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[VectorCombine] improve readability; NFC
If we are going to allow adjusting the pointer for GEPs, rearranging the code a bit will make it easier to follow.
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@ -116,15 +116,16 @@ bool VectorCombine::vectorizeLoadInsert(Instruction &I) {
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return false;
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// TODO: Extend this to match GEP with constant offsets.
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Value *PtrOp = Load->getPointerOperand()->stripPointerCasts();
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assert(isa<PointerType>(PtrOp->getType()) && "Expected a pointer type");
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unsigned AS = Load->getPointerAddressSpace();
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const DataLayout &DL = I.getModule()->getDataLayout();
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Value *SrcPtr = Load->getPointerOperand()->stripPointerCasts();
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assert(isa<PointerType>(SrcPtr->getType()) && "Expected a pointer type");
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// If original AS != Load's AS, we can't bitcast the original pointer and have
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// to use Load's operand instead. Ideally we would want to strip pointer casts
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// without changing AS, but there's no API to do that ATM.
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if (AS != PtrOp->getType()->getPointerAddressSpace())
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PtrOp = Load->getPointerOperand();
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unsigned AS = Load->getPointerAddressSpace();
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if (AS != SrcPtr->getType()->getPointerAddressSpace())
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SrcPtr = Load->getPointerOperand();
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Type *ScalarTy = Scalar->getType();
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uint64_t ScalarSize = ScalarTy->getPrimitiveSizeInBits();
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@ -136,11 +137,9 @@ bool VectorCombine::vectorizeLoadInsert(Instruction &I) {
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unsigned MinVecNumElts = MinVectorSize / ScalarSize;
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auto *MinVecTy = VectorType::get(ScalarTy, MinVecNumElts, false);
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Align Alignment = Load->getAlign();
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const DataLayout &DL = I.getModule()->getDataLayout();
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if (!isSafeToLoadUnconditionally(PtrOp, MinVecTy, Alignment, DL, Load, &DT))
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if (!isSafeToLoadUnconditionally(SrcPtr, MinVecTy, Alignment, DL, Load, &DT))
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return false;
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// Original pattern: insertelt undef, load [free casts of] PtrOp, 0
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Type *LoadTy = Load->getType();
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int OldCost = TTI.getMemoryOpCost(Instruction::Load, LoadTy, Alignment, AS);
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@ -159,7 +158,7 @@ bool VectorCombine::vectorizeLoadInsert(Instruction &I) {
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// It is safe and potentially profitable to load a vector directly:
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// inselt undef, load Scalar, 0 --> load VecPtr
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IRBuilder<> Builder(Load);
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Value *CastedPtr = Builder.CreateBitCast(PtrOp, MinVecTy->getPointerTo(AS));
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Value *CastedPtr = Builder.CreateBitCast(SrcPtr, MinVecTy->getPointerTo(AS));
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Value *VecLd = Builder.CreateAlignedLoad(MinVecTy, CastedPtr, Alignment);
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// If the insert type does not match the target's minimum vector type,
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