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Add new ConstantArray::isString(), as the conditions for using getString()
are complex enough to check that it should be a seperate method. While I'm here, improve ConstantArray::getNullValue a bit, though the FIXME is still quite valid. llvm-svn: 10850
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@ -304,9 +304,12 @@ public:
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return reinterpret_cast<const ArrayType*>(Value::getType());
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}
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/// getAsString - If the sub-element type of this array is either sbyte or
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/// ubyte, then this method converts the array to an std::string and returns
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/// it. Otherwise, it asserts out.
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/// isString - This method returns true if the array is an array of sbyte or
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/// ubyte, and if the elements of the array are all ConstantInt's.
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bool isString() const;
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/// getAsString - If this array is isString(), then this method converts the
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/// array to an std::string and returns it. Otherwise, it asserts out.
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///
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std::string getAsString() const;
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@ -319,9 +322,13 @@ public:
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virtual bool isNullValue() const {
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// FIXME: This should be made to be MUCH faster. Just check against well
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// known null value!
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for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
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if (!cast<Constant>(getOperand(i))->isNullValue())
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return false;
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if (getNumOperands()) {
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const Constant *First = cast<Constant>(getOperand(0));
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if (!First->isNullValue()) return false;
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for (unsigned i = 1, e = getNumOperands(); i != e; ++i)
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if (cast<Constant>(getOperand(i)) != First)
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return false;
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}
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return true;
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}
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