mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-24 11:42:57 +01:00
New implementation of data structure analysis
This diff is completely meaningless because this is a replacement implementation. llvm-svn: 2872
This commit is contained in:
parent
5d62e136c5
commit
567a072523
@ -16,40 +16,34 @@ class DSNodeIterator : public std::forward_iterator<DSNode, ptrdiff_t> {
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friend class DSNode;
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DSNode * const Node;
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unsigned Link;
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unsigned LinkIdx;
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typedef DSNodeIterator _Self;
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DSNodeIterator(DSNode *N) : Node(N), Link(0), LinkIdx(0) { // begin iterator
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unsigned NumLinks = Node->getNumOutgoingLinks();
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while (Link < NumLinks && Node->getOutgoingLink(Link).empty())
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DSNodeIterator(DSNode *N) : Node(N), Link(0) { // begin iterator
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unsigned NumLinks = Node->getNumLinks();
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while (Link < NumLinks && Node->getLink(Link) == 0)
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++Link;
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}
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DSNodeIterator(DSNode *N, bool) // Create end iterator
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: Node(N), Link(N->getNumOutgoingLinks()), LinkIdx(0) {
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: Node(N), Link(N->getNumLinks()) {
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}
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public:
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bool operator==(const _Self& x) const {
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return Link == x.Link && LinkIdx == x.LinkIdx;
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return Link == x.Link;
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}
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bool operator!=(const _Self& x) const { return !operator==(x); }
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pointer operator*() const {
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return Node->getOutgoingLink(Link)[LinkIdx].getNode();
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return Node->getLink(Link);
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}
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pointer operator->() const { return operator*(); }
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_Self& operator++() { // Preincrement
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if (LinkIdx < Node->getOutgoingLink(Link).size()-1)
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++LinkIdx;
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else {
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unsigned NumLinks = Node->getNumOutgoingLinks();
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unsigned NumLinks = Node->getNumLinks();
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do {
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++Link;
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} while (Link < NumLinks && Node->getOutgoingLink(Link).empty());
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LinkIdx = 0;
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}
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} while (Link < NumLinks && Node->getLink(Link) != 0);
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return *this;
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}
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_Self operator++(int) { // Postincrement
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@ -11,393 +11,185 @@
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#include <string>
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class Type;
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class CallInst;
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class AllocationInst;
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class Argument;
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class DSNode;
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class FunctionRepBuilder;
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class GlobalValue;
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class FunctionDSGraph;
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class DataStructure;
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class DSNodeIterator;
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class ShadowDSNode;
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class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class DSNodeIterator; // Data structure graph traversal iterator
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class LocalDataStructures; // A collection of local graphs for a program
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// FIXME: move this somewhere private
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unsigned countPointerFields(const Type *Ty);
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// PointerVal - Represent a pointer to a datastructure. The pointer points to
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// a node, and can index into it. This is used for getelementptr instructions,
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// which do not affect which node a pointer points to, but does change the field
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// index
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//===----------------------------------------------------------------------===//
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// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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// of all of the add/un'refing of the node to prevent the backpointers in the
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// graph from getting out of date.
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//
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struct PointerVal {
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DSNode *Node;
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unsigned Index; // Index into Node->FieldLinks[]
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class DSNodeHandle {
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DSNode *N;
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public:
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PointerVal(DSNode *N, unsigned Idx = 0) : Node(N), Index(Idx) {}
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0) : N(0) { operator=(n); }
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DSNodeHandle(const DSNodeHandle &H) : N(0) { operator=(H.N); }
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~DSNodeHandle() { operator=(0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {operator=(H.N); return *this;}
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DSNode *getNode() const { return Node; }
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unsigned getIndex() const { return Index; }
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// Assignment of DSNode*, implement all of the add/un'refing (defined later)
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inline DSNodeHandle &operator=(DSNode *n);
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inline bool operator==(DSNode *N) const { return Node == N; }
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inline bool operator!=(DSNode *N) const { return Node != N; }
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// Allow automatic, implicit, conversion to DSNode*
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operator DSNode*() { return N; }
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operator const DSNode*() const { return N; }
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operator bool() const { return N != 0; }
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operator bool() { return N != 0; }
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// operator< - Allow insertion into a map...
