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rewrite of constant islands
llvm-svn: 34523
This commit is contained in:
parent
5d49a6be02
commit
544968d665
@ -35,10 +35,10 @@ STATISTIC(NumCBrFixed, "Number of cond branches fixed");
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STATISTIC(NumUBrFixed, "Number of uncond branches fixed");
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namespace {
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/// ARMConstantIslands - Due to limited pc-relative displacements, ARM
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/// ARMConstantIslands - Due to limited PC-relative displacements, ARM
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/// requires constant pool entries to be scattered among the instructions
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/// inside a function. To do this, it completely ignores the normal LLVM
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/// constant pool, instead, it places constants where-ever it feels like with
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/// constant pool; instead, it places constants wherever it feels like with
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/// special instructions.
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///
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/// The terminology used in this pass includes:
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@ -59,6 +59,11 @@ namespace {
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/// to a return, unreachable, or unconditional branch).
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std::vector<MachineBasicBlock*> WaterList;
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// WaterListOffsets - the offset of the beginning of each WaterList block.
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// This is computed as needed in HandleConstantPoolUser; not necessarily
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// valid at arbitrary times.
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std::vector<unsigned> WaterListOffsets;
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/// CPUser - One user of a constant pool, keeping the machine instruction
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/// pointer, the constant pool being referenced, and the max displacement
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/// allowed from the instruction to the CP.
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@ -86,7 +91,10 @@ namespace {
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};
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/// CPEntries - Keep track of all of the constant pool entry machine
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/// instructions. For each constpool index, it keeps a vector of entries.
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/// instructions. For each original constpool index (i.e. those that
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/// existed upon entry to this pass), it keeps a vector of entries.
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/// Original elements are cloned as we go along; the clones are
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/// put in the vector of the original element, but have distinct CPIs.
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std::vector<std::vector<CPEntry> > CPEntries;
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/// ImmBranch - One per immediate branch, keeping the machine instruction
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@ -131,8 +139,16 @@ namespace {
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const std::vector<MachineInstr*> &CPEMIs);
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MachineBasicBlock *SplitBlockBeforeInstr(MachineInstr *MI);
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void UpdateForInsertedWaterBlock(MachineBasicBlock *NewBB);
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bool DecrementOldEntry(unsigned CPI, MachineInstr* CPEMI, unsigned Size);
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void ComputeWaterListOffsets(MachineFunction &Fn);
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int LookForExistingCPEntry(CPUser& U, unsigned UserOffset);
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bool HandleConstantPoolUser(MachineFunction &Fn, CPUser &U);
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bool CPEIsInRange(MachineInstr *MI, MachineInstr *CPEMI, unsigned Disp);
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bool CPEIsInRange(MachineInstr *MI, unsigned UserOffset,
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MachineInstr *CPEMI, unsigned Disp,
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bool DoDump);
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bool WaterIsInRange(unsigned UserOffset,
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std::vector<MachineBasicBlock*>::iterator IP,
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unsigned Disp);
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bool BBIsInRange(MachineInstr *MI, MachineBasicBlock *BB, unsigned Disp);
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bool FixUpImmediateBr(MachineFunction &Fn, ImmBranch &Br);
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bool FixUpConditionalBr(MachineFunction &Fn, ImmBranch &Br);
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@ -240,7 +256,7 @@ void ARMConstantIslands::DoInitialPlacement(MachineFunction &Fn,
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}
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}
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/// BBHasFallthrough - Return true of the specified basic block can fallthrough
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/// BBHasFallthrough - Return true if the specified basic block can fallthrough
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/// into the block immediately after it.
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static bool BBHasFallthrough(MachineBasicBlock *MBB) {
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// Get the next machine basic block in the function.
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@ -394,8 +410,9 @@ void ARMConstantIslands::InitialFunctionScan(MachineFunction &Fn,
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}
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}
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// In thumb mode, if this block is a constpool island, pessmisticly assume
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// it needs to be padded by two byte so it's aligned on 4 byte boundary.
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// In thumb mode, if this block is a constpool island, pessimistically
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// assume it needs to be padded by two byte so it's aligned on 4 byte
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// boundary.
