I));
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return getHashValue(LookupKey(CP->getType(), CPOperands));
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}
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static bool isEqual(const ConstantClass *LHS, const ConstantClass *RHS) {
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return LHS == RHS;
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}
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static unsigned getHashValue(const LookupKey &Val) {
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hash_code code = hash_value(Val.first);
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for (Operands::const_iterator
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I = Val.second.begin(), E = Val.second.end(); I != E; ++I)
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code = hash_combine(code, hash_value(*I));
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return code;
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return hash_combine(Val.first, hash_combine_range(Val.second.begin(),
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Val.second.end()));
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}
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static bool isEqual(const LookupKey &LHS, const ConstantClass *RHS) {
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if (RHS == getEmptyKey() || RHS == getTombstoneKey())
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