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[AMDGPU] Pattern for v_xor3_b32
This also allows three op patterns to use increased constant bus limit of GFX10. Differential Revision: https://reviews.llvm.org/D61763 llvm-svn: 360395
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@ -560,7 +560,9 @@ class ThreeOpFrag<SDPatternOperator op1, SDPatternOperator op2> : PatFrag<
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if (!Operands[i]->isDivergent() &&
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!isInlineImmediate(Operands[i].getNode())) {
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ConstantBusUses++;
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if (ConstantBusUses >= 2)
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// This uses AMDGPU::V_ADD3_U32, but all three operand instructions
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// have the same constant bus limit.
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if (ConstantBusUses > Subtarget->getConstantBusLimit(AMDGPU::V_ADD3_U32))
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return false;
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}
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}
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@ -625,6 +627,7 @@ def : ThreeOp_i32_Pats<xor, add, V_XAD_U32>;
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let SubtargetPredicate = isGFX10Plus in {
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def V_XOR3_B32 : VOP3Inst <"v_xor3_b32", VOP3_Profile<VOP_I32_I32_I32_I32>>;
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def : ThreeOp_i32_Pats<xor, xor, V_XOR3_B32>;
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} // End SubtargetPredicate = isGFX10Plus
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//===----------------------------------------------------------------------===//
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@ -1,6 +1,7 @@
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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
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; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
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; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
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; ===================================================================================
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; V_ADD3_U32
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@ -17,6 +18,11 @@ define amdgpu_ps float @add3(i32 %a, i32 %b, i32 %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add3_u32 v0, v0, v1, v2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add3_u32 v0, v0, v1, v2
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = add i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -36,6 +42,12 @@ define amdgpu_ps float @mad_no_add3(i32 %a, i32 %b, i32 %c, i32 %d, i32 %e) {
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; GFX9-NEXT: v_mad_u32_u24 v0, v0, v1, v4
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; GFX9-NEXT: v_mad_u32_u24 v0, v2, v3, v0
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: mad_no_add3:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mad_u32_u24 v0, v0, v1, v4
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; GFX10-NEXT: v_mad_u32_u24 v0, v2, v3, v0
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; GFX10-NEXT: ; return to shader part epilog
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%a0 = shl i32 %a, 8
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%a1 = lshr i32 %a0, 8
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%b0 = shl i32 %b, 8
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@ -69,6 +81,11 @@ define amdgpu_ps float @add3_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
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; GFX9-NEXT: s_add_i32 s3, s3, s2
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; GFX9-NEXT: v_add_u32_e32 v0, s3, v0
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_vgpr_b:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add3_u32 v0, s3, s2, v0
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = add i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -86,6 +103,11 @@ define amdgpu_ps float @add3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add3_u32 v0, v1, v2, v0
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_vgpr_all2:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add3_u32 v0, v1, v2, v0
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %b, %c
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%result = add i32 %a, %x
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%bc = bitcast i32 %result to float
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@ -103,6 +125,11 @@ define amdgpu_ps float @add3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add3_u32 v0, s2, v0, v1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_vgpr_bc:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add3_u32 v0, s2, v0, v1
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = add i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -120,6 +147,11 @@ define amdgpu_ps float @add3_vgpr_const(i32 %a, i32 %b) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add3_u32 v0, v0, v1, 16
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_vgpr_const:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add3_u32 v0, v0, v1, 16
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = add i32 %x, 16
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%bc = bitcast i32 %result to float
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@ -139,6 +171,12 @@ define amdgpu_ps <2 x float> @add3_multiuse_outer(i32 %a, i32 %b, i32 %c, i32 %x
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; GFX9-NEXT: v_add3_u32 v0, v0, v1, v2
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; GFX9-NEXT: v_mul_lo_u32 v1, v0, v3
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_multiuse_outer:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add3_u32 v0, v0, v1, v2
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; GFX10-NEXT: v_mul_lo_u32 v1, v0, v3
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; GFX10-NEXT: ; return to shader part epilog
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%inner = add i32 %a, %b
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%outer = add i32 %inner, %c
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%x1 = mul i32 %outer, %x
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@ -160,6 +198,12 @@ define amdgpu_ps <2 x float> @add3_multiuse_inner(i32 %a, i32 %b, i32 %c) {
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; GFX9-NEXT: v_add_u32_e32 v0, v0, v1
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; GFX9-NEXT: v_add_u32_e32 v1, v0, v2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_multiuse_inner:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add_nc_u32_e32 v0, v0, v1
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; GFX10-NEXT: v_add_nc_u32_e32 v1, v0, v2
