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rename priorityqueue -> availablequeue. When a node is scheduled, remember
which cycle it lands on. llvm-svn: 26714
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04ada12cb7
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@ -57,6 +57,7 @@ namespace {
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bool isScheduled : 1; // True once scheduled.
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unsigned short Latency; // Node latency.
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unsigned CycleBound; // Upper/lower cycle to be scheduled at.
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unsigned Cycle; // Once scheduled, the cycle of the op.
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unsigned NodeNum; // Entry # of node in the node vector.
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SUnit(SDNode *node, unsigned nodenum)
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@ -64,7 +65,7 @@ namespace {
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NumChainPredsLeft(0), NumChainSuccsLeft(0),
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isTwoAddress(false), isDefNUseOperand(false),
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isAvailable(false), isScheduled(false),
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Latency(0), CycleBound(0), NodeNum(nodenum) {}
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Latency(0), CycleBound(0), Cycle(0), NodeNum(nodenum) {}
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void dump(const SelectionDAG *G) const;
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void dumpAll(const SelectionDAG *G) const;
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@ -168,8 +169,9 @@ private:
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/// it is top-down.
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bool isBottomUp;
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/// PriorityQueue - The priority queue to use.
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SchedulingPriorityQueue *PriorityQueue;
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/// AvailableQueue - The priority queue to use for the available SUnits.
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///
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SchedulingPriorityQueue *AvailableQueue;
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/// HazardRec - The hazard recognizer to use.
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HazardRecognizer *HazardRec;
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@ -177,15 +179,15 @@ private:
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public:
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ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
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const TargetMachine &tm, bool isbottomup,
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SchedulingPriorityQueue *priorityqueue,
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SchedulingPriorityQueue *availqueue,
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HazardRecognizer *HR)
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: ScheduleDAG(dag, bb, tm), isBottomUp(isbottomup),
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PriorityQueue(priorityqueue), HazardRec(HR) {
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AvailableQueue(availqueue), HazardRec(HR) {
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}
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~ScheduleDAGList() {
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delete HazardRec;
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delete PriorityQueue;
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delete AvailableQueue;
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}
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void Schedule();
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@ -385,7 +387,7 @@ void ScheduleDAGList::Schedule() {
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// Build scheduling units.
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BuildSchedUnits();
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PriorityQueue->initNodes(SUnits);
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AvailableQueue->initNodes(SUnits);
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// Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate.
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if (isBottomUp)
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@ -393,7 +395,7 @@ void ScheduleDAGList::Schedule() {
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else
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ListScheduleTopDown();
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PriorityQueue->releaseState();
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AvailableQueue->releaseState();
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DEBUG(std::cerr << "*** Final schedule ***\n");
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DEBUG(dumpSchedule());
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@ -410,12 +412,12 @@ void ScheduleDAGList::Schedule() {
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/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
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/// the Available queue is the count reaches zero. Also update its cycle bound.
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void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain,
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unsigned CurrCycle) {
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unsigned CurCycle) {
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// FIXME: the distance between two nodes is not always == the predecessor's
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// latency. For example, the reader can very well read the register written
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// by the predecessor later than the issue cycle. It also depends on the
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// interrupt model (drain vs. freeze).
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PredSU->CycleBound = std::max(PredSU->CycleBound,CurrCycle + PredSU->Latency);
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PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle + PredSU->Latency);
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if (!isChain)
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PredSU->NumSuccsLeft--;
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@ -435,23 +437,26 @@ void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain,
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// EntryToken has to go last! Special case it here.
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if (PredSU->Node->getOpcode() != ISD::EntryToken) {
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PredSU->isAvailable = true;
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PriorityQueue->push(PredSU);
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AvailableQueue->push(PredSU);
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}
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}
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}
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/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
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/// count of its predecessors. If a predecessor pending count is zero, add it to
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/// the Available queue.
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void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurrCycle) {
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void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
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DEBUG(std::cerr << "*** Scheduling: ");
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DEBUG(SU->dump(&DAG));
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SU->Cycle = CurCycle;
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Sequence.push_back(SU);
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// Bottom up: release predecessors
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for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
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E = SU->Preds.end(); I != E; ++I) {
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ReleasePred(I->first, I->second, CurrCycle);
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ReleasePred(I->first, I->second, CurCycle);
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// FIXME: This is something used by the priority function that it should
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// calculate directly.
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if (!I->second)
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SU->NumPredsLeft--;
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}
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@ -468,27 +473,27 @@ static inline bool isReady(SUnit *SU, unsigned CurrCycle) {
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void ScheduleDAGList::ListScheduleBottomUp() {
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unsigned CurrCycle = 0;
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// Add root to Available queue.