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bool operator<(const PointerVal &PV) const {
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return Node < PV.Node || (Node == PV.Node && Index < PV.Index);
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}
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// Allow explicit conversion to DSNode...
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DSNode *get() { return N; }
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const DSNode *get() const { return N; }
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inline bool operator==(const PointerVal &PV) const {
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return Node == PV.Node && Index == PV.Index;
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}
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inline bool operator!=(const PointerVal &PV) const { return !operator==(PV); }
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// Allow this to be treated like a pointer...
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DSNode *operator->() { return N; }
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void print(std::ostream &O) const;
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};
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// PointerValSet - This class represents a list of pointer values. The add
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// method is used to add values to the set, and ensures that duplicates cannot
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// happen.
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//
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class PointerValSet {
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std::vector<PointerVal> Vals;
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void dropRefs();
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void addRefs();
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public:
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PointerValSet() {}
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PointerValSet(const PointerValSet &PVS) : Vals(PVS.Vals) { addRefs(); }
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~PointerValSet() { dropRefs(); }
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const PointerValSet &operator=(const PointerValSet &PVS);
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// operator< - Allow insertion into a map...
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bool operator<(const PointerValSet &PVS) const;
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bool operator==(const PointerValSet &PVS) const;
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bool operator!=(const PointerValSet &PVS) const { return !operator==(PVS); }
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const PointerVal &operator[](unsigned i) const { return Vals[i]; }
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unsigned size() const { return Vals.size(); }
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bool empty() const { return Vals.empty(); }
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void clear() { dropRefs(); Vals.clear(); }
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// add - Add the specified pointer, or contents of the specified PVS to this
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// pointer set. If a 'Pointer' value is provided, notify the underlying data
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// structure node that the pointer is pointing to it, so that it can be
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// invalidated if neccesary later. True is returned if the value is new to
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// this pointer.
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//
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bool add(const PointerVal &PV, Value *Pointer = 0);
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bool add(const PointerValSet &PVS, Value *Pointer = 0) {
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bool Changed = false;
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for (unsigned i = 0, e = PVS.size(); i != e; ++i)
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Changed |= add(PVS[i], Pointer);
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return Changed;
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}
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// removePointerTo - Remove a single pointer val that points to the specified
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// node...
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void removePointerTo(DSNode *Node);
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void print(std::ostream &O) const;
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};
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//===----------------------------------------------------------------------===//
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// DSNode - Base class for all data structure nodes...
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// DSNode - Data structure node class
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//
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// This class keeps track of a node's type, and the fields in the data
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// structure.
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//
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// This class keeps track of its type, the pointer fields in the data structure,
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// and a list of LLVM values that are pointing to this node.
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//
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class DSNode {
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friend class FunctionDSGraph;
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const Type *Ty;
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std::vector<PointerValSet> FieldLinks;
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std::vector<Value*> Pointers; // Values pointing to me...
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std::vector<PointerValSet*> Referrers;
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std::vector<std::pair<const Type *, ShadowDSNode *> > SynthNodes;
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std::vector<DSNodeHandle> Links;
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std::vector<DSNodeHandle*> Referrers;
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DSNode(const DSNode &); // DO NOT IMPLEMENT
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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NewNode, CallNode, ShadowNode, GlobalNode
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} NodeType;
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ShadowNode = 0 << 0, // Nothing is known about this node...
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ScalarNode = 1 << 0, // Scalar of the current function contains this value
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AllocaNode = 1 << 1, // This node was allocated with alloca
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NewNode = 1 << 2, // This node was allocated with malloc
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GlobalNode = 1 << 3, // This node was allocated by a global var decl
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SubElement = 1 << 4, // This node is a part of some other node
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CastNode = 1 << 5, // This node is accessed in unsafe ways
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};
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// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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// to the nodes in the data structure graph, so it is possible to have nodes
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// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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// when function graphs are inlined.
