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[AMDGPU] Fix for issue in alloca to vector promotion pass
Summary: Alloca promotion pass not dealing with non-canonical input Added some additional checks so the pass simply backs-off forms it can't deal with (non-canonical) Also added some test cases in non-canonical form to check that it no longer crashes Subscribers: arsenm, kzhuravl, wdng, nhaehnle, yaxunl, tpr, t-tye Differential Revision: https://reviews.llvm.org/D31710 llvm-svn: 305079
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@ -319,15 +319,17 @@ static bool canVectorizeInst(Instruction *Inst, User *User) {
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switch (Inst->getOpcode()) {
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case Instruction::Load: {
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LoadInst *LI = cast<LoadInst>(Inst);
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return !LI->isVolatile();
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// Currently only handle the case where the Pointer Operand is a GEP so check for that case.
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return isa<GetElementPtrInst>(LI->getPointerOperand()) && !LI->isVolatile();
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}
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case Instruction::BitCast:
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case Instruction::AddrSpaceCast:
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return true;
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case Instruction::Store: {
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// Must be the stored pointer operand, not a stored value.
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// Must be the stored pointer operand, not a stored value, plus
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// since it should be canonical form, the User should be a GEP.
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StoreInst *SI = cast<StoreInst>(Inst);
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return (SI->getPointerOperand() == User) && !SI->isVolatile();
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return (SI->getPointerOperand() == User) && isa<GetElementPtrInst>(User) && !SI->isVolatile();
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}
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default:
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return false;
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@ -341,8 +343,11 @@ static bool tryPromoteAllocaToVector(AllocaInst *Alloca, AMDGPUAS AS) {
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// FIXME: There is no reason why we can't support larger arrays, we
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// are just being conservative for now.
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// FIXME: We also reject alloca's of the form [ 2 x [ 2 x i32 ]] or equivalent. Potentially these
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// could also be promoted but we don't currently handle this case
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if (!AllocaTy ||
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AllocaTy->getElementType()->isVectorTy() ||
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AllocaTy->getElementType()->isArrayTy() ||
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AllocaTy->getNumElements() > 4 ||
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AllocaTy->getNumElements() < 2) {
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DEBUG(dbgs() << " Cannot convert type to vector\n");
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@ -390,7 +395,7 @@ static bool tryPromoteAllocaToVector(AllocaInst *Alloca, AMDGPUAS AS) {
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switch (Inst->getOpcode()) {
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case Instruction::Load: {
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Type *VecPtrTy = VectorTy->getPointerTo(AS.PRIVATE_ADDRESS);
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Value *Ptr = Inst->getOperand(0);
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Value *Ptr = cast<LoadInst>(Inst)->getPointerOperand();
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Value *Index = calculateVectorIndex(Ptr, GEPVectorIdx);
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Value *BitCast = Builder.CreateBitCast(Alloca, VecPtrTy);
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@ -403,12 +408,13 @@ static bool tryPromoteAllocaToVector(AllocaInst *Alloca, AMDGPUAS AS) {
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case Instruction::Store: {
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Type *VecPtrTy = VectorTy->getPointerTo(AS.PRIVATE_ADDRESS);
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Value *Ptr = Inst->getOperand(1);
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StoreInst *SI = cast<StoreInst>(Inst);
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Value *Ptr = SI->getPointerOperand();
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Value *Index = calculateVectorIndex(Ptr, GEPVectorIdx);
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Value *BitCast = Builder.CreateBitCast(Alloca, VecPtrTy);
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Value *VecValue = Builder.CreateLoad(BitCast);
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Value *NewVecValue = Builder.CreateInsertElement(VecValue,
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Inst->getOperand(0),
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SI->getValueOperand(),
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Index);
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Builder.CreateStore(NewVecValue, BitCast);
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Inst->eraseFromParent();
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131
test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll
Normal file
131
test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll
Normal file
@ -0,0 +1,131 @@
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; RUN: opt -S -mtriple=amdgcn-amd-amdhsa -amdgpu-promote-alloca < %s | FileCheck --check-prefix=OPT %s
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; Make sure that array alloca loaded and stored as multi-element aggregates are handled correctly
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; Strictly the promote-alloca pass shouldn't have to deal with this case as it is non-canonical, but
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; the pass should handle it gracefully if it is
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; The checks look for lines that previously caused issues in PromoteAlloca (non-canonical). Opt
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; should now leave these unchanged
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; OPT-LABEL: @promote_1d_aggr(
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; OPT: store [1 x float] %tmp3, [1 x float]* %f1
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%Block = type { [1 x float], i32 }
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%gl_PerVertex = type { <4 x float>, float, [1 x float], [1 x float] }
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@block = external addrspace(1) global %Block
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@pv = external addrspace(1) global %gl_PerVertex
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define amdgpu_vs void @promote_1d_aggr() #0 {
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%i = alloca i32
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%f1 = alloca [1 x float]
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%tmp = getelementptr %Block, %Block addrspace(1)* @block, i32 0, i32 1
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%tmp1 = load i32, i32 addrspace(1)* %tmp
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store i32 %tmp1, i32* %i
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%tmp2 = getelementptr %Block, %Block addrspace(1)* @block, i32 0, i32 0
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%tmp3 = load [1 x float], [1 x float] addrspace(1)* %tmp2
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store [1 x float] %tmp3, [1 x float]* %f1
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%tmp4 = load i32, i32* %i
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%tmp5 = getelementptr [1 x float], [1 x float]* %f1, i32 0, i32 %tmp4
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%tmp6 = load float, float* %tmp5
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%tmp7 = alloca <4 x float>
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%tmp8 = load <4 x float>, <4 x float>* %tmp7
