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[X86][SSE] Add shuffled load tests from PR16739

llvm-svn: 369116
This commit is contained in:
Simon Pilgrim 2019-08-16 14:47:59 +00:00
parent 151c6a70ee
commit 5e41900f3c

View File

@ -31,6 +31,33 @@ define <4 x float> @load_float4_float3(<4 x float>* nocapture readonly dereferen
ret <4 x float> %r2
}
define <4 x float> @load_float4_float3_0122(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float4_float3_0122:
; SSE: # %bb.0:
; SSE-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; SSE-NEXT: movups (%rdi), %xmm0
; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,0]
; SSE-NEXT: retq
;
; AVX-LABEL: load_float4_float3_0122:
; AVX: # %bb.0:
; AVX-NEXT: vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero
; AVX-NEXT: vmovups (%rdi), %xmm1
; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[0,1],xmm0[0,0]
; AVX-NEXT: retq
%p0 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 0
%p1 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 1
%p2 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 2
%ld0 = load float, float* %p0, align 4
%ld1 = load float, float* %p1, align 4
%ld2 = load float, float* %p2, align 4
%r0 = insertelement <4 x float> undef, float %ld0, i32 0
%r1 = insertelement <4 x float> %r0, float %ld1, i32 1
%r2 = insertelement <4 x float> %r1, float %ld2, i32 2
%r3 = insertelement <4 x float> %r2, float %ld2, i32 3
ret <4 x float> %r3
}
define <8 x float> @load_float8_float3(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float8_float3:
; SSE: # %bb.0:
@ -53,6 +80,33 @@ define <8 x float> @load_float8_float3(<4 x float>* nocapture readonly dereferen
ret <8 x float> %r2
}
define <8 x float> @load_float8_float3_0122(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float8_float3_0122:
; SSE: # %bb.0:
; SSE-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; SSE-NEXT: movups (%rdi), %xmm0
; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,0]
; SSE-NEXT: retq
;
; AVX-LABEL: load_float8_float3_0122:
; AVX: # %bb.0:
; AVX-NEXT: vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero
; AVX-NEXT: vmovups (%rdi), %xmm1
; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[0,1],xmm0[0,0]
; AVX-NEXT: retq
%p0 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 0
%p1 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 1
%p2 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 2
%ld0 = load float, float* %p0, align 4
%ld1 = load float, float* %p1, align 4
%ld2 = load float, float* %p2, align 4
%r0 = insertelement <8 x float> undef, float %ld0, i32 0
%r1 = insertelement <8 x float> %r0, float %ld1, i32 1
%r2 = insertelement <8 x float> %r1, float %ld2, i32 2
%r3 = insertelement <8 x float> %r2, float %ld2, i32 3
ret <8 x float> %r3
}
define <4 x float> @load_float4_float3_as_float2_float(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float4_float3_as_float2_float:
; SSE: # %bb.0:
@ -75,6 +129,33 @@ define <4 x float> @load_float4_float3_as_float2_float(<4 x float>* nocapture re
ret <4 x float> %10
}
define <4 x float> @load_float4_float3_as_float2_float_0122(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float4_float3_as_float2_float_0122:
; SSE: # %bb.0:
; SSE-NEXT: movsd {{.*#+}} xmm0 = mem[0],zero
; SSE-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,0]
; SSE-NEXT: retq
;
; AVX-LABEL: load_float4_float3_as_float2_float_0122:
; AVX: # %bb.0:
; AVX-NEXT: vmovsd {{.*#+}} xmm0 = mem[0],zero
; AVX-NEXT: vmovss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,0]
; AVX-NEXT: retq
%2 = bitcast <4 x float>* %0 to <2 x float>*
%3 = load <2 x float>, <2 x float>* %2, align 4