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//
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unsigned char NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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virtual ~DSNode() {
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dropAllReferences();
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#ifndef NDEBUG
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dropAllReferences(); // Only needed to satisfy assertion checks...
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#endif
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assert(Referrers.empty() && "Referrers to dead node exist!");
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}
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// Iterator for graph interface...
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typedef DSNodeIterator iterator;
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inline iterator begin(); // Defined in DataStructureGraph.h
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inline iterator end();
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unsigned getNumLinks() const { return FieldLinks.size(); }
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PointerValSet &getLink(unsigned i) {
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assert(i < getNumLinks() && "Field links access out of range...");
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return FieldLinks[i];
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}
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const PointerValSet &getLink(unsigned i) const {
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assert(i < getNumLinks() && "Field links access out of range...");
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return FieldLinks[i];
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}
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(PointerValSet *PVS) { Referrers.push_back(PVS); }
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void removeReferrer(PointerValSet *PVS);
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const std::vector<PointerValSet*> &getReferrers() const { return Referrers; }
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// removeAllIncomingEdges - Erase all edges in the graph that point to
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// this node
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void removeAllIncomingEdges();
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void addPointer(Value *V) { Pointers.push_back(V); }
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const std::vector<Value*> &getPointers() const { return Pointers; }
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// Accessors
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const Type *getType() const { return Ty; }
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// getNumOutgoingLinks - Return the number of outgoing links, which is usually
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// the number of normal links, but for call nodes it also includes their
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// arguments.
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//
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virtual unsigned getNumOutgoingLinks() const { return getNumLinks(); }
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virtual PointerValSet &getOutgoingLink(unsigned Link) {
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return getLink(Link);
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unsigned getNumLinks() const { return Links.size(); }
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DSNode *getLink(unsigned i) {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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virtual const PointerValSet &getOutgoingLink(unsigned Link) const {
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return getLink(Link);
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const DSNode *getLink(unsigned i) const {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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void print(std::ostream &O) const;
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// addEdgeTo - Add an edge from the current node to the specified node. This
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// can cause merging of nodes in the graph.
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//
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void addEdgeTo(unsigned LinkNo, DSNode *N);
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void addEdgeTo(DSNode *N) {
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assert(getNumLinks() == 1 && "Must specify a field number to add edge if "
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" more than one field exists!");
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addEdgeTo(0, N);
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}
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// mergeWith - Merge this node into the specified node, moving all links to
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// and from the argument node into the current node. The specified node may
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// be a null pointer (in which case, nothing happens).
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//
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void mergeWith(DSNode *N);
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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void print(std::ostream &O, Function *F) const;
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void dump() const;
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virtual std::string getCaption() const = 0;
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virtual const std::vector<PointerValSet> *getAuxLinks() const {
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return 0; // Default to nothing...
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}
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const = 0;
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virtual void mergeInto(DSNode *Node) const {}
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DSNode *clone() const {
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DSNode *New = cloneImpl();
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// Add all of the pointers to the new node...
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for (unsigned pn = 0, pe = Pointers.size(); pn != pe; ++pn)
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New->addPointer(Pointers[pn]);
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return New;
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}
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// synthesizeNode - Create a new shadow node that is to be linked into this
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// chain..
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//
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ShadowDSNode *synthesizeNode(const Type *Ty, FunctionRepBuilder *Rep);
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std::string getCaption(Function *F) const;
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virtual void dropAllReferences() {
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FieldLinks.clear();
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Links.clear();
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}
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static bool classof(const DSNode *N) { return true; }
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protected:
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virtual DSNode *cloneImpl() const = 0;
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virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
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const DSNode *Old);
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};
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// AllocDSNode - Represent all allocation (malloc or alloca) in the program.