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; GFX10-NEXT: ; return to shader part epilog
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%inner = add i32 %a, %b
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%outer = add i32 %inner, %c
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%r1 = insertelement <2 x i32> undef, i32 %inner, i32 0
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@ -190,6 +234,15 @@ define amdgpu_ps float @add3_uniform_vgpr(float inreg %a, float inreg %b, float
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; GFX9-NEXT: v_add_u32_e32 v0, v0, v1
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; GFX9-NEXT: v_add_u32_e32 v0, v0, v2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add3_uniform_vgpr:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add_f32_e64 v1, s3, 2.0
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; GFX10-NEXT: v_add_f32_e64 v2, s2, 1.0
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; GFX10-NEXT: v_add_f32_e64 v0, 0x40400000, s4
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; GFX10-NEXT: v_add_nc_u32_e32 v1, v2, v1
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; GFX10-NEXT: v_add_nc_u32_e32 v0, v1, v0
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; GFX10-NEXT: ; return to shader part epilog
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%a1 = fadd float %a, 1.0
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%b2 = fadd float %b, 2.0
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%c3 = fadd float %c, 3.0
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@ -1,6 +1,7 @@
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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
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; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
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; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
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; ===================================================================================
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; V_ADD_LSHL_U32
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@ -17,6 +18,11 @@ define amdgpu_ps float @add_shl(i32 %a, i32 %b, i32 %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add_lshl_u32 v0, v0, v1, v2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add_shl:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add_lshl_u32 v0, v0, v1, v2
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = shl i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -35,6 +41,11 @@ define amdgpu_ps float @add_shl_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) {
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; GFX9-NEXT: s_add_i32 s2, s2, s3
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; GFX9-NEXT: v_lshlrev_b32_e64 v0, v0, s2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add_shl_vgpr_c:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add_lshl_u32 v0, s2, s3, v0
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = shl i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -52,6 +63,11 @@ define amdgpu_ps float @add_shl_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add_lshl_u32 v0, v0, s2, v1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add_shl_vgpr_ac:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add_lshl_u32 v0, v0, s2, v1
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = shl i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -69,6 +85,11 @@ define amdgpu_ps float @add_shl_vgpr_const(i32 %a, i32 %b) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_add_lshl_u32 v0, v0, v1, 9
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add_shl_vgpr_const:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_add_lshl_u32 v0, v0, v1, 9
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, %b
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%result = shl i32 %x, 9
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%bc = bitcast i32 %result to float
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@ -87,6 +108,11 @@ define amdgpu_ps float @add_shl_vgpr_const_inline_const(i32 %a) {
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; GFX9-NEXT: v_mov_b32_e32 v1, 0x7e800
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; GFX9-NEXT: v_lshl_add_u32 v0, v0, 9, v1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add_shl_vgpr_const_inline_const:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_lshl_add_u32 v0, v0, 9, 0x7e800
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, 1012
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%result = shl i32 %x, 9
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%bc = bitcast i32 %result to float
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@ -108,6 +134,11 @@ define amdgpu_ps float @add_shl_vgpr_inline_const_x2(i32 %a) {
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; GFX9-NEXT: v_mov_b32_e32 v1, 0x600
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; GFX9-NEXT: v_lshl_add_u32 v0, v0, 9, v1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: add_shl_vgpr_inline_const_x2:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_lshl_add_u32 v0, v0, 9, 0x600
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; GFX10-NEXT: ; return to shader part epilog
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%x = add i32 %a, 3
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%result = shl i32 %x, 9
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%bc = bitcast i32 %result to float
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@ -1,6 +1,7 @@
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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
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;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
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;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
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; ===================================================================================
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; V_AND_OR_B32
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@ -17,6 +18,11 @@ define amdgpu_ps float @and_or(i32 %a, i32 %b, i32 %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_and_or_b32 v0, v0, v1, v2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: and_or:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_and_or_b32 v0, v0, v1, v2
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; GFX10-NEXT: ; return to shader part epilog
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%x = and i32 %a, %b
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%result = or i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -36,6 +42,11 @@ define amdgpu_ps float @and_or_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
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; GFX9-NEXT: v_and_b32_e32 v0, s2, v0
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; GFX9-NEXT: v_or_b32_e32 v0, s3, v0
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: and_or_vgpr_b:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_and_or_b32 v0, s2, v0, s3