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if (AFI->isThumbFunction() &&
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!MBB.empty() &&
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MBB.begin()->getOpcode() == ARM::CONSTPOOL_ENTRY)
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@ -503,8 +520,27 @@ MachineBasicBlock *ARMConstantIslands::SplitBlockBeforeInstr(MachineInstr *MI) {
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OrigBB->addSuccessor(NewBB);
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// Update internal data structures to account for the newly inserted MBB.
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UpdateForInsertedWaterBlock(NewBB);
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// This is almost the same as UpdateForInsertedWaterBlock, except that
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// the Water goes after OrigBB, not NewBB.
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NewBB->getParent()->RenumberBlocks(NewBB);
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// Insert a size into BBSizes to align it properly with the (newly
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// renumbered) block numbers.
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BBSizes.insert(BBSizes.begin()+NewBB->getNumber(), 0);
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// Next, update WaterList. Specifically, we need to add OrigMBB as having
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// available water after it (but not if it's already there, which happens
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// when splitting before a conditional branch that is followed by an
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// unconditional branch - in that case we want to insert NewBB).
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std::vector<MachineBasicBlock*>::iterator IP =
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std::lower_bound(WaterList.begin(), WaterList.end(), OrigBB,
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CompareMBBNumbers);
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MachineBasicBlock* WaterBB = *IP;
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if (WaterBB == OrigBB)
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WaterList.insert(next(IP), NewBB);
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else
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WaterList.insert(IP, OrigBB);
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// Figure out how large the first NewMBB is.
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unsigned NewBBSize = 0;
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for (MachineBasicBlock::iterator I = NewBB->begin(), E = NewBB->end();
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@ -521,20 +557,53 @@ MachineBasicBlock *ARMConstantIslands::SplitBlockBeforeInstr(MachineInstr *MI) {
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return NewBB;
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}
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/// CPEIsInRange - Returns true is the distance between specific MI and
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/// WaterIsInRange - Returns true if a CPE placed after the specified
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/// Water (a basic block) will be in range for the specific MI.
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bool ARMConstantIslands::WaterIsInRange(unsigned UserOffset,
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std::vector<MachineBasicBlock*>::iterator IP,
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unsigned MaxDisp)
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{
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MachineBasicBlock *Water = *IP;
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unsigned Index = IP - WaterList.begin();
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unsigned CPEOffset = WaterListOffsets[Index] +
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BBSizes[Water->getNumber()];
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// If the Water is a constpool island, it has already been aligned.
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// If not, align it.
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if (AFI->isThumbFunction() &&
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(Water->empty() ||
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Water->begin()->getOpcode() != ARM::CONSTPOOL_ENTRY))
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CPEOffset += 2;
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if (UserOffset <= CPEOffset) {
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// User before the CPE.
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if (CPEOffset-UserOffset <= MaxDisp)
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return true;
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} else if (!AFI->isThumbFunction()) {
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// Thumb LDR cannot encode negative offset.
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if (UserOffset-CPEOffset <= MaxDisp)
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return true;
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}
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return false;
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}
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/// CPEIsInRange - Returns true if the distance between specific MI and
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/// specific ConstPool entry instruction can fit in MI's displacement field.
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bool ARMConstantIslands::CPEIsInRange(MachineInstr *MI, MachineInstr *CPEMI,
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unsigned MaxDisp) {
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unsigned PCAdj = AFI->isThumbFunction() ? 4 : 8;
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unsigned UserOffset = GetOffsetOf(MI) + PCAdj;
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// In thumb mode, pessmisticly assumes the .align 2 before the first CPE
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bool ARMConstantIslands::CPEIsInRange(MachineInstr *MI, unsigned UserOffset,
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MachineInstr *CPEMI,
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unsigned MaxDisp, bool DoDump) {
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// In thumb mode, pessimistically assumes the .align 2 before the first CPE
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// in the island adds two byte padding.
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unsigned AlignAdj = AFI->isThumbFunction() ? 2 : 0;
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unsigned CPEOffset = GetOffsetOf(CPEMI) + AlignAdj;
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DOUT << "User of CPE#" << CPEMI->getOperand(0).getImm()
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<< " max delta=" << MaxDisp
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<< " at offset " << int(CPEOffset-UserOffset) << "\t" << *MI;
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if (DoDump) {
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DOUT << "User of CPE#" << CPEMI->getOperand(0).getImm()
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<< " max delta=" << MaxDisp
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<< " insn address=" << UserOffset
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<< " CPE address=" << CPEOffset
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<< " offset=" << int(CPEOffset-UserOffset) << "\t" << *MI;
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}
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if (UserOffset <= CPEOffset) {
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// User before the CPE.
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@ -562,52 +631,13 @@ static bool BBIsJumpedOver(MachineBasicBlock *MBB) {
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return false;
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}
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/// HandleConstantPoolUser - Analyze the specified user, checking to see if it
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/// is out-of-range. If so, pick it up the constant pool value and move it some
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/// place in-range.
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bool ARMConstantIslands::HandleConstantPoolUser(MachineFunction &Fn, CPUser &U){
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MachineInstr *UserMI = U.MI;
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MachineInstr *CPEMI = U.CPEMI;
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// Check to see if the CPE is already in-range.
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if (CPEIsInRange(UserMI, CPEMI, U.MaxDisp))
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return false;
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// Solution guaranteed to work: split the user's MBB right after the user and
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// insert a clone the CPE into the newly created water.
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MachineBasicBlock *UserMBB = UserMI->getParent();
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MachineBasicBlock *NewMBB;
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// TODO: Search for the best place to split the code. In practice, using
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// loop nesting information to insert these guys outside of loops would be
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// sufficient.
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bool isThumb = AFI->isThumbFunction();
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if (&UserMBB->back() == UserMI) {
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assert(BBHasFallthrough(UserMBB) && "Expected a fallthrough BB!");
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NewMBB = next(MachineFunction::iterator(UserMBB));
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// Add an unconditional branch from UserMBB to fallthrough block.
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// Note the new unconditional branch is not being recorded.
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BuildMI(UserMBB, TII->get(isThumb ? ARM::tB : ARM::B)).addMBB(NewMBB);
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BBSizes[UserMBB->getNumber()] += isThumb ? 2 : 4;
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} else {
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MachineInstr *NextMI = next(MachineBasicBlock::iterator(UserMI));
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NewMBB = SplitBlockBeforeInstr(NextMI);
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}
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// Okay, we know we can put an island before UserMBB now, do it!
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MachineBasicBlock *NewIsland = new MachineBasicBlock();
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Fn.getBasicBlockList().insert(NewMBB, NewIsland);
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// Update internal data structures to account for the newly inserted MBB.
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UpdateForInsertedWaterBlock(NewIsland);
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// Now that we have an island to add the CPE to, clone the original CPE and
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// add it to the island.
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unsigned ID = NextUID++;
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unsigned CPI = CPEMI->getOperand(1).getConstantPoolIndex();
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unsigned Size = CPEMI->getOperand(2).getImm();
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/// DecrementOldEntry - find the constant pool entry with index CPI
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/// and instruction CPEMI, and decrement its refcount. If the refcount
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/// becomes 0 remove the entry and instruction. Returns true if we removed
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/// the entry, false if we didn't.
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bool ARMConstantIslands::DecrementOldEntry(unsigned CPI, MachineInstr *CPEMI,
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unsigned Size) {
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// Find the old entry. Eliminate it if it is no longer used.
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CPEntry *OldCPE = findConstPoolEntry(CPI, CPEMI);
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assert(OldCPE && "Unexpected!");
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@ -615,7 +645,8 @@ bool ARMConstantIslands::HandleConstantPoolUser(MachineFunction &Fn, CPUser &U){
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MachineBasicBlock *OldCPEBB = OldCPE->CPEMI->getParent();
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if (OldCPEBB->empty()) {
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// In thumb mode, the size of island is padded by two to compensate for
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// the alignment requirement.
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// the alignment requirement. Thus it will now be 2 when the block is
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// empty, so fix this.
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BBSizes[OldCPEBB->getNumber()] = 0;
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// An island has only one predecessor BB and one successor BB. Check if
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// this BB's predecessor jumps directly to this BB's successor. This
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@ -627,12 +658,171 @@ bool ARMConstantIslands::HandleConstantPoolUser(MachineFunction &Fn, CPUser &U){
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OldCPE->CPEMI->eraseFromParent();
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OldCPE->CPEMI = NULL;
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NumCPEs--;
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return true;
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}
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return false;
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}
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/// ComputeWaterListOffsets - just what you think.
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/// This vector is built to avoid re-adding BBSizes for each WaterBB under test
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/// (which would cause the algorithm to be n^2).
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void ARMConstantIslands::ComputeWaterListOffsets(MachineFunction &Fn) {
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unsigned WaterListIndex = 0;
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unsigned Offset = 0;
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unsigned BB = 0;
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WaterListOffsets.clear();
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for (MachineFunction::iterator MBBI = Fn.begin(), E = Fn.end();
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MBBI != E; ++BB, ++MBBI) {
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MachineBasicBlock *MBB = MBBI;
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if (MBB == WaterList[WaterListIndex]) {
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WaterListOffsets.push_back(Offset);
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WaterListIndex++;
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}
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Offset += BBSizes[BB];
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}
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}
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/// LookForCPEntryInRange - see if the currently referenced CPE is in range;
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/// if not, see if an in-range clone of the CPE is in range, and if so,
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/// change the data structures so the user references the clone. Returns:
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/// 0 = no existing entry found
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/// 1 = entry found, and there were no code insertions or deletions
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/// 2 = entry found, and there were code insertions or deletions
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int ARMConstantIslands::LookForExistingCPEntry(CPUser& U, unsigned UserOffset)
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{
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MachineInstr *UserMI = U.MI;
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MachineInstr *CPEMI = U.CPEMI;
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// Check to see if the CPE is already in-range.
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if (CPEIsInRange(UserMI, UserOffset, CPEMI, U.MaxDisp, true)) {
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DOUT << "In range\n";
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return 1;
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}
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// Build a new CPE for this user.
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// No. Look for previously created clones of the CPE that are in range.
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unsigned CPI = CPEMI->getOperand(1).getConstantPoolIndex();
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std::vector<CPEntry> &CPEs = CPEntries[CPI];
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for (unsigned i = 0, e = CPEs.size(); i != e; ++i) {
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// We already tried this one
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if (CPEs[i].CPEMI == CPEMI)
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continue;
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// Removing CPEs can leave empty entries, skip
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if (CPEs[i].CPEMI == NULL)
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continue;
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if (CPEIsInRange(UserMI, UserOffset, CPEs[i].CPEMI, U.MaxDisp, false)) {
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DOUT << "Replacing CPE#" << CPI << " with CPE#" << CPEs[i].CPI << "\n";
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// Point the CPUser node to the replacement
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U.CPEMI = CPEs[i].CPEMI;
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// Change the CPI in the instruction operand to refer to the clone.
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for (unsigned j = 0, e = UserMI->getNumOperands(); j != e; ++j)
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if (UserMI->getOperand(j).isConstantPoolIndex()) {
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UserMI->getOperand(j).setConstantPoolIndex(CPEs[i].CPI);
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break;
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}
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// Adjust the refcount of the clone...
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CPEs[i].RefCount++;
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// ...and the original. If we didn't remove the old entry, none of the
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// addresses changed, so we don't need another pass.
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unsigned Size = CPEMI->getOperand(2).getImm();
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return DecrementOldEntry(CPI, CPEMI, Size) ? 2 : 1;
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}
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}
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return 0;
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}
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/// HandleConstantPoolUser - Analyze the specified user, checking to see if it
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/// is out-of-range. If so, pick it up the constant pool value and move it some
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/// place in-range. Return true if we changed any addresses (thus must run
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/// another pass of branch lengthening), false otherwise.
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bool ARMConstantIslands::HandleConstantPoolUser(MachineFunction &Fn, CPUser &U){
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MachineInstr *UserMI = U.MI;
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MachineInstr *CPEMI = U.CPEMI;
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unsigned CPI = CPEMI->getOperand(1).getConstantPoolIndex();
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unsigned Size = CPEMI->getOperand(2).getImm();
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bool isThumb = AFI->isThumbFunction();
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MachineBasicBlock *NewMBB;
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// Compute this only once, it's expensive
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unsigned UserOffset = GetOffsetOf(UserMI) + (isThumb ? 4 : 8);
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// See if the current entry is within range, or there is a clone of it
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// in range.
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int result = LookForExistingCPEntry(U, UserOffset);
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if (result==1) return false;
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else if (result==2) return true;
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// No existing clone of this CPE is within range.
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// We will be generating a new clone. Get a UID for it.
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unsigned ID = NextUID++;
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// Look for water where we can place this CPE. We look for the farthest one
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// away that will work. Forward references only for now (although later
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// we might find some that are backwards).
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bool WaterFound = false;
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if (!WaterList.empty()) {
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// Compute offsets for the blocks in the current WaterList.
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// It is a big compile-time speed win to do this only once
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// rather than for each WaterList entry.
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ComputeWaterListOffsets(Fn);
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assert(WaterList.size() == WaterListOffsets.size());
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for (std::vector<MachineBasicBlock*>::iterator IP = prior(WaterList.end()),
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B = WaterList.begin();; --IP) {
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MachineBasicBlock* WaterBB = *IP;
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if (WaterIsInRange(UserOffset, IP, U.MaxDisp)) {
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WaterFound = true;
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DOUT << "found water in range\n";
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// CPE goes before following block (NewMBB).
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NewMBB = next(MachineFunction::iterator(WaterBB));
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// Remove the original WaterList entry; we want subsequent
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// insertions in this vicinity to go after the one we're
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// about to insert. This considerably reduces the number
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// of times we have to move the same CPE more than once.
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WaterList.erase(IP);
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break;
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}
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if (IP == B)
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break;
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}
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}
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if (!WaterFound) {
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// No water found.
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// Solution of last resort: split the user's MBB right after the user
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// and insert a clone of the CPE into the newly created water.
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DOUT << "No water found\n";
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MachineBasicBlock *UserMBB = UserMI->getParent();
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// TODO: Search for the best place to split the code. In practice, using
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// loop nesting information to insert these guys outside of loops would be
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// sufficient.
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if (&UserMBB->back() == UserMI) {
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assert(BBHasFallthrough(UserMBB) && "Expected a fallthrough BB!");
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NewMBB = next(MachineFunction::iterator(UserMBB));
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// Add an unconditional branch from UserMBB to fallthrough block.
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// Note the new unconditional branch is not being recorded.
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BuildMI(UserMBB, TII->get(isThumb ? ARM::tB : ARM::B)).addMBB(NewMBB);
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BBSizes[UserMBB->getNumber()] += isThumb ? 2 : 4;
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} else {
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MachineInstr *NextMI = next(MachineBasicBlock::iterator(UserMI));
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NewMBB = SplitBlockBeforeInstr(NextMI);
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}
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}
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// Okay, we know we can put an island before NewMBB now, do it!
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MachineBasicBlock *NewIsland = new MachineBasicBlock();
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Fn.getBasicBlockList().insert(NewMBB, NewIsland);
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// Update internal data structures to account for the newly inserted MBB.
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UpdateForInsertedWaterBlock(NewIsland);
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// Decrement the old entry, and remove it if refcount becomes 0.
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DecrementOldEntry(CPI, CPEMI, Size);
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// Now that we have an island to add the CPE to, clone the original CPE and
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// add it to the island.
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U.CPEMI = BuildMI(NewIsland, TII->get(ARM::CONSTPOOL_ENTRY))
|
||||
.addImm(ID).addConstantPoolIndex(CPI).addImm(Size);
|
||||
CPEntries[CPI].push_back(CPEntry(U.CPEMI, CPI, 1));
|
||||
CPEntries[CPI].push_back(CPEntry(U.CPEMI, ID, 1));
|
||||
NumCPEs++;
|
||||
|
||||
// Compensate for .align 2 in thumb mode.
|
||||
@ -652,7 +842,7 @@ bool ARMConstantIslands::HandleConstantPoolUser(MachineFunction &Fn, CPUser &U){
|
||||
return true;
|
||||
}
|
||||
|
||||
/// BBIsInRange - Returns true is the distance between specific MI and
|
||||
/// BBIsInRange - Returns true if the distance between specific MI and
|
||||
/// specific BB can fit in MI's displacement field.
|
||||
bool ARMConstantIslands::BBIsInRange(MachineInstr *MI,MachineBasicBlock *DestBB,
|
||||
unsigned MaxDisp) {
|
||||
@ -690,10 +880,10 @@ bool ARMConstantIslands::FixUpImmediateBr(MachineFunction &Fn, ImmBranch &Br) {
|
||||
return FixUpConditionalBr(Fn, Br);
|
||||
}
|
||||
|
||||
/// FixUpUnconditionalBr - Fix up an unconditional branches whose destination is
|
||||
/// too far away to fit in its displacement field. If LR register ha been
|
||||
/// FixUpUnconditionalBr - Fix up an unconditional branch whose destination is
|
||||
/// too far away to fit in its displacement field. If the LR register has been
|
||||
/// spilled in the epilogue, then we can use BL to implement a far jump.
|
||||
/// Otherwise, add a intermediate branch instruction to to a branch.
|
||||
/// Otherwise, add an intermediate branch instruction to to a branch.
|
||||
bool
|
||||
ARMConstantIslands::FixUpUnconditionalBr(MachineFunction &Fn, ImmBranch &Br) {
|
||||
MachineInstr *MI = Br.MI;
|
||||
@ -712,13 +902,13 @@ ARMConstantIslands::FixUpUnconditionalBr(MachineFunction &Fn, ImmBranch &Br) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/// getUnconditionalBrDisp - Returns the maximum displacement that can fit in the
|
||||
/// specific unconditional branch instruction.
|
||||
/// getUnconditionalBrDisp - Returns the maximum displacement that can fit in
|
||||
/// the specific unconditional branch instruction.
|
||||
static inline unsigned getUnconditionalBrDisp(int Opc) {
|
||||
return (Opc == ARM::tB) ? (1<<10)*2 : (1<<23)*4;
|
||||
}
|
||||
|
||||
/// FixUpConditionalBr - Fix up a conditional branches whose destination is too
|
||||
/// FixUpConditionalBr - Fix up a conditional branch whose destination is too
|
||||
/// far away to fit in its displacement field. It is converted to an inverse
|
||||
/// conditional branch + an unconditional branch to the destination.
|
||||
bool
|
||||
@ -791,7 +981,6 @@ ARMConstantIslands::FixUpConditionalBr(MachineFunction &Fn, ImmBranch &Br) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// UndoLRSpillRestore - Remove Thumb push / pop instructions that only spills
|
||||
/// LR / restores LR to pc.
|
||||
bool ARMConstantIslands::UndoLRSpillRestore() {
|
||||
|
@ -17,20 +17,20 @@ Reimplement 'select' in terms of 'SEL'.
|
||||
|
||||
//===---------------------------------------------------------------------===//
|
||||
|
||||
The constant island pass is extremely naive. If a constant pool entry is
|
||||
out of range, it *always* splits a block and inserts a copy of the cp
|
||||
entry inline. It should:
|
||||
The constant island pass has been much improved; all the todo items in the
|
||||
previous version of this document have been addressed. However, there are still
|
||||
things that can be done:
|
||||
|
||||
1. Check to see if there is already a copy of this constant nearby. If so,
|
||||
reuse it.
|
||||
2. Instead of always splitting blocks to insert the constant, insert it in
|
||||
nearby 'water'.
|
||||
3. Constant island references should be ref counted. If a constant reference
|
||||
is out-of-range, and the last reference to a constant is relocated, the
|
||||
dead constant should be removed.
|
||||
1. When there isn't an existing water, the current MBB is split right after the
|
||||
use. It would be profitable to look farther forward, especially on Thumb,
|
||||
where negative offsets won't work.
|
||||
|
||||
This pass has all the framework needed to implement this, but it hasn't
|
||||
been done.
|
||||
2. WaterBlockListOffsets might be maintained throughout, rather than computed
|
||||
when it is needed. This would probably lead to faster compile times.
|
||||
Similarly, the offsets of blocks might be maintained throughout.
|
||||
|
||||
3. There may be some advantage to trying to be smarter about the initial
|
||||
placement, rather than putting everything at the end.
|
||||
|
||||
//===---------------------------------------------------------------------===//
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user