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remove a bunch of dead patterns.
llvm-svn: 99748
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af75e6a61f
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@ -605,22 +605,9 @@ let AddedComplexity = 10 in {
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def : Pat<(v1i64 (and (xor VR64:$src1, (bc_v1i64 (v2i32 immAllOnesV))),
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VR64:$src2)),
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(MMX_PANDNrr VR64:$src1, VR64:$src2)>;
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def : Pat<(v1i64 (and (xor VR64:$src1, (bc_v1i64 (v4i16 immAllOnesV_bc))),
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VR64:$src2)),
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(MMX_PANDNrr VR64:$src1, VR64:$src2)>;
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def : Pat<(v1i64 (and (xor VR64:$src1, (bc_v1i64 (v8i8 immAllOnesV_bc))),
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VR64:$src2)),
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(MMX_PANDNrr VR64:$src1, VR64:$src2)>;
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def : Pat<(v1i64 (and (xor VR64:$src1, (bc_v1i64 (v2i32 immAllOnesV))),
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(load addr:$src2))),
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(MMX_PANDNrm VR64:$src1, addr:$src2)>;
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def : Pat<(v1i64 (and (xor VR64:$src1, (bc_v1i64 (v4i16 immAllOnesV_bc))),
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(load addr:$src2))),
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(MMX_PANDNrm VR64:$src1, addr:$src2)>;
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def : Pat<(v1i64 (and (xor VR64:$src1, (bc_v1i64 (v8i8 immAllOnesV_bc))),
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(load addr:$src2))),
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(MMX_PANDNrm VR64:$src1, addr:$src2)>;
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// Move MMX to lower 64-bit of XMM
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def : Pat<(v2i64 (scalar_to_vector (i64 (bitconvert (v8i8 VR64:$src))))),
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