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inline DSNodeHandle &DSNodeHandle::operator=(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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return *this;
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}
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// DSGraph - The graph that represents a function.
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//
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class AllocDSNode : public DSNode {
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AllocationInst *Allocation;
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bool isVarSize; // Allocating variable sized objects
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public:
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AllocDSNode(AllocationInst *V, bool isVarSize = false);
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class DSGraph {
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Function &Func;
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std::vector<DSNode*> Nodes;
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DSNodeHandle RetNode; // Node that gets returned...
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std::map<Value*, DSNodeHandle> ValueMap;
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virtual std::string getCaption() const;
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bool isAllocaNode() const;
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bool isMallocNode() const { return !isAllocaNode(); }
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AllocationInst *getAllocation() const { return Allocation; }
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bool isVariableSize() const { return isVarSize; }
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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virtual void mergeInto(DSNode *Node) const;
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const AllocDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == NewNode; }
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protected:
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virtual AllocDSNode *cloneImpl() const { return new AllocDSNode(Allocation,
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isVarSize); }
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};
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// GlobalDSNode - Represent the memory location that a global variable occupies
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//
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class GlobalDSNode : public DSNode {
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GlobalValue *Val;
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public:
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GlobalDSNode(GlobalValue *V);
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GlobalValue *getGlobal() const { return Val; }
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virtual std::string getCaption() const;
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const GlobalDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == GlobalNode; }
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private:
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virtual GlobalDSNode *cloneImpl() const { return new GlobalDSNode(Val); }
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};
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// CallDSNode - Represent a call instruction in the program...
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//
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class CallDSNode : public DSNode {
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friend class FunctionDSGraph;
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CallInst *CI;
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std::vector<PointerValSet> ArgLinks;
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public:
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CallDSNode(CallInst *CI);
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~CallDSNode() {
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ArgLinks.clear();
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}
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CallInst *getCall() const { return CI; }
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const std::vector<PointerValSet> *getAuxLinks() const { return &ArgLinks; }
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virtual std::string getCaption() const;
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bool addArgValue(unsigned ArgNo, const PointerValSet &PVS) {
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return ArgLinks[ArgNo].add(PVS);
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}
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unsigned getNumArgs() const { return ArgLinks.size(); }
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const PointerValSet &getArgValues(unsigned ArgNo) const {
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assert(ArgNo < ArgLinks.size() && "Arg # out of range!");
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return ArgLinks[ArgNo];
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}
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PointerValSet &getArgValues(unsigned ArgNo) {
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assert(ArgNo < ArgLinks.size() && "Arg # out of range!");
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return ArgLinks[ArgNo];
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}
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const std::vector<PointerValSet> &getArgs() const { return ArgLinks; }
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virtual void dropAllReferences() {
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DSNode::dropAllReferences();
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ArgLinks.clear();
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}
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// getNumOutgoingLinks - Return the number of outgoing links, which is usually
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// the number of normal links, but for call nodes it also includes their
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// arguments.
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// FunctionCalls - This vector maintains a single entry for each call
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// instruction in the current graph. Each call entry contains DSNodeHandles
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// that refer to the arguments that are passed into the function call.
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//
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virtual unsigned getNumOutgoingLinks() const {
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return getNumLinks() + getNumArgs();
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}
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virtual PointerValSet &getOutgoingLink(unsigned Link) {
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if (Link < getNumLinks()) return getLink(Link);
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return getArgValues(Link-getNumLinks());
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}
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virtual const PointerValSet &getOutgoingLink(unsigned Link) const {
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if (Link < getNumLinks()) return getLink(Link);
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return getArgValues(Link-getNumLinks());
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}
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const CallDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == CallNode; }
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private:
|
||||
virtual CallDSNode *cloneImpl() const { return new CallDSNode(CI); }
|
||||
virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
|
||||
const DSNode *Old);
|
||||
};
|
||||
|
||||
|
||||
// ShadowDSNode - Represent a chunk of memory that we need to be able to
|
||||
// address. These are generated due to (for example) pointer type method
|
||||
// arguments... if the pointer is dereferenced, we need to have a node to point
|
||||
// to. When functions are integrated into each other, shadow nodes are
|
||||
// resolved.
|
||||
//
|
||||
class ShadowDSNode : public DSNode {
|
||||
friend class FunctionDSGraph;
|
||||
friend class FunctionRepBuilder;
|
||||
Module *Mod;
|
||||
DSNode *ShadowParent; // Nonnull if this is a synthesized node...
|
||||
public:
|
||||
ShadowDSNode(const Type *Ty, Module *M);
|
||||
virtual std::string getCaption() const;
|
||||
|
||||
// isEquivalentTo - Return true if the nodes should be merged...
|
||||
virtual bool isEquivalentTo(DSNode *Node) const;
|
||||
|
||||
DSNode *getShadowParent() const { return ShadowParent; }
|
||||
|
||||
// Support type inquiry through isa, cast, and dyn_cast...
|
||||
static bool classof(const ShadowDSNode *) { return true; }
|
||||
static bool classof(const DSNode *N) { return N->NodeType == ShadowNode; }
|
||||
|
||||
private:
|
||||
ShadowDSNode(const Type *Ty, Module *M, DSNode *ShadParent);
|
||||
protected:
|
||||
virtual ShadowDSNode *cloneImpl() const {
|
||||
if (ShadowParent)
|
||||
return new ShadowDSNode(getType(), Mod, ShadowParent);
|
||||
else
|
||||
return new ShadowDSNode(getType(), Mod);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// FunctionDSGraph - The graph that represents a method.
|
||||
//
|
||||
class FunctionDSGraph {
|
||||
Function *Func;
|
||||
std::vector<AllocDSNode*> AllocNodes;
|
||||
std::vector<ShadowDSNode*> ShadowNodes;
|
||||
std::vector<GlobalDSNode*> GlobalNodes;
|
||||
std::vector<CallDSNode*> CallNodes;
|
||||
PointerValSet RetNode; // Node that gets returned...
|
||||
std::map<Value*, PointerValSet> ValueMap;
|
||||
|
||||
std::vector<std::vector<DSNodeHandle> > FunctionCalls;
|
||||
#if 0
|
||||
// cloneFunctionIntoSelf - Clone the specified method graph into the current
|
||||
// method graph, returning the Return's set of the graph. If ValueMap is set
|
||||
// to true, the ValueMap of the function is cloned into this function as well
|
||||
// as the data structure graph itself. Regardless, the arguments value sets
|
||||
// of DSG are copied into Args.
|
||||
//
|
||||
PointerValSet cloneFunctionIntoSelf(const FunctionDSGraph &G, bool ValueMap,
|
||||
PointerValSet cloneFunctionIntoSelf(const DSGraph &G, bool ValueMap,
|
||||
std::vector<PointerValSet> &Args);
|
||||
|
||||
bool RemoveUnreachableNodes();
|
||||
bool UnlinkUndistinguishableNodes();
|
||||
void MarkEscapeableNodesReachable(std::vector<bool> &RSN,
|
||||
std::vector<bool> &RAN);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// Define the interface only accessable to DataStructure
|
||||
friend class DataStructure;
|
||||
FunctionDSGraph(Function *F);
|
||||
FunctionDSGraph(const FunctionDSGraph &DSG);
|
||||
~FunctionDSGraph();
|
||||
friend class LocalDataStructures;
|
||||
DSGraph(Function &F); // Compute the local DSGraph
|
||||
~DSGraph();
|
||||
|
||||
void computeClosure(const DataStructure &DS);
|
||||
DSGraph(const DSGraph &DSG); // DO NOT IMPLEMENT
|
||||
void operator=(const DSGraph &); // DO NOT IMPLEMENT
|
||||
public:
|
||||
|
||||
Function *getFunction() const { return Func; }
|
||||
Function &getFunction() const { return Func; }
|
||||
|
||||
#if 0
|
||||
// getEscapingAllocations - Add all allocations that escape the current
|
||||
// function to the specified vector.
