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sysroot.py: add support for darwin

This is a tiny bit messy because compiler-rt needs different sysroots for
macOS, iOS, etc. We want sysroot.py to create something that is a hermetic
representation of all build deps, so it needs to create a directory that
contains all needed SDKs, and these subdirectories are then passed to
cmake which passes each of these _subdirectories_ as different -isysroot
flags while building the runtime libraries.

Differential Revision: https://reviews.llvm.org/D96958
This commit is contained in:
Nico Weber 2021-02-18 09:30:47 -05:00
parent 1f4fdce14b
commit 6764399355
4 changed files with 86 additions and 47 deletions

View File

@ -43,24 +43,6 @@ config("compiler_defaults") {
cflags = target_flags
ldflags = target_flags + target_ldflags
if ((current_os == "ios" || current_os == "mac") && clang_base_path != "") {
if (current_os == "ios" && current_cpu == "arm64") {
sdk_path = ios_sdk_path
} else if (current_os == "ios" && current_cpu == "x64") {
sdk_path = iossim_sdk_path
} else if (current_os == "mac") {
sdk_path = mac_sdk_path
}
cflags += [
"-isysroot",
sdk_path,
]
ldflags += [
"-isysroot",
sdk_path,
]
}
# Mostly for compiler-rt, see compiler-rt/cmake/config-ix.cmake
if (current_os == "ios") {
asmflags += [ "-miphoneos-version-min=8.0" ]
@ -283,18 +265,34 @@ config("compiler_defaults") {
}
}
if (sysroot != "") {
assert(current_os != "mac" && current_os != "ios",
"FIXME: Make sysroot work on darwin")
if (current_os == "win") {
assert(is_clang, "sysroot only works with clang-cl as host compiler")
cflags += [ "/winsysroot" + rebase_path(sysroot, root_build_dir) ]
} else {
} else if (current_os != "ios" && current_os != "mac") {
cflags += [ "--sysroot=" + rebase_path(sysroot, root_build_dir) ]
if (is_clang) {
cflags += [ "-Wpoison-system-directories"]
}
}
}
if ((current_os == "ios" || current_os == "mac") &&
(clang_base_path != "" || sysroot != "")) {
if (current_os == "ios" && current_cpu == "arm64") {
sdk_path = ios_sdk_path
} else if (current_os == "ios" && current_cpu == "x64") {
sdk_path = iossim_sdk_path
} else if (current_os == "mac") {
sdk_path = mac_sdk_path
}
cflags += [
"-isysroot",
sdk_path,
]
ldflags += [
"-isysroot",
sdk_path,
]
}
if (sysroot != "" && current_os != "win" && is_clang) {
cflags += [ "-Wpoison-system-directories" ]
}
if (use_ubsan) {
assert(is_clang && current_os == "linux",

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@ -1,20 +1,33 @@
declare_args() {
# Set to true if you don't have Xcode installed, but do have the commandline
# tools.
mac_use_commandline_tools_sdk = false
}
import("//llvm/utils/gn/build/sysroot.gni")
# Location of the mac sdk.
# The correct way to do this is to call xcrun (https://reviews.llvm.org/D70835),
# but that makes `gn gen` take twice as long and almost everyone has Xcode
# installed. So require that people who don't have it installed set a gn arg.
if (mac_use_commandline_tools_sdk) {
ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk"
iossim_sdk_path =
"/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk"
mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
have_ios_sdks = true
if (sysroot == "") {
declare_args() {
# Set to true if you don't have Xcode installed, but do have the commandline
# tools.
mac_use_commandline_tools_sdk = false
}
# Location of the mac sdk.
# The correct way to do this is to call xcrun
# (https://reviews.llvm.org/D70835), but that makes `gn gen` take twice as
# long and almost everyone has Xcode installed. So require that people who
# don't have it installed set a gn arg.
if (mac_use_commandline_tools_sdk) {
ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk"
iossim_sdk_path =
"/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk"
mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
} else {
mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
# iOS SDKs aren't available in the commandline tools SDK.
have_ios_sdks = true
}
} else {
ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
ios_sdk_path = rebase_path(sysroot, root_build_dir) + "/iPhoneOS.sdk"
iossim_sdk_path =
rebase_path(sysroot, root_build_dir) + "/iPhoneSimulator.sdk"
mac_sdk_path = rebase_path(sysroot, root_build_dir) + "/MacOSX.sdk"
}