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PriorityQueue->push(SUnitMap[DAG.getRoot().Val]);
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AvailableQueue->push(SUnitMap[DAG.getRoot().Val]);
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// While Available queue is not empty, grab the node with the highest
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// priority. If it is not ready put it back. Schedule the node.
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std::vector<SUnit*> NotReady;
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while (!PriorityQueue->empty()) {
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SUnit *CurrNode = PriorityQueue->pop();
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while (!AvailableQueue->empty()) {
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SUnit *CurrNode = AvailableQueue->pop();
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while (!isReady(CurrNode, CurrCycle)) {
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NotReady.push_back(CurrNode);
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CurrNode = PriorityQueue->pop();
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CurrNode = AvailableQueue->pop();
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}
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// Add the nodes that aren't ready back onto the available list.
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PriorityQueue->push_all(NotReady);
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AvailableQueue->push_all(NotReady);
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NotReady.clear();
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ScheduleNodeBottomUp(CurrNode, CurrCycle);
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CurrCycle++;
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CurrNode->isScheduled = true;
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PriorityQueue->ScheduledNode(CurrNode);
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AvailableQueue->ScheduledNode(CurrNode);
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}
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// Add entry node last
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@ -524,12 +529,12 @@ void ScheduleDAGList::ListScheduleBottomUp() {
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/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
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/// the Available queue is the count reaches zero. Also update its cycle bound.
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void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain,
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unsigned CurrCycle) {
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unsigned CurCycle) {
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// FIXME: the distance between two nodes is not always == the predecessor's
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// latency. For example, the reader can very well read the register written
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// by the predecessor later than the issue cycle. It also depends on the
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// interrupt model (drain vs. freeze).
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SuccSU->CycleBound = std::max(SuccSU->CycleBound,CurrCycle + SuccSU->Latency);
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SuccSU->CycleBound = std::max(SuccSU->CycleBound, CurCycle + SuccSU->Latency);
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if (!isChain)
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SuccSU->NumPredsLeft--;
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@ -547,26 +552,24 @@ void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain,
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if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) {
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SuccSU->isAvailable = true;
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PriorityQueue->push(SuccSU);
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AvailableQueue->push(SuccSU);
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}
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}
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/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
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/// count of its successors. If a successor pending count is zero, add it to
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/// the Available queue.
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void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurrCycle) {
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void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
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DEBUG(std::cerr << "*** Scheduling: ");
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DEBUG(SU->dump(&DAG));
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Sequence.push_back(SU);
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SU->Cycle = CurCycle;
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// Bottom up: release successors.
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for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Succs.begin(),
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E = SU->Succs.end(); I != E; ++I) {
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ReleaseSucc(I->first, I->second, CurrCycle);
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if (!I->second)
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SU->NumSuccsLeft--;
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}
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E = SU->Succs.end(); I != E; ++I)
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ReleaseSucc(I->first, I->second, CurCycle);
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}
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/// ListScheduleTopDown - The main loop of list scheduling for top-down
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@ -582,18 +585,18 @@ void ScheduleDAGList::ListScheduleTopDown() {
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for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
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// It is available if it has no predecessors.
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if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry)
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PriorityQueue->push(&SUnits[i]);
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AvailableQueue->push(&SUnits[i]);
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}
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// While Available queue is not empty, grab the node with the highest
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// priority. If it is not ready put it back. Schedule the node.
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std::vector<SUnit*> NotReady;
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while (!PriorityQueue->empty()) {
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while (!AvailableQueue->empty()) {
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SUnit *FoundNode = 0;
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bool HasNoopHazards = false;
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do {
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SUnit *CurNode = PriorityQueue->pop();
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SUnit *CurNode = AvailableQueue->pop();
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// Get the node represented by this SUnit.
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SDNode *N = CurNode->Node;
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@ -613,10 +616,10 @@ void ScheduleDAGList::ListScheduleTopDown() {
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HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
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NotReady.push_back(CurNode);
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} while (!PriorityQueue->empty());
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} while (!AvailableQueue->empty());
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// Add the nodes that aren't ready back onto the available list.
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PriorityQueue->push_all(NotReady);
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AvailableQueue->push_all(NotReady);
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NotReady.clear();
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// If we found a node to schedule, do it now.
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@ -625,7 +628,7 @@ void ScheduleDAGList::ListScheduleTopDown() {
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CurrCycle++; // Fixme don't increment for pseudo-ops!
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HazardRec->EmitInstruction(FoundNode->Node);
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FoundNode->isScheduled = true;
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PriorityQueue->ScheduledNode(FoundNode);
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AvailableQueue->ScheduledNode(FoundNode);
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} else if (!HasNoopHazards) {
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// Otherwise, we have a pipeline stall, but no other problem, just advance
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// the current cycle and try again.
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