%4 = extractelement <2 x float> %3, i32 0
%5 = insertelement <4 x float> undef, float %4, i32 0
%6 = extractelement <2 x float> %3, i32 1
%7 = insertelement <4 x float> %5, float %6, i32 1
%8 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 2
%9 = load float, float* %8, align 4
%10 = insertelement <4 x float> %7, float %9, i32 2
%11 = insertelement <4 x float> %10, float %9, i32 3
ret <4 x float> %11
}
define <4 x float> @load_float4_float3_trunc(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float4_float3_trunc:
; SSE: # %bb.0:
@ -103,6 +184,87 @@ define <4 x float> @load_float4_float3_trunc(<4 x float>* nocapture readonly der
ret <4 x float> %16
}
define <4 x float> @load_float4_float3_trunc_0122(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE-LABEL: load_float4_float3_trunc_0122:
; SSE: # %bb.0:
; SSE-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; SSE-NEXT: movaps (%rdi), %xmm0
; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,0]
; SSE-NEXT: retq
;
; AVX-LABEL: load_float4_float3_trunc_0122:
; AVX: # %bb.0:
; AVX-NEXT: vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero
; AVX-NEXT: vmovaps (%rdi), %xmm1
; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[0,1],xmm0[0,0]
; AVX-NEXT: retq
%2 = bitcast <4 x float>* %0 to i64*
%3 = load i64, i64* %2, align 16
%4 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 2
%5 = bitcast float* %4 to i64*
%6 = load i64, i64* %5, align 8
%7 = trunc i64 %3 to i32
%8 = bitcast i32 %7 to float
%9 = insertelement <4 x float> undef, float %8, i32 0
%10 = lshr i64 %3, 32
%11 = trunc i64 %10 to i32
%12 = bitcast i32 %11 to float
%13 = insertelement <4 x float> %9, float %12, i32 1
%14 = trunc i64 %6 to i32
%15 = bitcast i32 %14 to float
%16 = insertelement <4 x float> %13, float %15, i32 2
%17 = insertelement <4 x float> %16, float %15, i32 3
ret <4 x float> %17
}
define <4 x float> @load_float4_float3_trunc_0123(<4 x float>* nocapture readonly dereferenceable(16)) {
; SSE2-LABEL: load_float4_float3_trunc_0123:
; SSE2: # %bb.0:
; SSE2-NEXT: movaps (%rdi), %xmm0
; SSE2-NEXT: movhps {{.*#+}} xmm0 = xmm0[0,1],mem[0,1]
; SSE2-NEXT: retq
;
; SSSE3-LABEL: load_float4_float3_trunc_0123:
; SSSE3: # %bb.0:
; SSSE3-NEXT: movaps (%rdi), %xmm0
; SSSE3-NEXT: movhps {{.*#+}} xmm0 = xmm0[0,1],mem[0,1]
; SSSE3-NEXT: retq
;
; SSE41-LABEL: load_float4_float3_trunc_0123:
; SSE41: # %bb.0:
; SSE41-NEXT: movaps (%rdi), %xmm0
; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],mem[0],xmm0[3]
; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; SSE41-NEXT: retq
;
; AVX-LABEL: load_float4_float3_trunc_0123:
; AVX: # %bb.0:
; AVX-NEXT: vmovaps (%rdi), %xmm0
; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1],mem[0],xmm0[3]
; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; AVX-NEXT: retq
%2 = bitcast <4 x float>* %0 to i64*
%3 = load i64, i64* %2, align 16
%4 = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0, i64 2
%5 = bitcast float* %4 to i64*
%6 = load i64, i64* %5, align 8
%7 = trunc i64 %3 to i32
%8 = bitcast i32 %7 to float
%9 = insertelement <4 x float> undef, float %8, i32 0
%10 = lshr i64 %3, 32
%11 = trunc i64 %10 to i32
%12 = bitcast i32 %11 to float
%13 = insertelement <4 x float> %9, float %12, i32 1
%14 = trunc i64 %6 to i32
%15 = bitcast i32 %14 to float
%16 = insertelement <4 x float> %13, float %15, i32 2
%17 = lshr i64 %6, 32
%18 = trunc i64 %17 to i32
%19 = bitcast i32 %18 to float
%20 = insertelement <4 x float> %16, float %19, i32 3
ret <4 x float> %20
}
; PR21780
define <4 x double> @load_double4_0u2u(double* nocapture readonly dereferenceable(32)) {
; SSE2-LABEL: load_double4_0u2u: