From 5d3fb065f55a0d8cf6dc354a4a7b46dcaeae19b5 Mon Sep 17 00:00:00 2001 From: Jan Sjodin Date: Fri, 31 Mar 2017 15:55:37 +0000 Subject: [PATCH] Refactor code to create getFallThrough method in MachineBasicBlock. Differential Revision: https://reviews.llvm.org/D27264 llvm-svn: 299227 --- include/llvm/CodeGen/MachineBasicBlock.h | 17 +++++++++++++---- lib/CodeGen/MachineBasicBlock.cpp | 22 ++++++++++++++-------- 2 files changed, 27 insertions(+), 12 deletions(-) diff --git a/include/llvm/CodeGen/MachineBasicBlock.h b/include/llvm/CodeGen/MachineBasicBlock.h index 6f3f4ff4563..18d40564856 100644 --- a/include/llvm/CodeGen/MachineBasicBlock.h +++ b/include/llvm/CodeGen/MachineBasicBlock.h @@ -455,10 +455,19 @@ public: /// other block. bool isLayoutSuccessor(const MachineBasicBlock *MBB) const; - /// Return true if the block can implicitly transfer control to the block - /// after it by falling off the end of it. This should return false if it can - /// reach the block after it, but it uses an explicit branch to do so (e.g., a - /// table jump). True is a conservative answer. + + /// Return the fallthrough block if the block can implicitly + /// transfer control to the block after it by falling off the end of + /// it. This should return null if it can reach the block after + /// it, but it uses an explicit branch to do so (e.g., a table + /// jump). Non-null return is a conservative answer. + MachineBasicBlock *getFallThrough(); + + /// Return true if the block can implicitly transfer control to the + /// block after it by falling off the end of it. This should return + /// false if it can reach the block after it, but it uses an + /// explicit branch to do so (e.g., a table jump). True is a + /// conservative answer. bool canFallThrough(); /// Returns a pointer to the first instruction in this block that is not a diff --git a/lib/CodeGen/MachineBasicBlock.cpp b/lib/CodeGen/MachineBasicBlock.cpp index cbb69702269..06112723497 100644 --- a/lib/CodeGen/MachineBasicBlock.cpp +++ b/lib/CodeGen/MachineBasicBlock.cpp @@ -688,16 +688,16 @@ bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const { return std::next(I) == MachineFunction::const_iterator(MBB); } -bool MachineBasicBlock::canFallThrough() { +MachineBasicBlock *MachineBasicBlock::getFallThrough() { MachineFunction::iterator Fallthrough = getIterator(); ++Fallthrough; // If FallthroughBlock is off the end of the function, it can't fall through. if (Fallthrough == getParent()->end()) - return false; + return nullptr; // If FallthroughBlock isn't a successor, no fallthrough is possible. if (!isSuccessor(&*Fallthrough)) - return false; + return nullptr; // Analyze the branches, if any, at the end of the block. MachineBasicBlock *TBB = nullptr, *FBB = nullptr; @@ -709,25 +709,31 @@ bool MachineBasicBlock::canFallThrough() { // is possible. The isPredicated check is needed because this code can be // called during IfConversion, where an instruction which is normally a // Barrier is predicated and thus no longer an actual control barrier. - return empty() || !back().isBarrier() || TII->isPredicated(back()); + return (empty() || !back().isBarrier() || TII->isPredicated(back())) + ? &*Fallthrough + : nullptr; } // If there is no branch, control always falls through. - if (!TBB) return true; + if (!TBB) return &*Fallthrough; // If there is some explicit branch to the fallthrough block, it can obviously // reach, even though the branch should get folded to fall through implicitly. if (MachineFunction::iterator(TBB) == Fallthrough || MachineFunction::iterator(FBB) == Fallthrough) - return true; + return &*Fallthrough; // If it's an unconditional branch to some block not the fall through, it // doesn't fall through. - if (Cond.empty()) return false; + if (Cond.empty()) return nullptr; // Otherwise, if it is conditional and has no explicit false block, it falls // through. - return FBB == nullptr; + return (FBB == nullptr) ? &*Fallthrough : nullptr; +} + +bool MachineBasicBlock::canFallThrough() { + return getFallThrough() != nullptr; } MachineBasicBlock *MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ,