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misched: Remove LoopDependencies heuristic.
This wasn't contributing anything significant to postRA heuristics except compile time (by my measurements) and will be replaced by a more general heuristic for cross-region dependencies within the scheduler itself. llvm-svn: 165563
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df45e1b495
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@ -31,72 +31,6 @@ namespace llvm {
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class LiveIntervals;
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class RegPressureTracker;
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/// LoopDependencies - This class analyzes loop-oriented register
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/// dependencies, which are used to guide scheduling decisions.
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/// For example, loop induction variable increments should be
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/// scheduled as soon as possible after the variable's last use.
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///
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class LoopDependencies {
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const MachineDominatorTree &MDT;
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public:
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typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> >
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LoopDeps;
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LoopDeps Deps;
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LoopDependencies(const MachineDominatorTree &mdt) : MDT(mdt) {}
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/// VisitLoop - Clear out any previous state and analyze the given loop.
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///
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void VisitLoop(const MachineLoop *Loop) {
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assert(Deps.empty() && "stale loop dependencies");
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MachineBasicBlock *Header = Loop->getHeader();
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SmallSet<unsigned, 8> LoopLiveIns;
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for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(),
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LE = Header->livein_end(); LI != LE; ++LI)
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LoopLiveIns.insert(*LI);
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const MachineDomTreeNode *Node = MDT.getNode(Header);
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const MachineBasicBlock *MBB = Node->getBlock();
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assert(Loop->contains(MBB) &&
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"Loop does not contain header!");
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VisitRegion(Node, MBB, Loop, LoopLiveIns);
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}
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private:
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void VisitRegion(const MachineDomTreeNode *Node,
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const MachineBasicBlock *MBB,
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const MachineLoop *Loop,
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const SmallSet<unsigned, 8> &LoopLiveIns) {
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unsigned Count = 0;
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for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
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I != E; ++I) {
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const MachineInstr *MI = I;
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if (MI->isDebugValue())
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continue;
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = MI->getOperand(i);
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if (!MO.isReg() || !MO.isUse())
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continue;
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unsigned MOReg = MO.getReg();
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if (LoopLiveIns.count(MOReg))
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Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
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}
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++Count; // Not every iteration due to dbg_value above.
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}
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const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
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for (std::vector<MachineDomTreeNode*>::const_iterator I =
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Children.begin(), E = Children.end(); I != E; ++I) {
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const MachineDomTreeNode *ChildNode = *I;
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MachineBasicBlock *ChildBlock = ChildNode->getBlock();
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if (Loop->contains(ChildBlock))
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VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns);
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}
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}
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};
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/// An individual mapping from virtual register number to SUnit.
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struct VReg2SUnit {
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unsigned VirtReg;
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@ -236,10 +170,6 @@ namespace llvm {
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/// to minimize construction/destruction.
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std::vector<SUnit *> PendingLoads;
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/// LoopRegs - Track which registers are used for loop-carried dependencies.
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///
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LoopDependencies LoopRegs;
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/// DbgValues - Remember instruction that precedes DBG_VALUE.
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/// These are generated by buildSchedGraph but persist so they can be
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/// referenced when emitting the final schedule.
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@ -46,8 +46,7 @@ ScheduleDAGInstrs::ScheduleDAGInstrs(MachineFunction &mf,
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LiveIntervals *lis)
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: ScheduleDAG(mf), MLI(mli), MDT(mdt), MFI(mf.getFrameInfo()),
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InstrItins(mf.getTarget().getInstrItineraryData()), LIS(lis),
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IsPostRA(IsPostRAFlag), CanHandleTerminators(false), LoopRegs(MDT),
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FirstDbgValue(0) {
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IsPostRA(IsPostRAFlag), CanHandleTerminators(false), FirstDbgValue(0) {
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assert((IsPostRA || LIS) && "PreRA scheduling requires LiveIntervals");
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DbgValues.clear();
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assert(!(IsPostRA && MRI.getNumVirtRegs()) &&
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@ -138,10 +137,6 @@ static const Value *getUnderlyingObjectForInstr(const MachineInstr *MI,
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void ScheduleDAGInstrs::startBlock(MachineBasicBlock *bb) {
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BB = bb;
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LoopRegs.Deps.clear();
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if (MachineLoop *ML = MLI.getLoopFor(BB))
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if (BB == ML->getLoopLatch())
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LoopRegs.VisitLoop(ML);
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}
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void ScheduleDAGInstrs::finishBlock() {
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@ -318,40 +313,6 @@ void ScheduleDAGInstrs::addPhysRegDeps(SUnit *SU, unsigned OperIdx) {
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// retrieve the existing SUnits list for this register's defs.
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std::vector<PhysRegSUOper> &DefList = Defs[MO.getReg()];
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// If a def is going to wrap back around to the top of the loop,
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// backschedule it.
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if (DefList.empty()) {
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LoopDependencies::LoopDeps::iterator I = LoopRegs.Deps.find(MO.getReg());
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if (I != LoopRegs.Deps.end()) {
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const MachineOperand *UseMO = I->second.first;
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unsigned Count = I->second.second;
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const MachineInstr *UseMI = UseMO->getParent();
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unsigned UseMOIdx = UseMO - &UseMI->getOperand(0);
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const MCInstrDesc &UseMCID = UseMI->getDesc();
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// TODO: If we knew the total depth of the region here, we could
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// handle the case where the whole loop is inside the region but
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// is large enough that the isScheduleHigh trick isn't needed.
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if (UseMOIdx < UseMCID.getNumOperands()) {
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// Currently, we only support scheduling regions consisting of
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// single basic blocks. Check to see if the instruction is in
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// the same region by checking to see if it has the same parent.
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if (UseMI->getParent() != MI->getParent()) {
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unsigned Latency = SU->Latency;
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// This is a wild guess as to the portion of the latency which
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// will be overlapped by work done outside the current
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// scheduling region.
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Latency -= std::min(Latency, Count);
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// Add the artificial edge.
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ExitSU.addPred(SDep(SU, SDep::Order, Latency,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false,
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/*isArtificial=*/true));
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}
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}
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LoopRegs.Deps.erase(I);
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}
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}
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// clear this register's use list
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if (Uses.contains(MO.getReg()))
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Uses[MO.getReg()].clear();
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