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[AArch64][SVE] Add initial backend support for FP splat_vector
Differential Revision: https://reviews.llvm.org/D74632
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@ -874,6 +874,12 @@ AArch64TargetLowering::AArch64TargetLowering(const TargetMachine &TM,
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}
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setOperationAction(ISD::INTRINSIC_WO_CHAIN, MVT::i8, Custom);
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setOperationAction(ISD::INTRINSIC_WO_CHAIN, MVT::i16, Custom);
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for (MVT VT : MVT::fp_scalable_vector_valuetypes()) {
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if (isTypeLegal(VT)) {
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setOperationAction(ISD::SPLAT_VECTOR, VT, Custom);
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}
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}
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}
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PredictableSelectIsExpensive = Subtarget->predictableSelectIsExpensive();
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@ -7483,14 +7489,6 @@ SDValue AArch64TargetLowering::LowerSPLAT_VECTOR(SDValue Op,
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// Extend input splat value where needed to fit into a GPR (32b or 64b only)
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// FPRs don't have this restriction.
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switch (ElemVT.getSimpleVT().SimpleTy) {
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case MVT::i8:
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case MVT::i16:
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case MVT::i32:
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SplatVal = DAG.getAnyExtOrTrunc(SplatVal, dl, MVT::i32);
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return DAG.getNode(AArch64ISD::DUP, dl, VT, SplatVal);
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case MVT::i64:
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SplatVal = DAG.getAnyExtOrTrunc(SplatVal, dl, MVT::i64);
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return DAG.getNode(AArch64ISD::DUP, dl, VT, SplatVal);
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case MVT::i1: {
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// The general case of i1. There isn't any natural way to do this,
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// so we use some trickery with whilelo.
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@ -7503,13 +7501,24 @@ SDValue AArch64TargetLowering::LowerSPLAT_VECTOR(SDValue Op,
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return DAG.getNode(ISD::INTRINSIC_WO_CHAIN, dl, VT, ID,
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DAG.getConstant(0, dl, MVT::i64), SplatVal);
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}
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// TODO: we can support float types, but haven't added patterns yet.
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case MVT::i8:
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case MVT::i16:
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case MVT::i32:
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SplatVal = DAG.getAnyExtOrTrunc(SplatVal, dl, MVT::i32);
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break;
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case MVT::i64:
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SplatVal = DAG.getAnyExtOrTrunc(SplatVal, dl, MVT::i64);
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break;
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case MVT::f16:
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case MVT::f32:
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case MVT::f64:
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// Fine as is
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break;
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default:
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report_fatal_error("Unsupported SPLAT_VECTOR input operand type");
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}
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return DAG.getNode(AArch64ISD::DUP, dl, VT, SplatVal);
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}
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static bool resolveBuildVector(BuildVectorSDNode *BVN, APInt &CnstBits,
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@ -66,6 +66,7 @@ class Pseudo<dag oops, dag iops, list<dag> pattern, string cstr = "">
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dag InOperandList = iops;
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let Pattern = pattern;
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let isCodeGenOnly = 1;
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let isPseudo = 1;
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}
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// Real instructions (have encoding information)
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@ -296,6 +296,28 @@ let Predicates = [HasSVE] in {
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defm CPY_ZPmR : sve_int_perm_cpy_r<"cpy", AArch64dup_pred>;
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defm CPY_ZPmV : sve_int_perm_cpy_v<"cpy", AArch64dup_pred>;
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// Duplicate FP scalar into all vector elements
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def : Pat<(nxv8f16 (AArch64dup (f16 FPR16:$src))),
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(DUP_ZZI_H (INSERT_SUBREG (IMPLICIT_DEF), FPR16:$src, hsub), 0)>;
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def : Pat<(nxv4f16 (AArch64dup (f16 FPR16:$src))),
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(DUP_ZZI_H (INSERT_SUBREG (IMPLICIT_DEF), FPR16:$src, hsub), 0)>;
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def : Pat<(nxv2f16 (AArch64dup (f16 FPR16:$src))),
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(DUP_ZZI_H (INSERT_SUBREG (IMPLICIT_DEF), FPR16:$src, hsub), 0)>;
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def : Pat<(nxv4f32 (AArch64dup (f32 FPR32:$src))),
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(DUP_ZZI_S (INSERT_SUBREG (IMPLICIT_DEF), FPR32:$src, ssub), 0)>;
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def : Pat<(nxv2f32 (AArch64dup (f32 FPR32:$src))),
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(DUP_ZZI_S (INSERT_SUBREG (IMPLICIT_DEF), FPR32:$src, ssub), 0)>;
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def : Pat<(nxv2f64 (AArch64dup (f64 FPR64:$src))),
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(DUP_ZZI_D (INSERT_SUBREG (IMPLICIT_DEF), FPR64:$src, dsub), 0)>;
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// Duplicate +0.0 into all vector elements
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def : Pat<(nxv8f16 (AArch64dup (f16 fpimm0))), (DUP_ZI_H 0, 0)>;
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def : Pat<(nxv4f16 (AArch64dup (f16 fpimm0))), (DUP_ZI_H 0, 0)>;
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def : Pat<(nxv2f16 (AArch64dup (f16 fpimm0))), (DUP_ZI_H 0, 0)>;
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def : Pat<(nxv4f32 (AArch64dup (f32 fpimm0))), (DUP_ZI_S 0, 0)>;
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def : Pat<(nxv2f32 (AArch64dup (f32 fpimm0))), (DUP_ZI_S 0, 0)>;
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def : Pat<(nxv2f64 (AArch64dup (f64 fpimm0))), (DUP_ZI_D 0, 0)>;
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// Select elements from either vector (predicated)
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defm SEL_ZPZZ : sve_int_sel_vvv<"sel", vselect>;
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@ -133,3 +133,104 @@ define <vscale x 16 x i1> @sve_splat_16xi1(i1 %val) {