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; GFX10-NEXT: ; return to shader part epilog
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%x = and i32 %a, %b
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%result = or i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -53,6 +64,11 @@ define amdgpu_ps float @and_or_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_and_or_b32 v0, v0, v1, s2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: and_or_vgpr_ab:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_and_or_b32 v0, v0, v1, s2
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; GFX10-NEXT: ; return to shader part epilog
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%x = and i32 %a, %b
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%result = or i32 %x, %c
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%bc = bitcast i32 %result to float
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@ -70,6 +86,11 @@ define amdgpu_ps float @and_or_vgpr_const(i32 %a, i32 %b) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_and_or_b32 v0, v0, 4, v1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: and_or_vgpr_const:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_and_or_b32 v0, v0, 4, v1
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; GFX10-NEXT: ; return to shader part epilog
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%x = and i32 4, %a
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%result = or i32 %x, %b
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%bc = bitcast i32 %result to float
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@ -88,6 +109,11 @@ define amdgpu_ps float @and_or_vgpr_const_inline_const(i32 %a) {
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; GFX9-NEXT: v_mov_b32_e32 v1, 0x808
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; GFX9-NEXT: v_and_or_b32 v0, v0, 20, v1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: and_or_vgpr_const_inline_const:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_and_or_b32 v0, v0, 20, 0x808
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; GFX10-NEXT: ; return to shader part epilog
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%x = and i32 20, %a
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%result = or i32 %x, 2056
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%bc = bitcast i32 %result to float
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@ -105,6 +131,11 @@ define amdgpu_ps float @and_or_vgpr_inline_const_x2(i32 %a) {
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; GFX9: ; %bb.0:
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; GFX9-NEXT: v_and_or_b32 v0, v0, 4, 1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: and_or_vgpr_inline_const_x2:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_and_or_b32 v0, v0, 4, 1
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; GFX10-NEXT: ; return to shader part epilog
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%x = and i32 4, %a
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%result = or i32 %x, 1
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%bc = bitcast i32 %result to float
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@ -1,6 +1,7 @@
|
||||
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
|
||||
|
||||
; ===================================================================================
|
||||
; V_OR3_B32
|
||||
@ -17,6 +18,11 @@ define amdgpu_ps float @or3(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_or3_b32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: or3:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_or3_b32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = or i32 %a, %b
|
||||
%result = or i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -37,6 +43,11 @@ define amdgpu_ps float @or3_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
|
||||
; GFX9-NEXT: v_or_b32_e32 v0, s2, v0
|
||||
; GFX9-NEXT: v_or_b32_e32 v0, s3, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: or3_vgpr_a:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_or3_b32 v0, v0, s2, s3
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = or i32 %a, %b
|
||||
%result = or i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -54,6 +65,11 @@ define amdgpu_ps float @or3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_or3_b32 v0, v1, v2, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: or3_vgpr_all2:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_or3_b32 v0, v1, v2, v0
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = or i32 %b, %c
|
||||
%result = or i32 %a, %x
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -71,6 +87,11 @@ define amdgpu_ps float @or3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_or3_b32 v0, s2, v0, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: or3_vgpr_bc:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_or3_b32 v0, s2, v0, v1
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = or i32 %a, %b
|
||||
%result = or i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -88,6 +109,11 @@ define amdgpu_ps float @or3_vgpr_const(i32 %a, i32 %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_or3_b32 v0, v1, v0, 64
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: or3_vgpr_const:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_or3_b32 v0, v1, v0, 64
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = or i32 64, %b
|
||||
%result = or i32 %x, %a
|
||||
%bc = bitcast i32 %result to float
|
||||
|
@ -1,6 +1,7 @@
|
||||
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
|
||||
|
||||
; ===================================================================================
|
||||
; V_LSHL_ADD_U32
|
||||
@ -17,6 +18,11 @@ define amdgpu_ps float @shl_add(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_add:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -36,6 +42,11 @@ define amdgpu_ps float @shl_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
|
||||
; GFX9-NEXT: v_lshlrev_b32_e32 v0, s2, v0
|
||||
; GFX9-NEXT: v_add_u32_e32 v0, s3, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_add_vgpr_a:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_add_u32 v0, v0, s2, s3
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -53,6 +64,11 @@ define amdgpu_ps float @shl_add_vgpr_all(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_add_vgpr_all:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -70,6 +86,11 @@ define amdgpu_ps float @shl_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, s2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_add_vgpr_ab:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, s2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -87,6 +108,11 @@ define amdgpu_ps float @shl_add_vgpr_const(i32 %a, i32 %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_add_u32 v0, v0, 3, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_add_vgpr_const:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_add_u32 v0, v0, 3, v1
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, 3
|
||||
%result = add i32 %x, %b
|
||||
%bc = bitcast i32 %result to float
