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StackColoring: smarter check for slot overlap
Summary: The old check for slot overlap treated 2 slots `S` and `T` as overlapping if there existed a CFG node in which both of the slots could possibly be active. That is overly conservative and caused stack blowups in Rust programs. Instead, check whether there is a single CFG node in which both of the slots are possibly active *together*. Fixes PR32488. Patch by Ariel Ben-Yehuda <ariel.byd@gmail.com> Reviewers: thanm, nagisa, llvm-commits, efriedma, rnk Reviewed By: thanm Subscribers: dotdash Differential Revision: https://reviews.llvm.org/D31583 llvm-svn: 305193
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@ -86,10 +86,134 @@ STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
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STATISTIC(StackSlotMerged, "Number of stack slot merged.");
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STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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//===----------------------------------------------------------------------===//
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// StackColoring Pass
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//===----------------------------------------------------------------------===//
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//
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// Stack Coloring reduces stack usage by merging stack slots when they
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// can't be used together. For example, consider the following C program:
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//
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// void bar(char *, int);
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// void foo(bool var) {
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// A: {
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// char z[4096];
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// bar(z, 0);
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// }
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//
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// char *p;
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// char x[4096];
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// char y[4096];
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// if (var) {
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// p = x;
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// } else {
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// bar(y, 1);
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// p = y + 1024;
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// }
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// B:
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// bar(p, 2);
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// }
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//
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// Naively-compiled, this program would use 12k of stack space. However, the
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// stack slot corresponding to `z` is always destroyed before either of the
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// stack slots for `x` or `y` are used, and then `x` is only used if `var`
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// is true, while `y` is only used if `var` is false. So in no time are 2
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// of the stack slots used together, and therefore we can merge them,
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// compiling the function using only a single 4k alloca:
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//
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// void foo(bool var) { // equivalent
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// char x[4096];
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// char *p;
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// bar(x, 0);
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// if (var) {
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// p = x;
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// } else {
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// bar(x, 1);
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// p = x + 1024;
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// }
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// bar(p, 2);
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// }
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//
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// This is an important optimization if we want stack space to be under
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// control in large functions, both open-coded ones and ones created by
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// inlining.
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//
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// Implementation Notes:
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// ---------------------
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//
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// An important part of the above reasoning is that `z` can't be accessed
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// while the latter 2 calls to `bar` are running. This is justified because
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// `z`'s lifetime is over after we exit from block `A:`, so any further
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// accesses to it would be UB. The way we represent this information
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// in LLVM is by having frontends delimit blocks with `lifetime.start`
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// and `lifetime.end` intrinsics.
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//
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// The effect of these intrinsics seems to be as follows (maybe I should
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// specify this in the reference?):
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//
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// L1) at start, each stack-slot is marked as *out-of-scope*, unless no
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// lifetime intrinsic refers to that stack slot, in which case
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// it is marked as *in-scope*.
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// L2) on a `lifetime.start`, a stack slot is marked as *in-scope* and
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// the stack slot is overwritten with `undef`.
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// L3) on a `lifetime.end`, a stack slot is marked as *out-of-scope*.
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// L4) on function exit, all stack slots are marked as *out-of-scope*.
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// L5) `lifetime.end` is a no-op when called on a slot that is already
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// *out-of-scope*.
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// L6) memory accesses to *out-of-scope* stack slots are UB.
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// L7) when a stack-slot is marked as *out-of-scope*, all pointers to it
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// are invalidated, unless the slot is "degenerate". This is used to
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// justify not marking slots as in-use until the pointer to them is
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// used, but feels a bit hacky in the presence of things like LICM. See
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// the "Degenerate Slots" section for more details.
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//
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// Now, let's ground stack coloring on these rules. We'll define a slot
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// as *in-use* at a (dynamic) point in execution if it either can be
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// written to at that point, or if it has a live and non-undef content
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// at that point.
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//
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// Obviously, slots that are never *in-use* together can be merged, and
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// in our example `foo`, the slots for `x`, `y` and `z` are never
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// in-use together (of course, sometimes slots that *are* in-use together
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// might still be mergable, but we don't care about that here).
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//
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// In this implementation, we successively merge pairs of slots that are
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// not *in-use* together. We could be smarter - for example, we could merge
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// a single large slot with 2 small slots, or we could construct the
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// interference graph and run a "smart" graph coloring algorithm, but with
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// that aside, how do we find out whether a pair of slots might be *in-use*
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// together?
