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Teach TableGen to put chains on more instructions
When generating selection tables for Pat instances, TableGen relied on an output Instruction's Pattern field being set to infer whether a chain should be added. This patch adds additional logic to check various flag fields so that correct code can be generated even if Pattern is unset. llvm-svn: 159217
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@ -690,6 +690,13 @@ EmitResultInstructionAsOperand(const TreePatternNode *N,
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bool NodeHasChain = InstPatNode &&
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bool NodeHasChain = InstPatNode &&
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InstPatNode->TreeHasProperty(SDNPHasChain, CGP);
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InstPatNode->TreeHasProperty(SDNPHasChain, CGP);
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// Instructions which load and store from memory should have a chain,
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// regardless of whether they happen to have an internal pattern saying so.
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if (Pattern.getSrcPattern()->TreeHasProperty(SDNPHasChain, CGP)
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&& (II.hasCtrlDep || II.mayLoad || II.mayStore || II.canFoldAsLoad ||
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II.hasSideEffects))
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NodeHasChain = true;
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bool isRoot = N == Pattern.getDstPattern();
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bool isRoot = N == Pattern.getDstPattern();
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// TreeHasOutGlue - True if this tree has glue.
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// TreeHasOutGlue - True if this tree has glue.
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