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%splat = shufflevector <vscale x 16 x i1> %ins, <vscale x 16 x i1> undef, <vscale x 16 x i32> zeroinitializer
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ret <vscale x 16 x i1> %splat
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}
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;; Splats of legal floating point vector types
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define <vscale x 8 x half> @splat_nxv8f16(half %val) {
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; CHECK-LABEL: splat_nxv8f16:
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; CHECK: mov z0.h, h0
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; CHECK-NEXT: ret
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%1 = insertelement <vscale x 8 x half> undef, half %val, i32 0
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%2 = shufflevector <vscale x 8 x half> %1, <vscale x 8 x half> undef, <vscale x 8 x i32> zeroinitializer
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ret <vscale x 8 x half> %2
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}
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define <vscale x 4 x half> @splat_nxv4f16(half %val) {
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; CHECK-LABEL: splat_nxv4f16:
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; CHECK: mov z0.h, h0
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; CHECK-NEXT: ret
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%1 = insertelement <vscale x 4 x half> undef, half %val, i32 0
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%2 = shufflevector <vscale x 4 x half> %1, <vscale x 4 x half> undef, <vscale x 4 x i32> zeroinitializer
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ret <vscale x 4 x half> %2
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}
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define <vscale x 2 x half> @splat_nxv2f16(half %val) {
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; CHECK-LABEL: splat_nxv2f16:
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; CHECK: mov z0.h, h0
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; CHECK-NEXT: ret
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%1 = insertelement <vscale x 2 x half> undef, half %val, i32 0
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%2 = shufflevector <vscale x 2 x half> %1, <vscale x 2 x half> undef, <vscale x 2 x i32> zeroinitializer
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ret <vscale x 2 x half> %2
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}
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define <vscale x 4 x float> @splat_nxv4f32(float %val) {
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; CHECK-LABEL: splat_nxv4f32:
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; CHECK: mov z0.s, s0
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; CHECK-NEXT: ret
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%1 = insertelement <vscale x 4 x float> undef, float %val, i32 0
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%2 = shufflevector <vscale x 4 x float> %1, <vscale x 4 x float> undef, <vscale x 4 x i32> zeroinitializer
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ret <vscale x 4 x float> %2
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}
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define <vscale x 2 x float> @splat_nxv2f32(float %val) {
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; CHECK-LABEL: splat_nxv2f32:
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; CHECK: mov z0.s, s0
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; CHECK-NEXT: ret
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%1 = insertelement <vscale x 2 x float> undef, float %val, i32 0
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%2 = shufflevector <vscale x 2 x float> %1, <vscale x 2 x float> undef, <vscale x 2 x i32> zeroinitializer
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ret <vscale x 2 x float> %2
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}
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define <vscale x 2 x double> @splat_nxv2f64(double %val) {
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; CHECK-LABEL: splat_nxv2f64:
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; CHECK: mov z0.d, d0
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; CHECK-NEXT: ret
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%1 = insertelement <vscale x 2 x double> undef, double %val, i32 0
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%2 = shufflevector <vscale x 2 x double> %1, <vscale x 2 x double> undef, <vscale x 2 x i32> zeroinitializer
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ret <vscale x 2 x double> %2
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}
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; TODO: The f16 constant should be folded into the move.
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define <vscale x 8 x half> @splat_nxv8f16_zero() {
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; CHECK-LABEL: splat_nxv8f16_zero:
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; CHECK: mov z0.h, h0
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; CHECK-NEXT: ret
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ret <vscale x 8 x half> zeroinitializer
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}
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; TODO: The f16 constant should be folded into the move.
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define <vscale x 4 x half> @splat_nxv4f16_zero() {
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; CHECK-LABEL: splat_nxv4f16_zero:
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; CHECK: mov z0.h, h0
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; CHECK-NEXT: ret
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ret <vscale x 4 x half> zeroinitializer
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}
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; TODO: The f16 constant should be folded into the move.
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define <vscale x 2 x half> @splat_nxv2f16_zero() {
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; CHECK-LABEL: splat_nxv2f16_zero:
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; CHECK: mov z0.h, h0
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; CHECK-NEXT: ret
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ret <vscale x 2 x half> zeroinitializer
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}
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define <vscale x 4 x float> @splat_nxv4f32_zero() {
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; CHECK-LABEL: splat_nxv4f32_zero:
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; CHECK: mov z0.s, #0
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; CHECK-NEXT: ret
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ret <vscale x 4 x float> zeroinitializer
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}
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define <vscale x 2 x float> @splat_nxv2f32_zero() {
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; CHECK-LABEL: splat_nxv2f32_zero:
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; CHECK: mov z0.s, #0
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; CHECK-NEXT: ret
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ret <vscale x 2 x float> zeroinitializer
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}
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define <vscale x 2 x double> @splat_nxv2f64_zero() {
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; CHECK-LABEL: splat_nxv2f64_zero:
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; CHECK: mov z0.d, #0
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; CHECK-NEXT: ret
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ret <vscale x 2 x double> zeroinitializer
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}
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