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%tmp9 = insertelement <4 x float> %tmp8, float %tmp6, i32 0
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%tmp10 = insertelement <4 x float> %tmp9, float %tmp6, i32 1
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%tmp11 = insertelement <4 x float> %tmp10, float %tmp6, i32 2
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%tmp12 = insertelement <4 x float> %tmp11, float %tmp6, i32 3
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%tmp13 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0
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store <4 x float> %tmp12, <4 x float> addrspace(1)* %tmp13
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ret void
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}
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; OPT-LABEL: @promote_store_aggr(
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; OPT: %tmp6 = load [2 x float], [2 x float]* %f1
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%Block2 = type { i32, [2 x float] }
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@block2 = external addrspace(1) global %Block2
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define amdgpu_vs void @promote_store_aggr() #0 {
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%i = alloca i32
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%f1 = alloca [2 x float]
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%tmp = getelementptr %Block2, %Block2 addrspace(1)* @block2, i32 0, i32 0
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%tmp1 = load i32, i32 addrspace(1)* %tmp
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store i32 %tmp1, i32* %i
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%tmp2 = load i32, i32* %i
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%tmp3 = sitofp i32 %tmp2 to float
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%tmp4 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 0
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store float %tmp3, float* %tmp4
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%tmp5 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 1
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store float 2.000000e+00, float* %tmp5
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%tmp6 = load [2 x float], [2 x float]* %f1
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%tmp7 = getelementptr %Block2, %Block2 addrspace(1)* @block2, i32 0, i32 1
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store [2 x float] %tmp6, [2 x float] addrspace(1)* %tmp7
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%tmp8 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0
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store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float> addrspace(1)* %tmp8
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ret void
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}
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; OPT-LABEL: @promote_load_from_store_aggr(
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; OPT: store [2 x float] %tmp3, [2 x float]* %f1
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%Block3 = type { [2 x float], i32 }
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@block3 = external addrspace(1) global %Block3
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define amdgpu_vs void @promote_load_from_store_aggr() #0 {
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%i = alloca i32
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%f1 = alloca [2 x float]
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%tmp = getelementptr %Block3, %Block3 addrspace(1)* @block3, i32 0, i32 1
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%tmp1 = load i32, i32 addrspace(1)* %tmp
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store i32 %tmp1, i32* %i
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%tmp2 = getelementptr %Block3, %Block3 addrspace(1)* @block3, i32 0, i32 0
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%tmp3 = load [2 x float], [2 x float] addrspace(1)* %tmp2
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store [2 x float] %tmp3, [2 x float]* %f1
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%tmp4 = load i32, i32* %i
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%tmp5 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 %tmp4
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%tmp6 = load float, float* %tmp5
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%tmp7 = alloca <4 x float>
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%tmp8 = load <4 x float>, <4 x float>* %tmp7
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%tmp9 = insertelement <4 x float> %tmp8, float %tmp6, i32 0
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%tmp10 = insertelement <4 x float> %tmp9, float %tmp6, i32 1
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%tmp11 = insertelement <4 x float> %tmp10, float %tmp6, i32 2
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%tmp12 = insertelement <4 x float> %tmp11, float %tmp6, i32 3
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%tmp13 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0
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store <4 x float> %tmp12, <4 x float> addrspace(1)* %tmp13
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ret void
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}
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; OPT-LABEL: @promote_double_aggr(
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; OPT: store [2 x double] %tmp5, [2 x double]* %s
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@tmp_g = external addrspace(1) global { [4 x double], <2 x double>, <3 x double>, <4 x double> }
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@frag_color = external addrspace(1) global <4 x float>
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define amdgpu_ps void @promote_double_aggr() #0 {
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%s = alloca [2 x double]
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%tmp = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 0
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%tmp1 = load double, double addrspace(1)* %tmp
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%tmp2 = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 1
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%tmp3 = load double, double addrspace(1)* %tmp2
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%tmp4 = insertvalue [2 x double] undef, double %tmp1, 0
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%tmp5 = insertvalue [2 x double] %tmp4, double %tmp3, 1
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store [2 x double] %tmp5, [2 x double]* %s
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%tmp6 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1
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%tmp7 = load double, double* %tmp6
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%tmp8 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1
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%tmp9 = load double, double* %tmp8
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%tmp10 = fadd double %tmp7, %tmp9
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%tmp11 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 0
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store double %tmp10, double* %tmp11
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%tmp12 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 0
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%tmp13 = load double, double* %tmp12
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%tmp14 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1
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%tmp15 = load double, double* %tmp14
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%tmp16 = fadd double %tmp13, %tmp15
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%tmp17 = fptrunc double %tmp16 to float
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%tmp18 = insertelement <4 x float> undef, float %tmp17, i32 0
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%tmp19 = insertelement <4 x float> %tmp18, float %tmp17, i32 1
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%tmp20 = insertelement <4 x float> %tmp19, float %tmp17, i32 2
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%tmp21 = insertelement <4 x float> %tmp20, float %tmp17, i32 3
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store <4 x float> %tmp21, <4 x float> addrspace(1)* @frag_color
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ret void
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}
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