|
||||
|
@ -1,6 +1,7 @@
|
||||
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
|
||||
|
||||
; ===================================================================================
|
||||
; V_LSHL_OR_B32
|
||||
@ -17,6 +18,11 @@ define amdgpu_ps float @shl_or(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = or i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -35,6 +41,11 @@ define amdgpu_ps float @shl_or_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) {
|
||||
; GFX9-NEXT: s_lshl_b32 s0, s2, s3
|
||||
; GFX9-NEXT: v_or_b32_e32 v0, s0, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_c:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, s2, s3, v0
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = or i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -52,6 +63,11 @@ define amdgpu_ps float @shl_or_vgpr_all2(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_all2:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = or i32 %c, %x
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -69,6 +85,11 @@ define amdgpu_ps float @shl_or_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, v0, s2, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_ac:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, v0, s2, v1
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = or i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -86,6 +107,11 @@ define amdgpu_ps float @shl_or_vgpr_const(i32 %a, i32 %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, 6
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_const:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, 6
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, %b
|
||||
%result = or i32 %x, 6
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -103,6 +129,11 @@ define amdgpu_ps float @shl_or_vgpr_const2(i32 %a, i32 %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_const2:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, v0, 6, v1
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, 6
|
||||
%result = or i32 %x, %b
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -120,6 +151,11 @@ define amdgpu_ps float @shl_or_vgpr_const_scalar1(i32 inreg %a, i32 %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, s2, 6, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_const_scalar1:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, s2, 6, v0
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, 6
|
||||
%result = or i32 %x, %b
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -137,6 +173,11 @@ define amdgpu_ps float @shl_or_vgpr_const_scalar2(i32 %a, i32 inreg %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, s2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: shl_or_vgpr_const_scalar2:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_lshl_or_b32 v0, v0, 6, s2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = shl i32 %a, 6
|
||||
%result = or i32 %x, %b
|
||||
%bc = bitcast i32 %result to float
|
||||
|
167
test/CodeGen/AMDGPU/xor3.ll
Normal file
167
test/CodeGen/AMDGPU/xor3.ll
Normal file
@ -0,0 +1,167 @@
|
||||
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
|
||||
|
||||
; ===================================================================================
|
||||
; V_XOR3_B32
|
||||
; ===================================================================================
|
||||
|
||||
define amdgpu_ps float @xor3(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9-LABEL: xor3:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor3_b32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = xor i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
ret float %bc
|
||||
}
|
||||
|
||||
define amdgpu_ps float @xor3_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
|
||||
; GFX9-LABEL: xor3_vgpr_b:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, s2, v0
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, s3, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_vgpr_b:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor3_b32 v0, s2, v0, s3
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = xor i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
ret float %bc
|
||||
}
|
||||
|
||||
define amdgpu_ps float @xor3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9-LABEL: xor3_vgpr_all2:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v1, v1, v2
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_vgpr_all2:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor3_b32 v0, v1, v2, v0
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %b, %c
|
||||
%result = xor i32 %a, %x
|
||||
%bc = bitcast i32 %result to float
|
||||
ret float %bc
|
||||
}
|
||||
|
||||
define amdgpu_ps float @xor3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
|
||||
; GFX9-LABEL: xor3_vgpr_bc:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, s2, v0
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_vgpr_bc:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor3_b32 v0, s2, v0, v1
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = xor i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
ret float %bc
|
||||
}
|
||||
|
||||
define amdgpu_ps float @xor3_vgpr_const(i32 %a, i32 %b) {
|
||||
; GFX9-LABEL: xor3_vgpr_const:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, 16, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_vgpr_const:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor3_b32 v0, v0, v1, 16
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = xor i32 %x, 16
|
||||
%bc = bitcast i32 %result to float
|
||||
ret float %bc
|
||||
}
|
||||
|
||||
define amdgpu_ps <2 x float> @xor3_multiuse_outer(i32 %a, i32 %b, i32 %c, i32 %x) {
|
||||
; GFX9-LABEL: xor3_multiuse_outer:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v2
|
||||
; GFX9-NEXT: v_mul_lo_u32 v1, v0, v3
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_multiuse_outer:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor3_b32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: v_mul_lo_u32 v1, v0, v3
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%inner = xor i32 %a, %b
|
||||
%outer = xor i32 %inner, %c
|
||||
%x1 = mul i32 %outer, %x
|
||||
%r1 = insertelement <2 x i32> undef, i32 %outer, i32 0
|
||||
%r0 = insertelement <2 x i32> %r1, i32 %x1, i32 1
|
||||
%bc = bitcast <2 x i32> %r0 to <2 x float>
|
||||
ret <2 x float> %bc
|
||||
}
|
||||
|
||||
define amdgpu_ps <2 x float> @xor3_multiuse_inner(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9-LABEL: xor3_multiuse_inner:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: v_xor_b32_e32 v1, v0, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_multiuse_inner:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX10-NEXT: v_xor_b32_e32 v1, v0, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%inner = xor i32 %a, %b
|
||||
%outer = xor i32 %inner, %c
|
||||
%r1 = insertelement <2 x i32> undef, i32 %inner, i32 0
|
||||
%r0 = insertelement <2 x i32> %r1, i32 %outer, i32 1
|
||||
%bc = bitcast <2 x i32> %r0 to <2 x float>
|
||||
ret <2 x float> %bc
|
||||
}
|
||||
|
||||
; A case where uniform values end up in VGPRs -- we could use v_xor3_b32 here,
|
||||
; but we don't.