View File

@ -20,8 +20,7 @@ group("compiler-rt") {
# FIXME: Do this only if a gn arg compiler_rt_enable_ios is set?
# That would match the cmake build.
# iOS SDKs aren't available in the commandline tools SDK.
if (host_os == "mac" && !mac_use_commandline_tools_sdk) {
if (host_os == "mac" && have_ios_sdks) {
if (llvm_build_AArch64) {
deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ]
}

View File

@ -36,18 +36,47 @@ def make_fake_sysroot(out_dir):
os.mkdir(os.path.join(out_dir, 'Windows Kits'))
mkjunction(os.path.join(out_dir, 'Windows Kits', '10'), winsdk)
elif sys.platform == 'darwin':
assert False, "FIXME: Implement on darwin"
# The SDKs used by default in compiler-rt/cmake/base-config-ix.cmake.
# COMPILER_RT_ENABLE_IOS defaults to on.
# COMPILER_RT_ENABLE_WATCHOS and COMPILER_RT_ENABLE_TV default to off.
# compiler-rt/cmake/config-ix.cmake sets DARWIN_EMBEDDED_PLATFORMS
# depending on these.
sdks = ['macosx', 'iphoneos', 'iphonesimulator']
os.mkdir(out_dir)
for sdk in sdks:
sdkpath = cmdout(['xcrun', '-sdk', sdk, '-show-sdk-path'])
# sdkpath is something like /.../SDKs/MacOSX11.1.sdk, which is a
# symlink to MacOSX.sdk in the same directory. Resolve the symlink,
# to make the symlink in out_dir less likely to break when the SDK
# is updated (which will bump the number on xcrun's output, but not
# on the symlink destination).
sdkpath = os.path.realpath(sdkpath)
os.symlink(sdkpath, os.path.join(out_dir, os.path.basename(sdkpath)))
else:
os.symlink('/', out_dir)
print('Done.')
print('Done. Pass these flags to cmake:')
abs_out_dir = os.path.abspath(out_dir)
if sys.platform == 'win32':
# CMake doesn't like backslashes in commandline args.
abs_out_dir = abs_out_dir.replace(os.path.sep, '/')
print('Pass -DLLVM_WINSYSROOT=' + abs_out_dir + ' to cmake.')
print(' -DLLVM_WINSYSROOT=' + abs_out_dir)
elif sys.platform == 'darwin':
flags = [
'-DCMAKE_OSX_SYSROOT=' + os.path.join(abs_out_dir, 'MacOSX.sdk'),
# For find_darwin_sdk_dir() in
# compiler-rt/cmake/Modules/CompilerRTDarwinUtils.cmake
'-DDARWIN_macosx_CACHED_SYSROOT=' +
os.path.join(abs_out_dir, 'MacOSX.sdk'),
'-DDARWIN_iphoneos_CACHED_SYSROOT=' +
os.path.join(abs_out_dir, 'iPhoneOS.sdk'),
'-DDARWIN_iphonesimulator_CACHED_SYSROOT=' +
os.path.join(abs_out_dir, 'iPhoneSimulator.sdk'),
]
print(' ' + ' '.join(flags))
else:
print('Pass -DCMAKE_SYSROOT=' + abs_out_dir + ' to cmake.')
print(' -DCMAKE_SYSROOT=' + abs_out_dir + ' to cmake.')
def main():