|
||||
//
|
||||
@ -407,79 +199,48 @@ public:
|
||||
// current function to the specified vector.
|
||||
//
|
||||
void getNonEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
|
||||
#endif
|
||||
|
||||
// getValueMap - Get a map that describes what the nodes the scalars in this
|
||||
// function point to...
|
||||
//
|
||||
std::map<Value*, PointerValSet> &getValueMap() { return ValueMap; }
|
||||
const std::map<Value*, PointerValSet> &getValueMap() const { return ValueMap;}
|
||||
std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
|
||||
const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
|
||||
|
||||
const PointerValSet &getRetNodes() const { return RetNode; }
|
||||
const DSNode *getRetNode() const { return RetNode; }
|
||||
|
||||
unsigned getGraphSize() const {
|
||||
return AllocNodes.size() + ShadowNodes.size() +
|
||||
GlobalNodes.size() + CallNodes.size();
|
||||
return Nodes.size();
|
||||
}
|
||||
|
||||
void printFunction(std::ostream &O, const char *Label) const;
|
||||
void print(std::ostream &O) const;
|
||||
};
|
||||
|
||||
|
||||
// FIXME: This should be a FunctionPass. When the pass framework sees a 'Pass'
|
||||
// that uses the output of a FunctionPass, it should automatically build a map
|
||||
// of output from the method pass that the pass can use.
|
||||
|
||||
// LocalDataStructures - The analysis that computes the local data structure
|
||||
// graphs for all of the functions in the program.
|
||||
//
|
||||
class DataStructure : public Pass {
|
||||
// DSInfo, one intraprocedural and one closed graph for each method...
|
||||
typedef std::map<Function*, std::pair<FunctionDSGraph*,
|
||||
FunctionDSGraph*> > InfoMap;
|
||||
mutable InfoMap DSInfo;
|
||||
class LocalDataStructures : public Pass {
|
||||
// DSInfo, one graph for each function
|
||||
std::map<Function*, DSGraph*> DSInfo;
|
||||
public:
|
||||
static AnalysisID ID; // DataStructure Analysis ID
|
||||
|
||||
DataStructure(AnalysisID id) { assert(id == ID); }
|
||||
~DataStructure() { releaseMemory(); }
|
||||
LocalDataStructures(AnalysisID id) { assert(id == ID); }
|
||||
~LocalDataStructures() { releaseMemory(); }
|
||||
|
||||
virtual const char *getPassName() const { return "Data Structure Analysis"; }
|
||||
|
||||
// run - Do nothing, because methods are analyzed lazily
|
||||
virtual bool run(Module &TheModule) { return false; }
|
||||
|
||||
// getDSGraph - Return the data structure graph for the specified method.
|
||||
// Since method graphs are lazily computed, we may have to create one on the
|
||||
// fly here.
|
||||
//
|
||||
FunctionDSGraph &getDSGraph(Function *F) const {
|
||||
std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
|
||||
if (N.first) return *N.first;
|
||||
return *(N.first = new FunctionDSGraph(F));
|
||||
virtual const char *getPassName() const {
|
||||
return "Local Data Structure Analysis";
|
||||
}
|
||||
|
||||
// getClosedDSGraph - Return the data structure graph for the specified
|
||||
// method. Since method graphs are lazily computed, we may have to create one
|
||||
// on the fly here. This is different than the normal DSGraph for the method
|
||||
// because any function calls that are resolvable will have the data structure
|
||||
// graphs of the called function incorporated into this function as well.
|
||||
//
|
||||
FunctionDSGraph &getClosedDSGraph(Function *F) const {
|
||||
std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
|
||||
if (N.second) return *N.second;
|
||||
N.second = new FunctionDSGraph(getDSGraph(F));
|
||||
N.second->computeClosure(*this);
|
||||
return *N.second;
|
||||
}
|
||||
virtual bool run(Module &M);
|
||||
|
||||
// invalidateFunction - Inform this analysis that you changed the specified
|
||||
// function, so the graphs that depend on it are out of date.
|
||||
//
|
||||
void invalidateFunction(Function *F) const {
|
||||
// FIXME: THis should invalidate all functions who have inlined the
|
||||
// specified graph!
|
||||
//
|
||||
std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
|
||||
delete N.first;
|
||||
delete N.second;
|
||||
N.first = N.second = 0;
|
||||
// getDSGraph - Return the data structure graph for the specified function.
|
||||
DSGraph &getDSGraph(Function &F) const {
|
||||
std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
|
||||
assert(I != DSInfo.end() && "Function not in module!");
|
||||
return *I->second;
|
||||
}
|
||||
|
||||
// print - Print out the analysis results...
|
||||
@ -488,7 +249,7 @@ public:
|
||||
// If the pass pipeline is done with this pass, we can release our memory...
|
||||
virtual void releaseMemory();
|
||||
|
||||
// getAnalysisUsage - This obviously provides a call graph
|
||||
// getAnalysisUsage - This obviously provides a data structure graph.
|
||||
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
||||
AU.setPreservesAll();
|
||||
AU.addProvided(ID);
|
||||
|
@ -16,40 +16,34 @@ class DSNodeIterator : public std::forward_iterator<DSNode, ptrdiff_t> {
|
||||
friend class DSNode;
|
||||
DSNode * const Node;
|
||||
unsigned Link;
|
||||
unsigned LinkIdx;
|
||||
|
||||
typedef DSNodeIterator _Self;
|
||||
|
||||
DSNodeIterator(DSNode *N) : Node(N), Link(0), LinkIdx(0) { // begin iterator
|
||||
unsigned NumLinks = Node->getNumOutgoingLinks();
|
||||
while (Link < NumLinks && Node->getOutgoingLink(Link).empty())
|
||||
DSNodeIterator(DSNode *N) : Node(N), Link(0) { // begin iterator
|
||||
unsigned NumLinks = Node->getNumLinks();
|
||||
while (Link < NumLinks && Node->getLink(Link) == 0)
|
||||
++Link;
|
||||
}
|
||||
DSNodeIterator(DSNode *N, bool) // Create end iterator
|
||||
: Node(N), Link(N->getNumOutgoingLinks()), LinkIdx(0) {
|
||||
: Node(N), Link(N->getNumLinks()) {
|
||||
}
|
||||
public:
|
||||
|
||||
bool operator==(const _Self& x) const {
|
||||
return Link == x.Link && LinkIdx == x.LinkIdx;
|
||||
return Link == x.Link;
|
||||
}
|
||||
bool operator!=(const _Self& x) const { return !operator==(x); }
|
||||
|
||||
pointer operator*() const {
|
||||
return Node->getOutgoingLink(Link)[LinkIdx].getNode();
|
||||
return Node->getLink(Link);
|
||||
}
|
||||
pointer operator->() const { return operator*(); }
|
||||
|
||||
_Self& operator++() { // Preincrement
|
||||
if (LinkIdx < Node->getOutgoingLink(Link).size()-1)
|
||||
++LinkIdx;
|
||||
else {
|
||||
unsigned NumLinks = Node->getNumOutgoingLinks();
|
||||
unsigned NumLinks = Node->getNumLinks();
|
||||
do {
|
||||
++Link;
|
||||
} while (Link < NumLinks && Node->getOutgoingLink(Link).empty());
|
||||
LinkIdx = 0;
|
||||
}
|
||||
} while (Link < NumLinks && Node->getLink(Link) != 0);
|
||||
return *this;
|
||||
}
|
||||
_Self operator++(int) { // Postincrement
|
||||
|
Loading…
Reference in New Issue
Block a user