|
||||
define amdgpu_ps float @xor3_uniform_vgpr(float inreg %a, float inreg %b, float inreg %c) {
|
||||
; GFX9-LABEL: xor3_uniform_vgpr:
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_mov_b32_e32 v2, 0x40400000
|
||||
; GFX9-NEXT: v_add_f32_e64 v0, s2, 1.0
|
||||
; GFX9-NEXT: v_add_f32_e64 v1, s3, 2.0
|
||||
; GFX9-NEXT: v_add_f32_e32 v2, s4, v2
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v1
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, v0, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor3_uniform_vgpr:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_add_f32_e64 v1, s3, 2.0
|
||||
; GFX10-NEXT: v_add_f32_e64 v2, s2, 1.0
|
||||
; GFX10-NEXT: v_add_f32_e64 v0, 0x40400000, s4
|
||||
; GFX10-NEXT: v_xor_b32_e32 v1, v2, v1
|
||||
; GFX10-NEXT: v_xor_b32_e32 v0, v1, v0
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%a1 = fadd float %a, 1.0
|
||||
%b2 = fadd float %b, 2.0
|
||||
%c3 = fadd float %c, 3.0
|
||||
%bc.a = bitcast float %a1 to i32
|
||||
%bc.b = bitcast float %b2 to i32
|
||||
%bc.c = bitcast float %c3 to i32
|
||||
%x = xor i32 %bc.a, %bc.b
|
||||
%result = xor i32 %x, %bc.c
|
||||
%bc = bitcast i32 %result to float
|
||||
ret float %bc
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
|
||||
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
|
||||
|
||||
; ===================================================================================
|
||||
; V_XAD_U32
|
||||
@ -17,6 +18,11 @@ define amdgpu_ps float @xor_add(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xad_u32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor_add:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xad_u32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -36,6 +42,11 @@ define amdgpu_ps float @xor_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
|
||||
; GFX9-NEXT: v_xor_b32_e32 v0, s2, v0
|
||||
; GFX9-NEXT: v_add_u32_e32 v0, s3, v0
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor_add_vgpr_a:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xad_u32 v0, v0, s2, s3
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -53,6 +64,11 @@ define amdgpu_ps float @xor_add_vgpr_all(i32 %a, i32 %b, i32 %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xad_u32 v0, v0, v1, v2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor_add_vgpr_all:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xad_u32 v0, v0, v1, v2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -70,6 +86,11 @@ define amdgpu_ps float @xor_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xad_u32 v0, v0, v1, s2
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor_add_vgpr_ab:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xad_u32 v0, v0, v1, s2
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, %b
|
||||
%result = add i32 %x, %c
|
||||
%bc = bitcast i32 %result to float
|
||||
@ -87,6 +108,11 @@ define amdgpu_ps float @xor_add_vgpr_const(i32 %a, i32 %b) {
|
||||
; GFX9: ; %bb.0:
|
||||
; GFX9-NEXT: v_xad_u32 v0, v0, 3, v1
|
||||
; GFX9-NEXT: ; return to shader part epilog
|
||||
;
|
||||
; GFX10-LABEL: xor_add_vgpr_const:
|
||||
; GFX10: ; %bb.0:
|
||||
; GFX10-NEXT: v_xad_u32 v0, v0, 3, v1
|
||||
; GFX10-NEXT: ; return to shader part epilog
|
||||
%x = xor i32 %a, 3
|
||||
%result = add i32 %x, %b
|
||||
%bc = bitcast i32 %result to float
|
||||
|
Loading…
Reference in New Issue
Block a user