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Remove code to update loop depths
llvm-svn: 13058
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1849aa8b1f
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@ -110,9 +110,6 @@ void LoopInfo::Calculate(const DominatorSet &DS) {
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NE = df_end(RootNode); NI != NE; ++NI)
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if (Loop *L = ConsiderForLoop(*NI, DS))
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TopLevelLoops.push_back(L);
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for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
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TopLevelLoops[i]->setLoopDepth(1);
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}
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void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
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@ -127,7 +124,7 @@ void LoopInfo::print(std::ostream &OS) const {
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for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(),
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E = BBMap.end(); I != E; ++I)
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OS << "BB '" << I->first->getName() << "' level = "
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<< I->second->LoopDepth << "\n";
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<< I->second->getLoopDepth() << "\n";
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#endif
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}
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@ -497,9 +494,6 @@ void Loop::replaceChildLoopWith(Loop *OldChild, Loop *NewChild) {
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*I = NewChild;
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OldChild->ParentLoop = 0;
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NewChild->ParentLoop = this;
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// Update the loop depth of the new child.
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NewChild->setLoopDepth(LoopDepth+1);
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}
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/// addChildLoop - Add the specified loop to be a child of this loop.
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@ -508,9 +502,6 @@ void Loop::addChildLoop(Loop *NewChild) {
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assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
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NewChild->ParentLoop = this;
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SubLoops.push_back(NewChild);
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// Update the loop depth of the new child.
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NewChild->setLoopDepth(LoopDepth+1);
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}
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template<typename T>
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