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[AArch64] Skip isZIPMask check for masks with an odd number of elements.

We process 2 elements at a time and expect the number of elements to be
even. Similar to D60690.

Reviewers: dmgreen, samparker, t.p.northover

Reviewed By: dmgreen

Differential Revision: https://reviews.llvm.org/D65400

llvm-svn: 367831
This commit is contained in:
Florian Hahn 2019-08-05 11:12:23 +00:00
parent cc3dd960fc
commit 625dcd33f6
2 changed files with 28 additions and 0 deletions

View File

@ -6312,6 +6312,8 @@ static bool isREVMask(ArrayRef<int> M, EVT VT, unsigned BlockSize) {
static bool isZIPMask(ArrayRef<int> M, EVT VT, unsigned &WhichResult) {
unsigned NumElts = VT.getVectorNumElements();
if (NumElts % 2 != 0)
return false;
WhichResult = (M[0] == 0 ? 0 : 1);
unsigned Idx = WhichResult * NumElts / 2;
for (unsigned i = 0; i != NumElts; i += 2) {

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@ -31,3 +31,29 @@ define <4 x i32> @widen_shuffles_reduced(<3 x i32> %x, <3 x i32> %y) {
%s3 = shufflevector <3 x i32> %y, <3 x i32> %x, <4 x i32> <i32 1, i32 4, i32 3, i32 0>
ret <4 x i32> %s3
}
define void @zip_mask_check(<3 x float>* %p1, <3 x float>* %p2, i32* %p3) {
; CHECK-LABEL: zip_mask_check:
; CHECK: // %bb.0:
; CHECK-NEXT: ldr q0, [x0]
; CHECK-NEXT: ldr d1, [x1]
; CHECK-NEXT: trn2 v0.4s, v0.4s, v1.4s
; CHECK-NEXT: fmla v0.4s, v0.4s, v0.4s
; CHECK-NEXT: fmla v0.4s, v0.4s, v0.4s
; CHECK-NEXT: str s0, [x2]
; CHECK-NEXT: ret
%tmp3 = load <3 x float>, <3 x float>* %p1, align 16
%tmp4 = load <3 x float>, <3 x float>* %p2, align 4
%tmp5 = shufflevector <3 x float> %tmp3, <3 x float> %tmp4, <4 x i32> <i32 1, i32 4, i32 undef, i32 undef>
%tmp6 = shufflevector <4 x float> %tmp5, <4 x float> undef, <4 x i32> <i32 0, i32 1, i32 5, i32 undef>
%tmp7 = shufflevector <4 x float> %tmp6, <4 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 5>
%tmp8 = call <4 x float> @llvm.fma.v4f32(<4 x float> %tmp7, <4 x float> undef, <4 x float> undef)
%tmp9 = call <4 x float> @llvm.fma.v4f32(<4 x float> undef, <4 x float> undef, <4 x float> %tmp8)
%tmp10 = shufflevector <4 x float> %tmp9, <4 x float> undef, <16 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%tmp11 = bitcast <16 x float> %tmp10 to <16 x i32>
%tmp12 = extractelement <16 x i32> %tmp11, i32 0
store i32 %tmp12, i32* %p3, align 4
ret void
}
declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>) #1