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//
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// From our rules, we see that *out-of-scope* slots are never *in-use*,
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// and from (L7) we see that "non-degenerate" slots remain non-*in-use*
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// until their address is taken. Therefore, we can approximate slot activity
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// using dataflow.
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//
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// A subtle point: naively, we might try to figure out which pairs of
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// stack-slots interfere by propagating `S in-use` through the CFG for every
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// stack-slot `S`, and having `S` and `T` interfere if there is a CFG point in
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// which they are both *in-use*.
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//
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// That is sound, but overly conservative in some cases: in our (artificial)
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// example `foo`, either `x` or `y` might be in use at the label `B:`, but
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// as `x` is only in use if we came in from the `var` edge and `y` only
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// if we came from the `!var` edge, they still can't be in use together.
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// See PR32488 for an important real-life case.
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//
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// If we wanted to find all points of interference precisely, we could
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// propagate `S in-use` and `S&T in-use` predicates through the CFG. That
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// would be precise, but requires propagating `O(n^2)` dataflow facts.
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//
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// However, we aren't interested in the *set* of points of interference
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// between 2 stack slots, only *whether* there *is* such a point. So we
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// can rely on a little trick: for `S` and `T` to be in-use together,
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// one of them needs to become in-use while the other is in-use (or
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// they might both become in use simultaneously). We can check this
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// by also keeping track of the points at which a stack slot might *start*
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// being in-use.
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//
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// Exact first use:
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// ----------------
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//
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// Consider the following motivating example:
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//
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// int foo() {
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@ -158,6 +282,9 @@ STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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// lifetime, we can additionally overlap b1 and b5, giving us a 3*1024
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// byte stack (better).
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//
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// Degenerate Slots:
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// -----------------
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//
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// Relying entirely on first-use of stack slots is problematic,
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// however, due to the fact that optimizations can sometimes migrate
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// uses of a variable outside of its lifetime start/end region. Here
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@ -237,10 +364,6 @@ STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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// for "b" then it will appear that 'b' has a degenerate lifetime.
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//
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//===----------------------------------------------------------------------===//
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// StackColoring Pass
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//===----------------------------------------------------------------------===//
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namespace {
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/// StackColoring - A machine pass for merging disjoint stack allocations,
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/// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
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@ -271,8 +394,11 @@ class StackColoring : public MachineFunctionPass {
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/// Maps basic blocks to a serial number.
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SmallVector<const MachineBasicBlock*, 8> BasicBlockNumbering;
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/// Maps liveness intervals for each slot.
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/// Maps slots to their use interval. Outside of this interval, slots
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/// values are either dead or `undef` and they will not be written to.
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SmallVector<std::unique_ptr<LiveInterval>, 16> Intervals;
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/// Maps slots to the points where they can become in-use.
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SmallVector<SmallVector<SlotIndex, 4>, 16> LiveStarts;
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/// VNInfo is used for the construction of LiveIntervals.
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VNInfo::Allocator VNInfoAllocator;
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/// SlotIndex analysis object.
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@ -672,15 +798,22 @@ void StackColoring::calculateLocalLiveness()
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void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
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SmallVector<SlotIndex, 16> Starts;
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SmallVector<SlotIndex, 16> Finishes;
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SmallVector<bool, 16> DefinitelyInUse;
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// For each block, find which slots are active within this block
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// and update the live intervals.
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for (const MachineBasicBlock &MBB : *MF) {
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Starts.clear();
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Starts.resize(NumSlots);
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Finishes.clear();
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Finishes.resize(NumSlots);
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DefinitelyInUse.clear();
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DefinitelyInUse.resize(NumSlots);
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// Start the interval of the slots that we previously found to be 'in-use'.
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BlockLifetimeInfo &MBBLiveness = BlockLiveness[&MBB];
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for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
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pos = MBBLiveness.LiveIn.find_next(pos)) {
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Starts[pos] = Indexes->getMBBStartIdx(&MBB);
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}
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// Create the interval for the basic blocks containing lifetime begin/end.
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for (const MachineInstr &MI : MBB) {
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@ -692,66 +825,35 @@ void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
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SlotIndex ThisIndex = Indexes->getInstructionIndex(MI);
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for (auto Slot : slots) {
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if (IsStart) {
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if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
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// If a slot is already definitely in use, we don't have to emit
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// a new start marker because there is already a pre-existing
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// one.
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if (!DefinitelyInUse[Slot]) {
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LiveStarts[Slot].push_back(ThisIndex);
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DefinitelyInUse[Slot] = true;
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}
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if (!Starts[Slot].isValid())
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Starts[Slot] = ThisIndex;
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} else {
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if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
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Finishes[Slot] = ThisIndex;
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if (Starts[Slot].isValid()) {
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VNInfo *VNI = Intervals[Slot]->getValNumInfo(0);
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Intervals[Slot]->addSegment(
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LiveInterval::Segment(Starts[Slot], ThisIndex, VNI));
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Starts[Slot] = SlotIndex(); // Invalidate the start index
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DefinitelyInUse[Slot] = false;
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}
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}
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}
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}
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// Create the interval of the blocks that we previously found to be 'alive'.
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BlockLifetimeInfo &MBBLiveness = BlockLiveness[&MBB];
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for (unsigned pos : MBBLiveness.LiveIn.set_bits()) {
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Starts[pos] = Indexes->getMBBStartIdx(&MBB);
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}
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for (unsigned pos : MBBLiveness.LiveOut.set_bits()) {
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Finishes[pos] = Indexes->getMBBEndIdx(&MBB);
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}
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// Finish up started segments
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for (unsigned i = 0; i < NumSlots; ++i) {
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//
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// When LifetimeStartOnFirstUse is turned on, data flow analysis
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// is forward (from starts to ends), not bidirectional. A
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// consequence of this is that we can wind up in situations
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// where Starts[i] is invalid but Finishes[i] is valid and vice
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// versa. Example:
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//
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// LIFETIME_START x
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// if (...) {
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// <use of x>
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// throw ...;
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// }
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// LIFETIME_END x
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// return 2;
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//
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//
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// Here the slot for "x" will not be live into the block
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// containing the "return 2" (since lifetimes start with first
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// use, not at the dominating LIFETIME_START marker).
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//
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if (Starts[i].isValid() && !Finishes[i].isValid()) {
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Finishes[i] = Indexes->getMBBEndIdx(&MBB);
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}
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if (!Starts[i].isValid())
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continue;
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assert(Starts[i] && Finishes[i] && "Invalid interval");
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VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
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SlotIndex S = Starts[i];
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SlotIndex F = Finishes[i];
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if (S < F) {
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// We have a single consecutive region.
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Intervals[i]->addSegment(LiveInterval::Segment(S, F, ValNum));
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} else {
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// We have two non-consecutive regions. This happens when
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// LIFETIME_START appears after the LIFETIME_END marker.
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SlotIndex NewStart = Indexes->getMBBStartIdx(&MBB);
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SlotIndex NewFin = Indexes->getMBBEndIdx(&MBB);
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Intervals[i]->addSegment(LiveInterval::Segment(NewStart, F, ValNum));
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Intervals[i]->addSegment(LiveInterval::Segment(S, NewFin, ValNum));
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}
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SlotIndex EndIdx = Indexes->getMBBEndIdx(&MBB);
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VNInfo *VNI = Intervals[i]->getValNumInfo(0);
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Intervals[i]->addSegment(LiveInterval::Segment(Starts[i], EndIdx, VNI));
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}
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}
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}
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@ -981,6 +1083,7 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
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BasicBlockNumbering.clear();
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Markers.clear();
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Intervals.clear();
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LiveStarts.clear();
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VNInfoAllocator.Reset();
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unsigned NumSlots = MFI->getObjectIndexEnd();
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@ -992,6 +1095,7 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
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SmallVector<int, 8> SortedSlots;
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SortedSlots.reserve(NumSlots);
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Intervals.reserve(NumSlots);
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LiveStarts.resize(NumSlots);
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unsigned NumMarkers = collectMarkers(NumSlots);
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@ -1063,6 +1167,9 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
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return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
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});
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for (auto &s : LiveStarts)
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std::sort(s.begin(), s.end());
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bool Changed = true;
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while (Changed) {
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Changed = false;
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@ -1078,12 +1185,22 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
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int SecondSlot = SortedSlots[J];
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LiveInterval *First = &*Intervals[FirstSlot];
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LiveInterval *Second = &*Intervals[SecondSlot];
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auto &FirstS = LiveStarts[FirstSlot];
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auto &SecondS = LiveStarts[SecondSlot];
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assert (!First->empty() && !Second->empty() && "Found an empty range");
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// Merge disjoint slots.
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if (!First->overlaps(*Second)) {
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// Merge disjoint slots. This is a little bit tricky - see the
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// Implementation Notes section for an explanation.
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if (!First->isLiveAtIndexes(SecondS) &&
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!Second->isLiveAtIndexes(FirstS)) {
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Changed = true;
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First->MergeSegmentsInAsValue(*Second, First->getValNumInfo(0));
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int OldSize = FirstS.size();
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FirstS.append(SecondS.begin(), SecondS.end());
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auto Mid = FirstS.begin() + OldSize;
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std::inplace_merge(FirstS.begin(), Mid, FirstS.end());
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SlotRemap[SecondSlot] = FirstSlot;
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SortedSlots[J] = -1;
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DEBUG(dbgs()<<"Merging #"<<FirstSlot<<" and slots #"<<
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@ -582,12 +582,76 @@ if.end: ; preds = %if.then, %entry
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ret i32 %x.addr.0
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}
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;CHECK-LABEL: multi_segment:
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;YESCOLOR: subq $256, %rsp
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;NOFIRSTUSE: subq $256, %rsp
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;NOCOLOR: subq $512, %rsp
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define i1 @multi_segment(i1, i1)
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{
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entry-block:
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%foo = alloca [32 x i64]
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%bar = alloca [32 x i64]
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%foo_i8 = bitcast [32 x i64]* %foo to i8*
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%bar_i8 = bitcast [32 x i64]* %bar to i8*
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call void @llvm.lifetime.start.p0i8(i64 256, i8* %bar_i8)
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call void @baz([32 x i64]* %bar, i32 1)
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %bar_i8)
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call void @llvm.lifetime.start.p0i8(i64 256, i8* %foo_i8)
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call void @baz([32 x i64]* %foo, i32 1)
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %foo_i8)
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call void @llvm.lifetime.start.p0i8(i64 256, i8* %bar_i8)
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call void @baz([32 x i64]* %bar, i32 1)
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %bar_i8)
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ret i1 true
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}
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;CHECK-LABEL: pr32488:
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;YESCOLOR: subq $256, %rsp
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;NOFIRSTUSE: subq $256, %rsp
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;NOCOLOR: subq $512, %rsp
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define i1 @pr32488(i1, i1)
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{
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entry-block:
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%foo = alloca [32 x i64]
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%bar = alloca [32 x i64]
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%foo_i8 = bitcast [32 x i64]* %foo to i8*
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%bar_i8 = bitcast [32 x i64]* %bar to i8*
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br i1 %0, label %if_false, label %if_true
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if_false:
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call void @llvm.lifetime.start.p0i8(i64 256, i8* %bar_i8)
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call void @baz([32 x i64]* %bar, i32 0)
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br i1 %1, label %if_false.1, label %onerr
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if_false.1:
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %bar_i8)
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br label %merge
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if_true:
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call void @llvm.lifetime.start.p0i8(i64 256, i8* %foo_i8)
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call void @baz([32 x i64]* %foo, i32 1)
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br i1 %1, label %if_true.1, label %onerr
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if_true.1:
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %foo_i8)
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br label %merge
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merge:
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ret i1 false
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onerr:
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %foo_i8)
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call void @llvm.lifetime.end.p0i8(i64 256, i8* %bar_i8)
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call void @destructor()
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ret i1 true
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}
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%Data = type { [32 x i64] }
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declare void @destructor()
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declare void @inita(i32*)
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|
||||
declare void @initb(i32*,i32*,i32*)
|
||||
|
||||
declare void @bar([100 x i32]* , [100 x i32]*) nounwind
|
||||
|
||||
declare void @baz([32 x i64]*, i32)
|
||||
|
||||
declare void @llvm.lifetime.start.p0i8(i64, i8* nocapture) nounwind
|
||||
|
||||
declare void @llvm.lifetime.end.p0i8(i64, i8* nocapture) nounwind
|
||||
|
Loading…
Reference in New Issue
Block a user